AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_hodir_flash_freeze_aura Class Reference
Inheritance diagram for spell_hodir_flash_freeze_aura:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_hodir_flash_freeze_aura)
 
bool Validate (SpellInfo const *) override
 
void HandleEffectPeriodic (AuraEffect const *aurEff)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
Unit * GetCaster () const
 
GameObject * GetGObjCaster () const
 
WorldObject * GetOwner () const
 
Unit * GetUnitOwner () const
 
DynamicObject * GetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
Aura * GetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffect * GetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
Unit * GetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandler > DoCheckAreaTarget
 
HookList< AuraDispelHandler > OnDispel
 
HookList< AuraDispelHandler > AfterDispel
 
HookList< EffectApplyHandler > OnEffectApply
 
HookList< EffectApplyHandler > AfterEffectApply
 
HookList< EffectApplyHandler > OnEffectRemove
 
HookList< EffectApplyHandler > AfterEffectRemove
 
HookList< EffectPeriodicHandler > OnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandler > OnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandler > DoEffectCalcSpellMod
 
HookList< EffectAbsorbHandler > OnEffectAbsorb
 
HookList< EffectAbsorbHandler > AfterEffectAbsorb
 
HookList< EffectManaShieldHandler > OnEffectManaShield
 
HookList< EffectManaShieldHandler > AfterEffectManaShield
 
HookList< EffectSplitHandler > OnEffectSplit
 
HookList< CheckProcHandler > DoCheckProc
 
HookList< CheckEffectProcHandler > DoCheckEffectProc
 
HookList< AuraProcHandler > DoPrepareProc
 
HookList< AuraProcHandler > OnProc
 
HookList< AuraProcHandler > AfterProc
 
HookList< EffectProcHandler > OnEffectProc
 
HookList< EffectProcHandler > AfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleEffectPeriodic()

void spell_hodir_flash_freeze_aura::HandleEffectPeriodic ( AuraEffect const *  aurEff)
inlineprivate
1384 {
1385 if (aurEff->GetTotalTicks() > 0 && aurEff->GetTickNumber() == uint32(aurEff->GetTotalTicks()) - 1)
1386 {
1387 Unit* target = GetTarget();
1388 Unit* caster = GetCaster();
1389 if (!target || !caster || !caster->IsCreature())
1390 return;
1391
1392 // A Flash Freeze landing after the kill would re-trap a helper and pull it out of its victory outro.
1393 if (InstanceScript* instance = caster->GetInstanceScript())
1394 if (instance->GetBossState(BOSS_HODIR) == DONE)
1395 return;
1396
1398 {
1399 if (Unit* caster2 = aur->GetCaster())
1400 {
1401 if (caster2->IsCreature())
1402 {
1403 caster2->ToCreature()->DespawnOrUnsummon();
1404 }
1405 }
1406 target->CastSpell(target, SPELL_FLASH_FREEZE_INSTAKILL, true);
1407 return;
1408 }
1409 if (target->IsPlayer())
1410 {
1411 caster->ToCreature()->AI()->SetData(1, 1);
1412 if (Creature* c = target->SummonCreature(NPC_FLASH_FREEZE_PLR, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 5 * 60 * 1000))
1413 {
1414 c->CastSpell(target, SPELL_FLASH_FREEZE_TRAPPED_PLAYER, true);
1415 caster->ToCreature()->AI()->JustSummoned(c);
1416 }
1417 }
1418 else if (target->IsCreature())
1419 {
1420 if (Creature* c = target->SummonCreature(NPC_FLASH_FREEZE_NPC, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000))
1421 {
1422 c->CastSpell(target, SPELL_FLASH_FREEZE_TRAPPED_NPC, true);
1423 caster->ToCreature()->AI()->JustSummoned(c);
1424 }
1425 }
1426 }
1427 }
std::uint32_t uint32
Definition Define.h:107
@ DONE
Definition InstanceScript.h:61
@ TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN
Definition Object.h:51
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition Object.h:55
@ SPELL_FLASH_FREEZE_TRAPPED_PLAYER
Definition boss_hodir.cpp:43
@ SPELL_FLASH_FREEZE_INSTAKILL
Definition boss_hodir.cpp:42
@ SPELL_FLASH_FREEZE_TRAPPED_NPC
Definition boss_hodir.cpp:44
@ NPC_FLASH_FREEZE_NPC
Definition boss_hodir.cpp:113
@ NPC_FLASH_FREEZE_PLR
Definition boss_hodir.cpp:112
Unit * GetCaster() const
Definition SpellScript.cpp:1026
Unit * GetTarget() const
Definition SpellScript.cpp:1178
Definition SpellAuras.h:88
virtual void JustSummoned(Creature *)
Definition CreatureAI.h:152
Definition Creature.h:47
CreatureAI * AI() const
Definition Creature.h:143
Definition InstanceScript.h:143
bool IsPlayer() const
Definition Object.h:207
bool IsCreature() const
Definition Object.h:211
Creature * ToCreature()
Definition Object.h:212
virtual void SetData(uint32, uint32)
Definition UnitAI.h:219
Definition Unit.h:670
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5658
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1378
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1247
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2460
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
@ BOSS_HODIR
Definition ulduar.h:38

References Creature::AI(), BOSS_HODIR, Unit::CastSpell(), DONE, Unit::GetAura(), AuraScript::GetCaster(), WorldObject::GetInstanceScript(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), AuraScript::GetTarget(), AuraEffect::GetTickNumber(), AuraEffect::GetTotalTicks(), Object::IsCreature(), Object::IsPlayer(), CreatureAI::JustSummoned(), NPC_FLASH_FREEZE_NPC, NPC_FLASH_FREEZE_PLR, UnitAI::SetData(), SPELL_FLASH_FREEZE_INSTAKILL, SPELL_FLASH_FREEZE_TRAPPED_NPC, SPELL_FLASH_FREEZE_TRAPPED_PLAYER, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, and Object::ToCreature().

Referenced by Register().

◆ PrepareAuraScript()

spell_hodir_flash_freeze_aura::PrepareAuraScript ( spell_hodir_flash_freeze_aura  )
private

◆ Register()

void spell_hodir_flash_freeze_aura::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1430 {
1432 }
@ EFFECT_1
Definition SharedDefines.h:32
@ SPELL_AURA_PERIODIC_DUMMY
Definition SpellAuraDefines.h:289
#define AuraEffectPeriodicFn(F, I, N)
Definition SpellScript.h:761
HookList< EffectPeriodicHandler > OnEffectPeriodic
Definition SpellScript.h:760
void HandleEffectPeriodic(AuraEffect const *aurEff)
Definition boss_hodir.cpp:1383

References AuraEffectPeriodicFn, EFFECT_1, HandleEffectPeriodic(), AuraScript::OnEffectPeriodic, and SPELL_AURA_PERIODIC_DUMMY.

◆ Validate()

bool spell_hodir_flash_freeze_aura::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

The documentation for this class was generated from the following file: