AzerothCore 3.3.5a
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spell_pet_intellect_spirit_resilience_scaling Class Reference
Inheritance diagram for spell_pet_intellect_spirit_resilience_scaling:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_pet_intellect_spirit_resilience_scaling) void CalculateIntellectAmount(AuraEffect const *
 
int32 bool &void CalculateSpiritAmount (AuraEffect const *, int32 &amount, bool &)
 
void HandleEffectApply (AuraEffect const *aurEff, AuraEffectHandleModes)
 
void CalcPeriodic (AuraEffect const *, bool &isPeriodic, int32 &amplitude)
 
void HandlePeriodic (AuraEffect const *aurEff)
 
void Register () override
 

Private Attributes

int32 & amount
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
Unit * GetCaster () const
 
WorldObject * GetOwner () const
 
Unit * GetUnitOwner () const
 
DynamicObject * GetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
Aura * GetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffect * GetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
Unit * GetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandler > DoCheckAreaTarget
 
HookList< AuraDispelHandler > OnDispel
 
HookList< AuraDispelHandler > AfterDispel
 
HookList< EffectApplyHandler > OnEffectApply
 
HookList< EffectApplyHandler > AfterEffectApply
 
HookList< EffectApplyHandler > OnEffectRemove
 
HookList< EffectApplyHandler > AfterEffectRemove
 
HookList< EffectPeriodicHandler > OnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandler > OnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandler > DoEffectCalcSpellMod
 
HookList< EffectAbsorbHandler > OnEffectAbsorb
 
HookList< EffectAbsorbHandler > AfterEffectAbsorb
 
HookList< EffectManaShieldHandler > OnEffectManaShield
 
HookList< EffectManaShieldHandler > AfterEffectManaShield
 
HookList< EffectSplitHandler > OnEffectSplit
 
HookList< CheckProcHandler > DoCheckProc
 
HookList< CheckEffectProcHandler > DoCheckEffectProc
 
HookList< AfterCheckProcHandler > DoAfterCheckProc
 
HookList< AuraProcHandler > DoPrepareProc
 
HookList< AuraProcHandler > OnProc
 
HookList< AuraProcHandler > AfterProc
 
HookList< EffectProcHandler > OnEffectProc
 
HookList< EffectProcHandler > AfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CalcPeriodic()

void spell_pet_intellect_spirit_resilience_scaling::CalcPeriodic ( AuraEffect const *  ,
bool &  isPeriodic,
int32 &  amplitude 
)
inlineprivate
5504 {
5505 if (!GetUnitOwner()->IsPet())
5506 return;
5507
5508 isPeriodic = true;
5509 amplitude = 3 * IN_MILLISECONDS;
5510 }
constexpr auto IN_MILLISECONDS
Definition Common.h:53
Unit * GetUnitOwner() const
Definition SpellScript.cpp:1050

References AuraScript::GetUnitOwner(), and IN_MILLISECONDS.

Referenced by Register().

◆ CalculateSpiritAmount()

int32 bool &void spell_pet_intellect_spirit_resilience_scaling::CalculateSpiritAmount ( AuraEffect const *  ,
int32 &  amount,
bool &   
)
inlineprivate
5493 {
5494 if (Player* modOwner = GetUnitOwner()->GetSpellModOwner())
5495 amount = static_cast<int32>(CalculatePct(std::max<float>(0, modOwner->GetStat(STAT_SPIRIT)), 30));
5496 }
std::int32_t int32
Definition Define.h:103
@ STAT_SPIRIT
Definition SharedDefines.h:250
T CalculatePct(T base, U pct)
Definition Util.h:52
Definition Player.h:1086
int32 & amount
Definition spell_generic.cpp:5486

References amount, CalculatePct(), AuraScript::GetUnitOwner(), and STAT_SPIRIT.

Referenced by Register().

◆ HandleEffectApply()

void spell_pet_intellect_spirit_resilience_scaling::HandleEffectApply ( AuraEffect const *  aurEff,
AuraEffectHandleModes   
)
inlineprivate
5499 {
5500 GetUnitOwner()->ApplySpellImmune(GetId(), IMMUNITY_STATE, aurEff->GetAuraType(), true, SPELL_BLOCK_TYPE_POSITIVE);
5501 }
@ IMMUNITY_STATE
Definition SharedDefines.h:1399
@ SPELL_BLOCK_TYPE_POSITIVE
Definition SpellDefines.h:168
uint32 GetId() const
Definition SpellScript.cpp:1030
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:10217

References Unit::ApplySpellImmune(), AuraEffect::GetAuraType(), AuraScript::GetId(), AuraScript::GetUnitOwner(), IMMUNITY_STATE, and SPELL_BLOCK_TYPE_POSITIVE.

Referenced by Register().

◆ HandlePeriodic()

void spell_pet_intellect_spirit_resilience_scaling::HandlePeriodic ( AuraEffect const *  aurEff)
inlineprivate
5513 {
5515 GetEffect(aurEff->GetEffIndex())->RecalculateAmount();
5516 }
void RecalculateAmount()
Definition SpellAuraEffects.h:76
void PreventDefaultAction()
Definition SpellScript.cpp:1005
AuraEffect * GetEffect(uint8 effIndex) const
Definition SpellScript.cpp:1175

References AuraScript::GetEffect(), AuraEffect::GetEffIndex(), AuraScript::PreventDefaultAction(), and AuraEffect::RecalculateAmount().

Referenced by Register().

◆ PrepareAuraScript()

spell_pet_intellect_spirit_resilience_scaling::PrepareAuraScript ( spell_pet_intellect_spirit_resilience_scaling  ) const
private

◆ Register()

void spell_pet_intellect_spirit_resilience_scaling::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

5519 {
5520 DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pet_intellect_spirit_resilience_scaling::CalculateIntellectAmount, EFFECT_0, SPELL_AURA_MOD_STAT);
5522 // The resilience scaling is not used. The owner's resilience is used directly
5523 // DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pet_intellect_spirit_resilience_scaling::CalculateResilienceAmount, EFFECT_2, SPELL_AURA_MOD_RATING);
5527 }
@ EFFECT_1
Definition SharedDefines.h:32
@ EFFECT_0
Definition SharedDefines.h:31
@ EFFECT_2
Definition SharedDefines.h:33
#define EFFECT_ALL
Definition SharedDefines.h:38
@ SPELL_AURA_MOD_STAT
Definition SpellAuraDefines.h:92
@ AURA_EFFECT_HANDLE_REAL
Definition SpellAuraDefines.h:42
#define AuraEffectCalcAmountFn(F, I, N)
Definition SpellScript.h:784
#define AuraEffectPeriodicFn(F, I, N)
Definition SpellScript.h:772
#define AuraEffectCalcPeriodicFn(F, I, N)
Definition SpellScript.h:790
#define AuraEffectApplyFn(F, I, N, M)
Definition SpellScript.h:755
#define SPELL_AURA_ANY
Definition SpellScript.h:43
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
Definition SpellScript.h:789
HookList< EffectPeriodicHandler > OnEffectPeriodic
Definition SpellScript.h:771
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
Definition SpellScript.h:783
HookList< EffectApplyHandler > OnEffectApply
Definition SpellScript.h:750
void HandleEffectApply(AuraEffect const *aurEff, AuraEffectHandleModes)
Definition spell_generic.cpp:5498
void HandlePeriodic(AuraEffect const *aurEff)
Definition spell_generic.cpp:5512
void CalcPeriodic(AuraEffect const *, bool &isPeriodic, int32 &amplitude)
Definition spell_generic.cpp:5503
int32 bool &void CalculateSpiritAmount(AuraEffect const *, int32 &amount, bool &)
Definition spell_generic.cpp:5492

References AURA_EFFECT_HANDLE_REAL, AuraEffectApplyFn, AuraEffectCalcAmountFn, AuraEffectCalcPeriodicFn, AuraEffectPeriodicFn, CalcPeriodic(), CalculateSpiritAmount(), AuraScript::DoEffectCalcAmount, AuraScript::DoEffectCalcPeriodic, EFFECT_0, EFFECT_1, EFFECT_2, EFFECT_ALL, HandleEffectApply(), HandlePeriodic(), AuraScript::OnEffectApply, AuraScript::OnEffectPeriodic, SPELL_AURA_ANY, and SPELL_AURA_MOD_STAT.

Member Data Documentation

◆ amount

int32& spell_pet_intellect_spirit_resilience_scaling::amount
private

Referenced by CalculateSpiritAmount().


The documentation for this class was generated from the following file: