AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_king_varian_wrynn Class Reference
Inheritance diagram for npc_king_varian_wrynn:
CreatureScript ScriptObject UpdatableScript< Creature >

Public Member Functions

 npc_king_varian_wrynn ()
 
bool OnQuestReward (Player *player, Creature *, Quest const *quest, uint32) override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_king_varian_wrynn()

npc_king_varian_wrynn::npc_king_varian_wrynn ( )
inline
469: CreatureScript("npc_king_varian_wrynn") { }
Definition CreatureScript.h:25

Member Function Documentation

◆ OnQuestReward()

bool npc_king_varian_wrynn::OnQuestReward ( Player player,
Creature ,
Quest const *  quest,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureScript.

472 {
473
474 if (quest->GetQuestId() == QUEST_WHERE_KINGS_WALK)
475 sLFGMgr->InitializeLockedDungeons(player);
476
477 return true;
478 }
#define sLFGMgr
Definition LFGMgr.h:641
@ QUEST_WHERE_KINGS_WALK
Definition zone_stormwind_city.cpp:463

References Quest::GetQuestId(), QUEST_WHERE_KINGS_WALK, and sLFGMgr.


The documentation for this class was generated from the following file: