AzerothCore 3.3.5a
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violet_hold_trashAI Struct Reference
Inheritance diagram for violet_hold_trashAI:
npc_escortAI ScriptedAI CreatureAI UnitAI npc_azure_binder::npc_azure_binderAI npc_azure_captain::npc_azure_captainAI npc_azure_invader::npc_azure_invaderAI npc_azure_mage_slayer::npc_azure_mage_slayerAI npc_azure_raider::npc_azure_raiderAI npc_azure_sorceror::npc_azure_sorcerorAI npc_azure_spellbreaker::npc_azure_spellbreakerAI npc_azure_stalker::npc_azure_stalkerAI

Public Member Functions

 violet_hold_trashAI (Creature *c)
void ClearDoorSealAura ()
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
void AttackStart (Unit *who) override
void JustReachedHome () override
void WaypointReached (uint32 id) override
void MoveInLineOfSight (Unit *who) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void CreatureStartAttackDoor ()
void EnterEvadeMode (EvadeReason) override
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 ~npc_escortAI () override
void AttackStart (Unit *who) override
void MoveInLineOfSight (Unit *who) override
void JustDied (Unit *) override
void JustRespawned () override
void ReturnToLastPoint ()
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
void UpdateAI (uint32 diff) override
virtual void UpdateEscortAI (uint32 diff)
void MovementInform (uint32, uint32) override
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
void GenerateWaypointArray (Movement::PointsArray *points)
virtual void WaypointReached (uint32 pointId)=0
virtual void WaypointStart (uint32)
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
void SetRun (bool on=true)
void SetEscortPaused (bool on)
bool HasEscortState (uint32 escortState)
bool IsEscorted () override
void SetMaxPlayerDistance (float newMax)
float GetMaxPlayerDistance ()
void SetDespawnAtEnd (bool despawn)
void SetDespawnAtFar (bool despawn)
bool GetAttack ()
void SetCanAttack (bool attack)
ObjectGuid GetEventStarterGUID ()
void AddEscortState (uint32 escortState)
void RemoveEscortState (uint32 escortState)
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

bool bAddedWP
uint32 PLoc
bool bAlt
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ violet_hold_trashAI()

violet_hold_trashAI::violet_hold_trashAI ( Creature c)
257 : npc_escortAI(c)
258 {
260 if (pInstance)
262 bAddedWP = false;
263 bAlt = false;
264 }
Definition: violet_hold.h:131
Definition: ScriptedEscortAI.h:53
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
InstanceScript * pInstance
Definition: violet_hold.cpp:266
uint32 PLoc
Definition: violet_hold.cpp:268
bool bAddedWP
Definition: violet_hold.cpp:267
bool bAlt
Definition: violet_hold.cpp:269

References bAddedWP, bAlt, DATA_PORTAL_LOCATION, ZoneScript::GetData(), WorldObject::GetInstanceScript(), pInstance, and PLoc.

Member Function Documentation

◆ AttackStart()

void violet_hold_trashAI::AttackStart ( Unit who)

Reimplemented from npc_escortAI.

288 {
291 }
Definition: Unit.h:473
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1480

References ScriptedAI::AttackStart(), Unit::HasUnitFlag(), and UNIT_FLAG_NOT_SELECTABLE.

◆ ClearDoorSealAura()

void violet_hold_trashAI::ClearDoorSealAura ( )
272 {
273 if (pInstance)
275 c->RemoveAura(SPELL_DESTROY_DOOR_SEAL, me->GetGUID());
276 }
Definition: violet_hold.h:105
Definition: violet_hold.h:133
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
Map * instance
Definition: InstanceScript.h:146
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3293

References DATA_DOOR_SEAL_GUID, Map::GetCreature(), Object::GetGUID(), InstanceScript::GetGuidData(), InstanceScript::instance, ScriptedAI::me, pInstance, and SPELL_DESTROY_DOOR_SEAL.

◆ CreatureStartAttackDoor()

void violet_hold_trashAI::CreatureStartAttackDoor ( )
373 {
375 me->SetImmuneToNPC(true);
376 me->CastSpell((Unit*)nullptr, SPELL_DESTROY_DOOR_SEAL, true);
377 }
Definition: ScriptedEscortAI.h:49
Definition: ScriptedEscortAI.h:47
Definition: ScriptedEscortAI.h:48
void RemoveEscortState(uint32 escortState)
Definition: ScriptedEscortAI.h:111
Definition: Unit.h:1290
void SetImmuneToNPC(bool apply, bool keepCombat=false)
Definition: Unit.cpp:13527
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), ScriptedAI::me, npc_escortAI::RemoveEscortState(), Unit::SetImmuneToNPC(), SPELL_DESTROY_DOOR_SEAL, STATE_ESCORT_ESCORTING, STATE_ESCORT_PAUSED, and STATE_ESCORT_RETURNING.

Referenced by JustReachedHome(), and WaypointReached().

◆ EnterEvadeMode()

void violet_hold_trashAI::EnterEvadeMode ( EvadeReason  )

Reimplemented from npc_escortAI.

380 {
382 {
383 me->SetImmuneToNPC(false);
384 me->SetHomePosition(1845.577759f + rand_norm() * 5 - 2.5f, 800.681152f + rand_norm() * 5 - 2.5f, 44.104248f, M_PI);
385 }
388 me->CombatStop(true);
390 {
393 }
394 else
395 {
397 Reset();
398 }
400 }
double rand_norm()
Definition: Random.cpp:77
Definition: Unit.h:346
void Reset() override
Definition: ScriptedCreature.h:292
bool HasEscortState(uint32 escortState)
Definition: ScriptedEscortAI.h:98
void AddEscortState(uint32 escortState)
Definition: ScriptedEscortAI.h:110
void ReturnToLastPoint()
Definition: ScriptedEscortAI.cpp:193
void ClearAllThreat()
Definition: ThreatMgr.cpp:418
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:328
void ClearUnitState(uint32 f)
Definition: Unit.h:1399
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10401
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2145
void MoveTargetedHome(bool walk=false)
Definition: MotionMaster.cpp:251

References npc_escortAI::AddEscortState(), ThreatMgr::ClearAllThreat(), Unit::ClearUnitState(), Unit::CombatStop(), Unit::GetMotionMaster(), Unit::GetThreatMgr(), npc_escortAI::HasEscortState(), ScriptedAI::me, MotionMaster::MoveTargetedHome(), rand_norm(), ScriptedAI::Reset(), npc_escortAI::ReturnToLastPoint(), Creature::SetHomePosition(), Unit::SetImmuneToNPC(), STATE_ESCORT_ESCORTING, STATE_ESCORT_RETURNING, and UNIT_STATE_EVADE.

◆ JustDied()

void violet_hold_trashAI::JustDied ( Unit )

Reimplemented from npc_escortAI.

366 {
367 if (pInstance)
370 }
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
Definition: violet_hold.h:132
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215

References CAST_AI, DATA_TELEPORTATION_PORTAL_GUID, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), ScriptedAI::me, and pInstance.

◆ JustEngagedWith()

void violet_hold_trashAI::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

279 {
280 if (!who->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
281 {
283 me->SetImmuneToNPC(false);
284 }
285 }
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069

References Unit::HasUnitFlag(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, Unit::SetImmuneToNPC(), and UNIT_FLAG_NOT_SELECTABLE.

◆ JustReachedHome()

void violet_hold_trashAI::JustReachedHome ( )

Reimplemented from CreatureAI.

294 {
296 }
void CreatureStartAttackDoor()
Definition: violet_hold.cpp:372

References CreatureStartAttackDoor().

◆ MoveInLineOfSight()

void violet_hold_trashAI::MoveInLineOfSight ( Unit who)

Reimplemented from npc_escortAI.

306 {
308 }
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:158

References CreatureAI::MoveInLineOfSight().

◆ UpdateAI()

void violet_hold_trashAI::UpdateAI ( uint32  diff)

Reimplemented from npc_escortAI.

Reimplemented in npc_azure_invader::npc_azure_invaderAI, npc_azure_binder::npc_azure_binderAI, npc_azure_mage_slayer::npc_azure_mage_slayerAI, npc_azure_raider::npc_azure_raiderAI, npc_azure_stalker::npc_azure_stalkerAI, npc_azure_spellbreaker::npc_azure_spellbreakerAI, npc_azure_captain::npc_azure_captainAI, and npc_azure_sorceror::npc_azure_sorcerorAI.

311 {
312 if (!bAddedWP)
313 {
314 bAddedWP = true;
315 switch(PLoc)
316 {
317 case 0:
318 for(int i = 0; i < 6; i++)
319 AddWaypoint(i, FirstPortalTrashWPs[i][0] + irand(-1, 1), FirstPortalTrashWPs[i][1] + irand(-1, 1), FirstPortalTrashWPs[i][2] + irand(-1, 1), 0);
321 break;
322 case 1:
323 bAlt = (bool)urand(0, 1);
324 if (!bAlt)
325 {
326 for(int i = 0; i < 9; i++)
327 AddWaypoint(i, SecondPortalTrashWPs1[i][0] + irand(-1, 1), SecondPortalTrashWPs1[i][1] + irand(-1, 1), SecondPortalTrashWPs1[i][2], 0);
328 me->SetHomePosition(SecondPortalTrashWPs1[8][0] + irand(-1, 1), SecondPortalTrashWPs1[8][1] + irand(-1, 1), SecondPortalTrashWPs1[8][2] + irand(-1, 1), 3.149439f);
329 }
330 else
331 {
332 for(int i = 0; i < 8; i++)
333 AddWaypoint(i, SecondPortalTrashWPs2[i][0] + irand(-1, 1), SecondPortalTrashWPs2[i][1] + irand(-1, 1), SecondPortalTrashWPs2[i][2], 0);
335 }
336 break;
337 case 2:
338 for(int i = 0; i < 8; i++)
339 AddWaypoint(i, ThirdPortalTrashWPs[i][0] + irand(-1, 1), ThirdPortalTrashWPs[i][1] + irand(-1, 1), ThirdPortalTrashWPs[i][2], 0);
341 break;
342 case 3:
343 for(int i = 0; i < 9; i++)
344 AddWaypoint(i, FourthPortalTrashWPs[i][0] + irand(-1, 1), FourthPortalTrashWPs[i][1] + irand(-1, 1), FourthPortalTrashWPs[i][2], 0);
346 break;
347 case 4:
348 for(int i = 0; i < 6; i++)
349 AddWaypoint(i, FifthPortalTrashWPs[i][0] + irand(-1, 1), FifthPortalTrashWPs[i][1] + irand(-1, 1), FifthPortalTrashWPs[i][2], 0);
351 break;
352 case 5:
353 for(int i = 0; i < 4; i++)
354 AddWaypoint(i, SixthPoralTrashWPs[i][0] + irand(-1, 1), SixthPoralTrashWPs[i][1] + irand(-1, 1), SixthPoralTrashWPs[i][2], 0);
356 break;
357 }
358 SetDespawnAtEnd(false);
359 Start(true, true);
360 }
363 }
int32 irand(int32 min, int32 max)
Definition: Random.cpp:37
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
const float SecondPortalTrashWPs1[9][3]
Definition: violet_hold.h:197
const float FourthPortalTrashWPs[9][3]
Definition: violet_hold.h:234
const float FirstPortalTrashWPs[6][3]
Definition: violet_hold.h:187
const float FifthPortalTrashWPs[6][3]
Definition: violet_hold.h:247
const float SecondPortalTrashWPs2[8][3]
Definition: violet_hold.h:210
const float ThirdPortalTrashWPs[8][3]
Definition: violet_hold.h:222
const float SixthPoralTrashWPs[4][3]
Definition: violet_hold.h:257
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:450
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:241
void SetDespawnAtEnd(bool despawn)
Definition: ScriptedEscortAI.h:104
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition: ScriptedEscortAI.cpp:397

References npc_escortAI::AddWaypoint(), bAddedWP, bAlt, FifthPortalTrashWPs, FirstPortalTrashWPs, FourthPortalTrashWPs, irand(), ScriptedAI::me, PLoc, SecondPortalTrashWPs1, SecondPortalTrashWPs2, npc_escortAI::SetDespawnAtEnd(), Creature::SetHomePosition(), SixthPoralTrashWPs, npc_escortAI::Start(), ThirdPortalTrashWPs, npc_escortAI::UpdateAI(), and urand().

Referenced by npc_azure_invader::npc_azure_invaderAI::UpdateAI(), npc_azure_binder::npc_azure_binderAI::UpdateAI(), npc_azure_mage_slayer::npc_azure_mage_slayerAI::UpdateAI(), npc_azure_raider::npc_azure_raiderAI::UpdateAI(), npc_azure_stalker::npc_azure_stalkerAI::UpdateAI(), npc_azure_spellbreaker::npc_azure_spellbreakerAI::UpdateAI(), npc_azure_captain::npc_azure_captainAI::UpdateAI(), and npc_azure_sorceror::npc_azure_sorcerorAI::UpdateAI().

◆ WaypointReached()

void violet_hold_trashAI::WaypointReached ( uint32  id)

Implements npc_escortAI.

299 {
300 if (PLoc < 6)
301 if (id == uint16(PLocWPCount[PLoc] - 1 - (bAlt ? 1 : 0)))
303 }
std::uint16_t uint16
Definition: Define.h:109
const uint8 PLocWPCount[6]
Definition: violet_hold.h:175

References bAlt, CreatureStartAttackDoor(), PLoc, and PLocWPCount.

Member Data Documentation

◆ bAddedWP

bool violet_hold_trashAI::bAddedWP

Referenced by UpdateAI(), and violet_hold_trashAI().

◆ bAlt

bool violet_hold_trashAI::bAlt

◆ pInstance

InstanceScript* violet_hold_trashAI::pInstance

◆ PLoc

uint32 violet_hold_trashAI::PLoc