AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_silva_filnaveth Class Reference
Inheritance diagram for npc_silva_filnaveth:
CreatureScript ScriptObject UpdatableScript< Creature >

Public Member Functions

 npc_silva_filnaveth ()
 
bool OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override
 
bool OnGossipHello (Player *player, Creature *creature) override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_silva_filnaveth()

npc_silva_filnaveth::npc_silva_filnaveth ( )
inline
114: CreatureScript("npc_silva_filnaveth") { }
Definition CreatureScript.h:25

Member Function Documentation

◆ OnGossipHello()

bool npc_silva_filnaveth::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

137 {
138 if (player->GetTeamId() != TEAM_ALLIANCE)
139 {
141 {
143 }
144 if (player->IsClass(CLASS_DRUID))
145 {
146 SendGossipMenuFor(player, 4915, creature->GetGUID());
147 }
148 else
149 {
150 SendGossipMenuFor(player, 4913, creature->GetGUID());
151 }
152 }
153 else if (player->GetTeamId() == TEAM_ALLIANCE)
154 {
156 {
158 }
159
161 {
163 }
164
165 if (player->IsClass(CLASS_DRUID))
166 {
167 SendGossipMenuFor(player, 4914, creature->GetGUID());
168 }
169 else
170 {
171 SendGossipMenuFor(player, 4913, creature->GetGUID());
172 }
173 }
174 return true;
175 }
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const &guid)
Definition ScriptedGossip.cpp:45
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
@ CLASS_DRUID
Definition SharedDefines.h:136
@ TEAM_ALLIANCE
Definition SharedDefines.h:748
@ CLASS_CONTEXT_TAXI
Definition UnitDefines.h:238
@ CLASS_CONTEXT_QUEST
Definition UnitDefines.h:236
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
TeamId GetTeamId(bool original=false) const
Definition Player.h:2127
bool IsClass(Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
Definition Player.cpp:1301
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1462
@ QUEST_SEA_LION_HORDE
Definition zone_moonglade.cpp:33
@ QUEST_SEA_LION_ALLY
Definition zone_moonglade.cpp:34

References AddGossipItemFor(), CLASS_CONTEXT_QUEST, CLASS_CONTEXT_TAXI, CLASS_DRUID, Object::GetGUID(), Player::GetQuestStatus(), Player::GetTeamId(), GOSSIP_ACTION_INFO_DEF, GOSSIP_SENDER_MAIN, Player::IsClass(), QUEST_SEA_LION_ALLY, QUEST_SEA_LION_HORDE, QUEST_STATUS_INCOMPLETE, SendGossipMenuFor(), and TEAM_ALLIANCE.

◆ OnGossipSelect()

bool npc_silva_filnaveth::OnGossipSelect ( Player player,
Creature creature,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

117 {
118 ClearGossipMenuFor(player);
119 switch (action)
120 {
121 case GOSSIP_ACTION_INFO_DEF + 1:
122 CloseGossipMenuFor(player);
123 if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_TAXI) && player->GetTeamId() == TEAM_ALLIANCE)
125 break;
126 case GOSSIP_ACTION_INFO_DEF + 2:
127 SendGossipMenuFor(player, 5376, creature->GetGUID());
128 break;
129 case GOSSIP_ACTION_INFO_DEF + 3:
130 SendGossipMenuFor(player, 5375, creature->GetGUID());
131 break;
132 }
133 return true;
134 }
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
bool ActivateTaxiPathTo(std::vector< uint32 > const &nodes, Creature *npc=nullptr, uint32 spellid=1)
Definition Player.cpp:10163
@ TAXI_PATH_ID_ALLY
Definition zone_moonglade.cpp:35

References Player::ActivateTaxiPathTo(), CLASS_CONTEXT_TAXI, CLASS_DRUID, ClearGossipMenuFor(), CloseGossipMenuFor(), Object::GetGUID(), Player::GetTeamId(), GOSSIP_ACTION_INFO_DEF, Player::IsClass(), SendGossipMenuFor(), TAXI_PATH_ID_ALLY, and TEAM_ALLIANCE.


The documentation for this class was generated from the following file: