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boss_gathios_the_shatterer::boss_gathios_the_shattererAI Struct Reference
Inheritance diagram for boss_gathios_the_shatterer::boss_gathios_the_shattererAI:
boss_illidari_council_memberAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_gathios_the_shattererAI (Creature *creature)
 
CreatureSelectCouncilMember ()
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from boss_illidari_council_memberAI
 boss_illidari_council_memberAI (Creature *creature)
 
void Reset () override
 
void EnterEvadeMode (EvadeReason why) override
 
void DoAction (int32 param) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from boss_illidari_council_memberAI
InstanceScriptinstance
 
EventMap events
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_gathios_the_shattererAI()

boss_gathios_the_shatterer::boss_gathios_the_shattererAI::boss_gathios_the_shattererAI ( Creature creature)
inline
294: boss_illidari_council_memberAI(creature) { }
Definition: illidari_council.cpp:229

Member Function Documentation

◆ JustEngagedWith()

void boss_gathios_the_shatterer::boss_gathios_the_shattererAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from boss_illidari_council_memberAI.

310 {
312 events.ScheduleEvent(EVENT_SPELL_BLESSING, 10000);
313 events.ScheduleEvent(EVENT_SPELL_AURA, 0);
314 events.ScheduleEvent(EVENT_SPELL_SEAL, 2000);
315 events.ScheduleEvent(EVENT_SPELL_HAMMER_OF_JUSTICE, 6000);
316 events.ScheduleEvent(EVENT_SPELL_JUDGEMENT, 8000);
317 events.ScheduleEvent(EVENT_SPELL_CONSECRATION, 4000);
318 }
events
Definition: boss_sartura.cpp:43
@ EVENT_SPELL_BLESSING
Definition: illidari_council.cpp:78
@ EVENT_SPELL_JUDGEMENT
Definition: illidari_council.cpp:82
@ EVENT_SPELL_AURA
Definition: illidari_council.cpp:79
@ EVENT_SPELL_CONSECRATION
Definition: illidari_council.cpp:83
@ EVENT_SPELL_SEAL
Definition: illidari_council.cpp:80
@ EVENT_SPELL_HAMMER_OF_JUSTICE
Definition: illidari_council.cpp:81
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: illidari_council.cpp:275

References EVENT_SPELL_AURA, EVENT_SPELL_BLESSING, EVENT_SPELL_CONSECRATION, EVENT_SPELL_HAMMER_OF_JUSTICE, EVENT_SPELL_JUDGEMENT, EVENT_SPELL_SEAL, and boss_illidari_council_memberAI::JustEngagedWith().

◆ SelectCouncilMember()

Creature * boss_gathios_the_shatterer::boss_gathios_the_shattererAI::SelectCouncilMember ( )
inline
297 {
298 if (roll_chance_i(50))
300
301 if (roll_chance_i(20))
303 if (!veras->HasAura(SPELL_VANISH))
304 return veras;
305
307 }
bool roll_chance_i(int chance)
Definition: Random.h:59
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:30
@ NPC_VERAS_DARKSHADOW
Definition: black_temple.h:64
@ NPC_GATHIOS_THE_SHATTERER
Definition: black_temple.h:61
@ NPC_HIGH_NETHERMANCER_ZEREVOR
Definition: black_temple.h:62
@ NPC_LADY_MALANDE
Definition: black_temple.h:63
@ SPELL_VANISH
Definition: illidari_council.cpp:67
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
InstanceScript * instance
Definition: illidari_council.cpp:236

References ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), boss_illidari_council_memberAI::instance, ScriptedAI::me, NPC_GATHIOS_THE_SHATTERER, NPC_HIGH_NETHERMANCER_ZEREVOR, NPC_LADY_MALANDE, NPC_VERAS_DARKSHADOW, RAND(), roll_chance_i(), and SPELL_VANISH.

Referenced by UpdateAI().

◆ UpdateAI()

void boss_gathios_the_shatterer::boss_gathios_the_shattererAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

321 {
322 if (!UpdateVictim())
323 return;
324
325 events.Update(diff);
327 return;
328
329 switch (events.ExecuteEvent())
330 {
332 if (Unit* member = SelectCouncilMember())
334 events.ScheduleEvent(EVENT_SPELL_BLESSING, 15000);
335 break;
336 case EVENT_SPELL_AURA:
338 events.ScheduleEvent(EVENT_SPELL_AURA, 60000);
339 break;
341 if (roll_chance_i(50))
344 events.ScheduleEvent(EVENT_SPELL_AURA, 30000);
345 break;
347 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, HammerOfJusticeSelector(me)))
348 {
349 me->CastSpell(target, SPELL_HAMMER_OF_JUSTICE, false);
350 events.ScheduleEvent(EVENT_SPELL_HAMMER_OF_JUSTICE, 20000);
351 break;
352 }
353 events.ScheduleEvent(EVENT_SPELL_HAMMER_OF_JUSTICE, 0);
354 break;
355 case EVENT_SPELL_SEAL:
357 events.ScheduleEvent(EVENT_SPELL_SEAL, 20000);
358 break;
361 events.ScheduleEvent(EVENT_SPELL_JUDGEMENT, 20000);
362 break;
363 }
364
366 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SAY_COUNCIL_SPECIAL
Definition: illidari_council.cpp:27
@ SPELL_HAMMER_OF_JUSTICE
Definition: illidari_council.cpp:41
@ SPELL_CHROMATIC_RESISTANCE_AURA
Definition: illidari_council.cpp:44
@ SPELL_CONSECRATION
Definition: illidari_council.cpp:40
@ SPELL_BLESSING_OF_SPELL_WARDING
Definition: illidari_council.cpp:39
@ SPELL_BLESSING_OF_PROTECTION
Definition: illidari_council.cpp:38
@ SPELL_DEVOTION_AURA
Definition: illidari_council.cpp:45
@ SPELL_SEAL_OF_BLOOD
Definition: illidari_council.cpp:43
@ SPELL_SEAL_OF_COMMAND
Definition: illidari_council.cpp:42
@ SPELL_JUDGEMENT
Definition: illidari_council.cpp:46
Talk
Definition: boss_fathomlord_karathress.cpp:25
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Definition: Unit.h:1302
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
Definition: illidari_council.cpp:104
Creature * SelectCouncilMember()
Definition: illidari_council.cpp:296

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_SPELL_AURA, EVENT_SPELL_BLESSING, EVENT_SPELL_CONSECRATION, EVENT_SPELL_HAMMER_OF_JUSTICE, EVENT_SPELL_JUDGEMENT, EVENT_SPELL_SEAL, Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, RAND(), roll_chance_i(), SAY_COUNCIL_SPECIAL, SelectCouncilMember(), UnitAI::SelectTarget(), SPELL_BLESSING_OF_PROTECTION, SPELL_BLESSING_OF_SPELL_WARDING, SPELL_CHROMATIC_RESISTANCE_AURA, SPELL_CONSECRATION, SPELL_DEVOTION_AURA, SPELL_HAMMER_OF_JUSTICE, SPELL_JUDGEMENT, SPELL_SEAL_OF_BLOOD, SPELL_SEAL_OF_COMMAND, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().