AzerothCore 3.3.5a
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boss_jaraxxus::boss_jaraxxusAI Struct Reference
Inheritance diagram for boss_jaraxxus::boss_jaraxxusAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_jaraxxusAI (Creature *pCreature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
void JustSummoned (Creature *summon) override
 
void EnterEvadeMode (EvadeReason) override
 
void MoveInLineOfSight (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList summons
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_jaraxxusAI()

boss_jaraxxus::boss_jaraxxusAI::boss_jaraxxusAI ( Creature pCreature)
inline
104 : ScriptedAI(pCreature), summons(pCreature)
105 {
106 pInstance = pCreature->GetInstanceScript();
109 }
@ MOVEMENTFLAG_WALKING
Definition: Unit.h:560
@ REACT_PASSIVE
Definition: Unit.h:1023
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
void SetReactState(ReactStates st)
Definition: Creature.h:89
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
void AddUnitMovementFlag(uint32 f)
Definition: Unit.h:2272
InstanceScript * pInstance
Definition: boss_lord_jaraxxus.cpp:111
SummonList summons
Definition: boss_lord_jaraxxus.cpp:113

References Unit::AddUnitMovementFlag(), WorldObject::GetInstanceScript(), ScriptedAI::me, MOVEMENTFLAG_WALKING, pInstance, REACT_PASSIVE, and Creature::SetReactState().

Member Function Documentation

◆ EnterEvadeMode()

void boss_jaraxxus::boss_jaraxxusAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

283 {
284 events.Reset();
287 if( pInstance )
289 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
events
Definition: boss_sartura.cpp:43
@ TYPE_FAILED
Definition: trial_of_the_crusader.h:34
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References SummonList::DespawnAll(), ScriptedAI::me, pInstance, ZoneScript::SetData(), Unit::SetUnitFlag(), summons, TYPE_FAILED, and UNIT_FLAG_NON_ATTACKABLE.

◆ JustDied()

void boss_jaraxxus::boss_jaraxxusAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

265 {
268 if( pInstance )
270 }
@ DONE
Definition: InstanceScript.h:59
@ SAY_DEATH
Definition: boss_lord_jaraxxus.cpp:36
@ TYPE_JARAXXUS
Definition: trial_of_the_crusader.h:41
Talk
Definition: boss_fathomlord_karathress.cpp:23

References SummonList::DespawnAll(), DONE, pInstance, SAY_DEATH, ZoneScript::SetData(), summons, and TYPE_JARAXXUS.

◆ JustEngagedWith()

void boss_jaraxxus::boss_jaraxxusAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

129 {
130 me->setActive(true);
131 events.Reset();
132 events.RescheduleEvent(EVENT_SPELL_FEL_FIREBALL, 5s);
133 events.RescheduleEvent(EVENT_SPELL_FEL_LIGHTNING, 10s, 15s);
134 events.RescheduleEvent(EVENT_SPELL_INCINERATE_FLESH, 24s, 26s);
135 events.RescheduleEvent(EVENT_SPELL_NETHER_POWER, 25s, 45s);
136 events.RescheduleEvent(EVENT_SPELL_LEGION_FLAME, 30s);
137 //if( GetDifficulty() == RAID_DIFFICULTY_25MAN_HEROIC )
138 // events.RescheduleEvent(EVENT_SPELL_TOUCH_OF_JARAXXUS, 10s, 15s);
139 events.RescheduleEvent(EVENT_SUMMON_NETHER_PORTAL, 20s); // it schedules EVENT_SUMMON_VOLCANO
140
144 if( pInstance )
146 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ SPELL_CHAINS
Definition: boss_lord_jaraxxus.cpp:70
@ SAY_AGGRO
Definition: boss_lord_jaraxxus.cpp:27
@ EVENT_SPELL_FEL_LIGHTNING
Definition: boss_lord_jaraxxus.cpp:77
@ EVENT_SPELL_INCINERATE_FLESH
Definition: boss_lord_jaraxxus.cpp:78
@ EVENT_SPELL_FEL_FIREBALL
Definition: boss_lord_jaraxxus.cpp:76
@ EVENT_SUMMON_NETHER_PORTAL
Definition: boss_lord_jaraxxus.cpp:83
@ EVENT_SPELL_NETHER_POWER
Definition: boss_lord_jaraxxus.cpp:79
@ EVENT_SPELL_LEGION_FLAME
Definition: boss_lord_jaraxxus.cpp:80
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4708

References CreatureAI::DoZoneInCombat(), EVENT_SPELL_FEL_FIREBALL, EVENT_SPELL_FEL_LIGHTNING, EVENT_SPELL_INCINERATE_FLESH, EVENT_SPELL_LEGION_FLAME, EVENT_SPELL_NETHER_POWER, EVENT_SUMMON_NETHER_PORTAL, IN_PROGRESS, ScriptedAI::me, pInstance, Unit::RemoveAura(), SAY_AGGRO, WorldObject::setActive(), ZoneScript::SetData(), SPELL_CHAINS, and TYPE_JARAXXUS.

◆ JustReachedHome()

void boss_jaraxxus::boss_jaraxxusAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

273 {
274 me->setActive(false);
275 }

References ScriptedAI::me, and WorldObject::setActive().

◆ JustSummoned()

void boss_jaraxxus::boss_jaraxxusAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

278 {
279 summons.Summon(summon);
280 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90

References SummonList::Summon(), and summons.

◆ MoveInLineOfSight()

void boss_jaraxxus::boss_jaraxxusAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

291{}

◆ Reset()

void boss_jaraxxus::boss_jaraxxusAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

116 {
117 events.Reset();
118 if( pInstance )
120
121 std::list<Creature*> creatures;
124 for (Creature* creature : creatures)
125 creature->DespawnOrUnsummon();
126 }
@ NOT_STARTED
Definition: InstanceScript.h:56
creatures
Definition: boss_prince_malchezaar.cpp:49
@ NPC_NETHER_PORTAL
Definition: boss_lord_jaraxxus.cpp:45
@ NPC_INFERNAL_VOLCANO
Definition: boss_lord_jaraxxus.cpp:43
Definition: Creature.h:46
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2463

References WorldObject::GetCreatureListWithEntryInGrid(), ScriptedAI::me, NOT_STARTED, NPC_INFERNAL_VOLCANO, NPC_NETHER_PORTAL, pInstance, ZoneScript::SetData(), and TYPE_JARAXXUS.

◆ SpellHit()

void boss_jaraxxus::boss_jaraxxusAI::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

149 {
150 switch( spell->Id )
151 {
152 case 66228:
153 case 67106:
154 case 67107:
155 case 67108:
156 if( Aura* a = me->GetAura(spell->Id) )
157 a->SetStackAmount(spell->StackAmount);
158 break;
159 case 30449:
160 {
161 if( !caster )
162 return;
163 uint32 id = 0;
164 switch( me->GetMap()->GetDifficulty() )
165 {
166 case 0:
167 id = 66228;
168 break;
169 case 1:
170 id = 67106;
171 break;
172 case 2:
173 id = 67107;
174 break;
175 case 3:
176 id = 67108;
177 break;
178 }
179 if( Aura* a = me->GetAura(id) )
180 {
181 if( a->GetStackAmount() > 1 )
182 a->ModStackAmount(-1);
183 else
184 a->Remove();
185 caster->CastSpell(caster, SPELL_NETHER_POWER, true);
186 }
187 }
188 break;
189 default:
190 break;
191 }
192 }
std::uint32_t uint32
Definition: Define.h:108
@ SPELL_NETHER_POWER
Definition: boss_lord_jaraxxus.cpp:51
Map * GetMap() const
Definition: Object.h:517
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5499
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Difficulty GetDifficulty() const
Definition: Map.h:442
Definition: SpellAuras.h:87

References Unit::CastSpell(), Unit::GetAura(), Map::GetDifficulty(), WorldObject::GetMap(), SpellInfo::Id, ScriptedAI::me, SPELL_NETHER_POWER, and SpellInfo::StackAmount.

◆ UpdateAI()

void boss_jaraxxus::boss_jaraxxusAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

195 {
196 if( !UpdateVictim() )
197 return;
198
199 events.Update(diff);
200
202 return;
203
204 switch( events.ExecuteEvent() )
205 {
206 case 0:
207 break;
209 if( me->GetVictim() )
211 events.Repeat(10s, 15s);
212 break;
214 if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true) )
215 me->CastSpell(target, SPELL_FEL_LIGHTNING, false);
216 events.Repeat(10s, 15s);
217 break;
219 if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true) )
220 {
221 Talk(EMOTE_INCINERATE, target);
223 me->CastSpell(target, SPELL_INCINERATE_FLESH, false);
224 }
225 events.Repeat(20s, 25s);
226 break;
229 events.DelayEvents(5s);
230 events.Repeat(25s, 45s);
231 break;
233 if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true) )
234 {
235 Talk(EMOTE_LEGION_FLAME, target);
236 me->CastSpell(target, SPELL_LEGION_FLAME, false);
237 }
238 events.Repeat(30s);
239 break;
241 if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true) )
242 me->CastSpell(target, SPELL_TOUCH_OF_JARAXXUS, false);
243 events.Repeat(10s, 15s);
244 break;
248 me->CastSpell((Unit*)nullptr, SPELL_SUMMON_NETHER_PORTAL, false);
249
250 events.RescheduleEvent(EVENT_SUMMON_VOLCANO, 1min);
251 break;
255 me->CastSpell((Unit*)nullptr, SPELL_SUMMON_VOLCANO, false);
256
257 events.RescheduleEvent(EVENT_SUMMON_NETHER_PORTAL, 1min);
258 break;
259 }
260
262 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_TOUCH_OF_JARAXXUS
Definition: boss_lord_jaraxxus.cpp:55
@ SPELL_INCINERATE_FLESH
Definition: boss_lord_jaraxxus.cpp:52
@ SPELL_SUMMON_VOLCANO
Definition: boss_lord_jaraxxus.cpp:58
@ SPELL_FEL_LIGHTNING
Definition: boss_lord_jaraxxus.cpp:54
@ SPELL_FEL_FIREBALL
Definition: boss_lord_jaraxxus.cpp:53
@ SPELL_LEGION_FLAME
Definition: boss_lord_jaraxxus.cpp:56
@ SPELL_SUMMON_NETHER_PORTAL
Definition: boss_lord_jaraxxus.cpp:59
@ SAY_MISTRESS_OF_PAIN
Definition: boss_lord_jaraxxus.cpp:30
@ EMOTE_NETHER_PORTAL
Definition: boss_lord_jaraxxus.cpp:29
@ SAY_INCINERATE
Definition: boss_lord_jaraxxus.cpp:32
@ SAY_INFERNAL_ERUPTION
Definition: boss_lord_jaraxxus.cpp:34
@ EMOTE_LEGION_FLAME
Definition: boss_lord_jaraxxus.cpp:28
@ EMOTE_INCINERATE
Definition: boss_lord_jaraxxus.cpp:31
@ EMOTE_INFERNAL_ERUPTION
Definition: boss_lord_jaraxxus.cpp:33
@ EVENT_SPELL_TOUCH_OF_JARAXXUS
Definition: boss_lord_jaraxxus.cpp:81
@ EVENT_SUMMON_VOLCANO
Definition: boss_lord_jaraxxus.cpp:82
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: Unit.h:1290
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EMOTE_INCINERATE, EMOTE_INFERNAL_ERUPTION, EMOTE_LEGION_FLAME, EMOTE_NETHER_PORTAL, EVENT_SPELL_FEL_FIREBALL, EVENT_SPELL_FEL_LIGHTNING, EVENT_SPELL_INCINERATE_FLESH, EVENT_SPELL_LEGION_FLAME, EVENT_SPELL_NETHER_POWER, EVENT_SPELL_TOUCH_OF_JARAXXUS, EVENT_SUMMON_NETHER_PORTAL, EVENT_SUMMON_VOLCANO, Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, SAY_INCINERATE, SAY_INFERNAL_ERUPTION, SAY_MISTRESS_OF_PAIN, UnitAI::SelectTarget(), SPELL_FEL_FIREBALL, SPELL_FEL_LIGHTNING, SPELL_INCINERATE_FLESH, SPELL_LEGION_FLAME, SPELL_NETHER_POWER, SPELL_SUMMON_NETHER_PORTAL, SPELL_SUMMON_VOLCANO, SPELL_TOUCH_OF_JARAXXUS, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap boss_jaraxxus::boss_jaraxxusAI::events

◆ pInstance

InstanceScript* boss_jaraxxus::boss_jaraxxusAI::pInstance

◆ summons

SummonList boss_jaraxxus::boss_jaraxxusAI::summons