AzerothCore 3.3.5a
OpenSource WoW Emulator
No Matches
npc_vh_void_sentry::npc_vh_void_sentryAI Struct Reference
Inheritance diagram for npc_vh_void_sentry::npc_vh_void_sentryAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_vh_void_sentryAI (Creature *c)
void DoAction (int32 a) override
void JustDied (Unit *) override
void SummonedCreatureDespawn (Creature *pSummoned) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
void MoveInLineOfSight (Unit *) override
void AttackStart (Unit *) override
void UpdateAI (uint32) override
void EnterEvadeMode (EvadeReason) override
void OnCharmed (bool) override
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

ObjectGuid SummonedGUID
uint16 checkTimer

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_vh_void_sentryAI()

npc_vh_void_sentry::npc_vh_void_sentryAI::npc_vh_void_sentryAI ( Creature c)
196 : NullCreatureAI(c)
197 {
200 checkTimer = 5000;
201 //me->CastSpell(me, SPELL_SUMMON_VOID_SENTRY_BALL, true);
203 {
204 pSummoned->SetPhaseMask(1, true);
205 SummonedGUID = pSummoned->GetGUID();
206 pInstance->SetGuidData(DATA_ADD_TRASH_MOB, pSummoned->GetGUID());
207 }
208 }
Definition: Object.h:44
Definition: boss_zuramat.cpp:46
Definition: violet_hold.h:127
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:72
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
void Clear()
Definition: ObjectGuid.h:140
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:46
ObjectGuid SummonedGUID
Definition: boss_zuramat.cpp:211
uint16 checkTimer
Definition: boss_zuramat.cpp:212
InstanceScript * pInstance
Definition: boss_zuramat.cpp:210

References checkTimer, ObjectGuid::Clear(), DATA_ADD_TRASH_MOB, WorldObject::GetInstanceScript(), CreatureAI::me, NPC_VOID_SENTRY_BALL, pInstance, ZoneScript::SetGuidData(), WorldObject::SummonCreature(), SummonedGUID, and TEMPSUMMON_TIMED_DESPAWN.

Member Function Documentation

◆ DoAction()

void npc_vh_void_sentry::npc_vh_void_sentryAI::DoAction ( int32  a)

Reimplemented from UnitAI.

215 {
216 if (a == -1337)
218 c->DespawnOrUnsummon();
219 }
Map * instance
Definition: InstanceScript.h:146
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3293

References Map::GetCreature(), InstanceScript::instance, pInstance, and SummonedGUID.

◆ JustDied()

void npc_vh_void_sentry::npc_vh_void_sentryAI::JustDied ( Unit )

Reimplemented from CreatureAI.

222 {
223 if (pInstance)
224 {
227 c->DespawnOrUnsummon();
228 }
229 me->DespawnOrUnsummon(5000);
230 }
Definition: violet_hold.h:144
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_ACHIEV, Creature::DespawnOrUnsummon(), Map::GetCreature(), InstanceScript::instance, CreatureAI::me, pInstance, ZoneScript::SetData(), and SummonedGUID.

◆ SummonedCreatureDespawn()

void npc_vh_void_sentry::npc_vh_void_sentryAI::SummonedCreatureDespawn ( Creature pSummoned)

Reimplemented from CreatureAI.

233 {
234 if (pSummoned)
236 }
Definition: violet_hold.h:128
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106

References DATA_DELETE_TRASH_MOB, Object::GetGUID(), pInstance, and ZoneScript::SetGuidData().

◆ UpdateAI()

void npc_vh_void_sentry::npc_vh_void_sentryAI::UpdateAI ( uint32  diff)

Reimplemented from NullCreatureAI.

239 {
240 if (checkTimer <= diff)
241 {
242 checkTimer = 5000;
243 bool good = false;
244 if (me->IsSummon())
245 if (Unit* s = me->ToTempSummon()->GetSummonerUnit())
246 if (s->IsAlive())
247 good = true;
248 if (!good)
249 me->KillSelf();
250 }
251 else
252 checkTimer -= diff;
253 }
Unit * GetSummonerUnit() const
Definition: TemporarySummon.cpp:45
Definition: Unit.h:1290
TempSummon * ToTempSummon()
Definition: Unit.h:2400
bool IsSummon() const
Definition: Unit.h:1410
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.h:1551

References checkTimer, TempSummon::GetSummonerUnit(), Unit::IsSummon(), Unit::KillSelf(), CreatureAI::me, and Unit::ToTempSummon().

Member Data Documentation

◆ checkTimer

uint16 npc_vh_void_sentry::npc_vh_void_sentryAI::checkTimer

Referenced by npc_vh_void_sentryAI(), and UpdateAI().

◆ pInstance

InstanceScript* npc_vh_void_sentry::npc_vh_void_sentryAI::pInstance

◆ SummonedGUID

ObjectGuid npc_vh_void_sentry::npc_vh_void_sentryAI::SummonedGUID