AzerothCore 3.3.5a
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npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI Struct Reference
Inheritance diagram for npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_balance_of_light_and_shadowAI (Creature *creature)
 
bool CanBeSeen (Player const *player) override
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void MovementInform (uint32 type, uint32) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 timer
 
ObjectGuid _targetGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_balance_of_light_and_shadowAI()

npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::npc_balance_of_light_and_shadowAI ( Creature creature)
inline
255: NullCreatureAI(creature) { timer = 0; _targetGUID.Clear(); }
Definition: PassiveAI.h:53
void Clear()
Definition: ObjectGuid.h:140
uint32 timer
Definition: zone_eastern_plaguelands.cpp:263
ObjectGuid _targetGUID
Definition: zone_eastern_plaguelands.cpp:264

References _targetGUID, ObjectGuid::Clear(), and timer.

Member Function Documentation

◆ CanBeSeen()

bool npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::CanBeSeen ( Player const *  player)
inlineoverridevirtual

Reimplemented from CreatureAI.

258 {
259 // requires this trinket to be seen
260 return player->HasItemOrGemWithIdEquipped(ITEM_EYE_OF_DIVINITY, 1);
261 }
@ ITEM_EYE_OF_DIVINITY
Definition: zone_eastern_plaguelands.cpp:44

References Player::HasItemOrGemWithIdEquipped(), and ITEM_EYE_OF_DIVINITY.

◆ JustDied()

void npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

285 {
286 if (TempSummon* summon = me->ToTempSummon())
287 if (Unit* creature = summon->GetSummonerUnit())
288 creature->GetAI()->DoAction(2);
289 }
Creature *const me
Definition: CreatureAI.h:73
Definition: TemporarySummon.h:40
Definition: Unit.h:1302
TempSummon * ToTempSummon()
Definition: Unit.h:2414

References CreatureAI::me, and Unit::ToTempSummon().

◆ MovementInform()

void npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::MovementInform ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

273 {
274 if (type != POINT_MOTION_TYPE)
275 return;
276
277 if (TempSummon* summon = me->ToTempSummon())
278 if (Unit* creature = summon->GetSummonerUnit())
279 creature->GetAI()->DoAction(1);
280
282 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117

References Creature::DespawnOrUnsummon(), CreatureAI::me, POINT_MOTION_TYPE, and Unit::ToTempSummon().

◆ SpellHit()

void npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

267 {
268 if (spellInfo->Id == SPELL_SHOOT && roll_chance_i(7))
270 }
bool roll_chance_i(int chance)
Definition: Random.h:59
@ SPELL_SHOOT
Definition: zone_eastern_plaguelands.cpp:54
@ SPELL_DEATHS_DOOR
Definition: zone_eastern_plaguelands.cpp:55
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), SpellInfo::Id, CreatureAI::me, roll_chance_i(), SPELL_DEATHS_DOOR, and SPELL_SHOOT.

◆ UpdateAI()

void npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

292 {
294 return;
295
296 timer += diff;
297 if (timer >= 4000)
298 {
299 Unit* target = _targetGUID ? ObjectAccessor::GetUnit(*me, _targetGUID) : nullptr;
300 if (!target)
302
303 if (target)
304 {
305 _targetGUID = target->GetGUID();
306 me->CastSpell(target, SPELL_SHOOT, true);
307 }
308
309 timer = urand(0, 3000);
310 }
311 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ NPC_SCOURGE_ARCHER
Definition: zone_eastern_plaguelands.cpp:48
@ NPC_INJURED_PEASANT
Definition: zone_eastern_plaguelands.cpp:46
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:202
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434

References _targetGUID, Unit::CastSpell(), WorldObject::FindNearestCreature(), Object::GetEntry(), Object::GetGUID(), ObjectAccessor::GetUnit(), CreatureAI::me, NPC_INJURED_PEASANT, NPC_SCOURGE_ARCHER, SPELL_SHOOT, timer, and urand().

Member Data Documentation

◆ _targetGUID

ObjectGuid npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::_targetGUID

◆ timer

uint32 npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::timer