AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_amberpine_outhouse Class Reference
Inheritance diagram for go_amberpine_outhouse:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_amberpine_outhouse ()
 
bool OnGossipHello (Player *player, GameObject *go) override
 
bool OnGossipSelect (Player *player, GameObject *go, uint32, uint32 action) override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_amberpine_outhouse()

go_amberpine_outhouse::go_amberpine_outhouse ( )
inline
1613: GameObjectScript("go_amberpine_outhouse") { }
Definition: ScriptMgr.h:759

Member Function Documentation

◆ OnGossipHello()

bool go_amberpine_outhouse::OnGossipHello ( Player player,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

1616 {
1618 if (status == QUEST_STATUS_INCOMPLETE || status == QUEST_STATUS_COMPLETE || status == QUEST_STATUS_REWARDED)
1619 {
1622 }
1623 else
1625
1626 return true;
1627 }
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
@ GOSSIP_ICON_CHAT
Definition: GossipDef.h:60
QuestStatus
Definition: QuestDef.h:99
@ QUEST_STATUS_REWARDED
Definition: QuestDef.h:106
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ QUEST_STATUS_COMPLETE
Definition: QuestDef.h:101
@ QUEST_DOING_YOUR_DUTY
Definition: go_scripts.cpp:1602
@ GOSSIP_OUTHOUSE_INUSE
Definition: go_scripts.cpp:1606
@ GOSSIP_OUTHOUSE_VACANT
Definition: go_scripts.cpp:1607
#define GOSSIP_USE_OUTHOUSE
Definition: go_scripts.cpp:1595
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414

References AddGossipItemFor(), Object::GetGUID(), Player::GetQuestStatus(), GOSSIP_ACTION_INFO_DEF, GOSSIP_ICON_CHAT, GOSSIP_OUTHOUSE_INUSE, GOSSIP_OUTHOUSE_VACANT, GOSSIP_SENDER_MAIN, GOSSIP_USE_OUTHOUSE, QUEST_DOING_YOUR_DUTY, QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, QUEST_STATUS_REWARDED, and SendGossipMenuFor().

◆ OnGossipSelect()

bool go_amberpine_outhouse::OnGossipSelect ( Player player,
GameObject go,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

1630 {
1631 ClearGossipMenuFor(player);
1632 if (action == GOSSIP_ACTION_INFO_DEF + 1)
1633 {
1634 CloseGossipMenuFor(player);
1636 if (target)
1637 {
1638 target->AI()->SetData(1, player->getGender());
1639 go->CastSpell(target, SPELL_INDISPOSED_III);
1640 }
1641 go->CastSpell(player, SPELL_INDISPOSED);
1643 player->CastSpell(player, SPELL_CREATE_AMBERSEEDS, true);
1644 return true;
1645 }
1646 else
1647 {
1648 CloseGossipMenuFor(player);
1650 return false;
1651 }
1652 }
Creature * GetClosestCreatureWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool alive)
Definition: ScriptedCreature.cpp:765
void ClearGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:22
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
@ NPC_OUTHOUSE_BUNNY
Definition: go_scripts.cpp:1601
@ SPELL_INDISPOSED_III
Definition: go_scripts.cpp:1604
@ SPELL_INDISPOSED
Definition: go_scripts.cpp:1603
@ ITEM_ANDERHOLS_SLIDER_CIDER
Definition: go_scripts.cpp:1600
@ SPELL_CREATE_AMBERSEEDS
Definition: go_scripts.cpp:1605
#define GO_ANDERHOLS_SLIDER_CIDER_NOT_FOUND
Definition: go_scripts.cpp:1596
virtual void SetData(uint32, uint32)
Definition: UnitAI.h:203
Definition: Creature.h:46
CreatureAI * AI() const
Definition: Creature.h:135
void CastSpell(Unit *target, uint32 spell)
Definition: GameObject.cpp:2073
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition: PlayerStorage.cpp:686
WorldSession * GetSession() const
Definition: Player.h:1948
uint8 getGender() const
Definition: Unit.h:1428
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void SendNotification(const char *format,...) ATTR_PRINTF(2
Definition: WorldSession.cpp:787

References Creature::AI(), Unit::CastSpell(), GameObject::CastSpell(), ClearGossipMenuFor(), CloseGossipMenuFor(), GetClosestCreatureWithEntry(), Unit::getGender(), Player::GetSession(), GO_ANDERHOLS_SLIDER_CIDER_NOT_FOUND, GOSSIP_ACTION_INFO_DEF, Player::HasItemCount(), ITEM_ANDERHOLS_SLIDER_CIDER, NPC_OUTHOUSE_BUNNY, WorldSession::SendNotification(), UnitAI::SetData(), SPELL_CREATE_AMBERSEEDS, SPELL_INDISPOSED, and SPELL_INDISPOSED_III.