10994{
10996 {
10997
10999 return true;
11000
11002 for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
11004 {
11006 return true;
11007 }
11008 }
11009
11010 return true;
11011}
@ SPELL_AURA_SPELL_MAGNET
Definition: SpellAuraDefines.h:159
@ AURA_REMOVE_BY_DEFAULT
Definition: SpellAuraDefines.h:392
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:202
std::list< AuraEffect * > AuraEffectList
Definition: Unit.h:1318