2091 {
2092 uint32 roll = rand() % 2;
2093
2096
2097 if (!tree || !player)
2098 return;
2099
2101
2102 if (roll == 1)
2103 {
2107 }
2108 else if (roll == 0)
2109 {
2112 tree->
Attack(player,
true);
2113 }
2114 }
std::uint32_t uint32
Definition: Define.h:108
@ UNIT_NPC_FLAG_SPELLCLICK
Definition: Unit.h:540
@ SAY_WALKER_ENEMY
Definition: zone_dragonblight.cpp:2072
@ SPELL_CREATE_ITEM_BARK
Definition: zone_dragonblight.cpp:2075
@ SAY_WALKER_FRIENDLY
Definition: zone_dragonblight.cpp:2071
@ FACTION_MONSTER
Definition: SharedDefines.h:195
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:49
Definition: Creature.h:46
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
CreatureAI * AI() const
Definition: Creature.h:136
Player * ToPlayer()
Definition: Object.h:195
Definition: Player.h:1056
void SetFaction(uint32 faction)
Definition: Unit.cpp:10064
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:1662
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10280
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Creature * GetHitCreature()
Definition: SpellScript.cpp:458
Unit * GetCaster()
Definition: SpellScript.cpp:401