AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_midsummer_fling_torch Class Reference
Inheritance diagram for spell_midsummer_fling_torch:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_midsummer_fling_torch)
 
bool Load () override
 
SpellCastResult CheckCast ()
 
void ThrowNextTorch (Unit *caster)
 
void HandleFinish ()
 
void HandleScript (SpellEffIndex effIndex)
 
void Register () override
 

Private Attributes

bool handled
 
std::list< Creature * > _crList
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckCast()

SpellCastResult spell_midsummer_fling_torch::CheckCast ( )
inlineprivate
346 {
348 if (_crList.empty())
349 {
351 }
352
353 return SPELL_CAST_OK;
354 }
@ NPC_TORCH_TARGET
Definition: midsummer.cpp:330
@ SPELL_FAILED_NOT_HERE
Definition: SharedDefines.h:981
@ SPELL_CAST_OK
Definition: SharedDefines.h:1110
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition: Object.cpp:3015
Unit * GetCaster()
Definition: SpellScript.cpp:401
std::list< Creature * > _crList
Definition: midsummer.cpp:444

References _crList, SpellScript::GetCaster(), WorldObject::GetCreaturesWithEntryInRange(), NPC_TORCH_TARGET, SPELL_CAST_OK, and SPELL_FAILED_NOT_HERE.

Referenced by Register().

◆ HandleFinish()

void spell_midsummer_fling_torch::HandleFinish ( )
inlineprivate
383 {
384 Unit* caster = GetCaster();
385 if (!caster || !caster->ToPlayer()) // caster cant be null, but meh :p
386 return;
387
389 {
390 if (!handled)
391 if (const WorldLocation* loc = GetExplTargetDest())
392 {
393 caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_MISSED_TORCH, true);
395 }
396 return;
397 }
398
399 ThrowNextTorch(caster);
400 }
@ SPELL_TORCH_COUNTER
Definition: midsummer.cpp:335
@ SPELL_FLING_TORCH_DUMMY
Definition: midsummer.cpp:333
@ SPELL_MISSED_TORCH
Definition: midsummer.cpp:334
Player * ToPlayer()
Definition: Object.h:195
Definition: Position.h:251
Definition: Unit.h:1290
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
WorldLocation const * GetExplTargetDest()
Definition: SpellScript.cpp:416
SpellInfo const * GetSpellInfo()
Definition: SpellScript.cpp:411
void ThrowNextTorch(Unit *caster)
Definition: midsummer.cpp:356
bool handled
Definition: midsummer.cpp:342

References Unit::CastSpell(), SpellScript::GetCaster(), SpellScript::GetExplTargetDest(), SpellScript::GetSpellInfo(), handled, Unit::RemoveAurasDueToSpell(), SPELL_FLING_TORCH_DUMMY, SPELL_MISSED_TORCH, SPELL_TORCH_COUNTER, ThrowNextTorch(), and Object::ToPlayer().

Referenced by Register().

◆ HandleScript()

void spell_midsummer_fling_torch::HandleScript ( SpellEffIndex  effIndex)
inlineprivate
403 {
404 PreventHitDefaultEffect(effIndex);
405 if (Player* target = GetHitPlayer())
406 {
407 if (target->GetGUID() != GetCaster()->GetGUID())
408 return;
409
410 handled = true;
411 if (Aura* aur = target->GetAura(SPELL_TORCH_COUNTER))
412 {
413 aur->ModStackAmount(1);
414 uint8 count = 4;
415 if (target->GetQuestStatus(target->GetTeamId() ? 11925 : 11924) == QUEST_STATUS_INCOMPLETE) // More Torch Catching quests
416 count = 10;
417
418 if (aur->GetStackAmount() >= count)
419 {
420 //target->CastSpell(target, 46711, true); // Set Flag: all torch returning quests are complete
421 target->CastSpell(target, (target->GetTeamId() ? 46654 : 46081), true); // Quest completion
422 aur->SetDuration(1);
423 return;
424 }
425 }
426 else
427 target->CastSpell(target, SPELL_TORCH_COUNTER, true);
428
430 }
431 }
std::uint8_t uint8
Definition: Define.h:110
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
Definition: Player.h:1046
Definition: SpellAuras.h:87
Player * GetHitPlayer()
Definition: SpellScript.cpp:471
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition: SpellScript.cpp:590

References SpellScript::GetCaster(), SpellScript::GetHitPlayer(), handled, SpellScript::PreventHitDefaultEffect(), QUEST_STATUS_INCOMPLETE, SPELL_TORCH_COUNTER, and ThrowNextTorch().

Referenced by Register().

◆ Load()

bool spell_midsummer_fling_torch::Load ( )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

343{ handled = false; return true; }

References handled.

◆ PrepareSpellScript()

spell_midsummer_fling_torch::PrepareSpellScript ( spell_midsummer_fling_torch  )
private

◆ Register()

void spell_midsummer_fling_torch::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

434 {
436 if (m_scriptSpellId == 45671)
437 {
440 }
441 }
#define SpellCheckCastFn(F)
Definition: SpellScript.h:329
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:337
#define SpellCastFn(F)
Definition: SpellScript.h:324
@ EFFECT_0
Definition: SharedDefines.h:30
@ SPELL_EFFECT_SCRIPT_EFFECT
Definition: SharedDefines.h:827
uint32 m_scriptSpellId
Definition: SpellScript.h:107
HookList< CastHandler > AfterCast
Definition: SpellScript.h:323
HookList< CheckCastHandler > OnCheckCast
Definition: SpellScript.h:328
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:336
void HandleScript(SpellEffIndex effIndex)
Definition: midsummer.cpp:402
void HandleFinish()
Definition: midsummer.cpp:382
SpellCastResult CheckCast()
Definition: midsummer.cpp:345

References SpellScript::AfterCast, CheckCast(), EFFECT_0, HandleFinish(), HandleScript(), _SpellScript::m_scriptSpellId, SpellScript::OnCheckCast, SpellScript::OnEffectHitTarget, SPELL_EFFECT_SCRIPT_EFFECT, SpellCastFn, SpellCheckCastFn, and SpellEffectFn.

◆ ThrowNextTorch()

void spell_midsummer_fling_torch::ThrowNextTorch ( Unit caster)
inlineprivate
357 {
358 uint8 rand = urand(0, _crList.size() - 1);
359 Position pos;
360 pos.Relocate(0.0f, 0.0f, 0.0f);
361 for (std::list<Creature*>::const_iterator itr = _crList.begin(); itr != _crList.end(); ++itr, --rand)
362 {
363 if (caster->GetDistance(*itr) < 5)
364 {
365 if (!rand)
366 rand++;
367 continue;
368 }
369
370 if (!rand)
371 {
372 pos.Relocate(*itr);
373 break;
374 }
375 }
376
377 // we have any pos
378 if (pos.GetPositionX())
379 caster->CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), SPELL_FLING_TORCH, true);
380 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SPELL_FLING_TORCH
Definition: midsummer.cpp:332
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
Definition: Position.h:28
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void Relocate(float x, float y)
Definition: Position.h:73

References _crList, Unit::CastSpell(), WorldObject::GetDistance(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Position::Relocate(), SPELL_FLING_TORCH, and urand().

Referenced by HandleFinish(), and HandleScript().

Member Data Documentation

◆ _crList

std::list<Creature*> spell_midsummer_fling_torch::_crList
private

Referenced by CheckCast(), and ThrowNextTorch().

◆ handled

bool spell_midsummer_fling_torch::handled
private

Referenced by HandleFinish(), HandleScript(), and Load().