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| | instance_the_stockade () |
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| InstanceScript * | GetInstanceScript (InstanceMap *map) const override |
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| bool | IsDatabaseBound () const override |
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| void | checkValidity () override |
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| virtual bool | isAfterLoadScript () const |
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| const std::string & | GetName () const |
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| uint16 | GetTotalAvailableHooks () |
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| void | checkMap () |
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| MapEntry const * | GetEntry () |
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| virtual void | OnCreate (InstanceMap *) |
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| virtual void | OnDestroy (InstanceMap *) |
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| virtual void | OnLoadGridMap (InstanceMap *, GridTerrainData *, uint32, uint32) |
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| virtual void | OnUnloadGridMap (InstanceMap *, GridTerrainData *, uint32, uint32) |
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| virtual void | OnPlayerEnter (InstanceMap *, Player *) |
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| virtual void | OnPlayerLeave (InstanceMap *, Player *) |
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| void | OnUpdate (InstanceMap *, uint32) override |
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| virtual void | OnUpdate (TObject *, uint32) |
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◆ instance_the_stockade()
| instance_the_stockade::instance_the_stockade |
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inline |
@ MAP_STORMWIND_STOCKADE
Definition AreaDefines.h:190
Definition InstanceMapScript.h:24
◆ GetInstanceScript()
Reimplemented from InstanceMapScript.
27 {
28 return new instance_the_stockade_InstanceMapScript(map);
29 }
The documentation for this class was generated from the following file: