AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
spell_hun_readiness Class Reference
Inheritance diagram for spell_hun_readiness:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_hun_readiness)
 
bool Load () override
 
void HandleDummy (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleDummy()

void spell_hun_readiness::HandleDummy ( SpellEffIndex  )
inlineprivate
662 {
663 Player* caster = GetCaster()->ToPlayer();
664 // immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath
665
666 // force removal of the disarm cooldown
668
669 SpellCooldowns& cooldowns = caster->GetSpellCooldownMap();
670
671 std::set<std::pair<uint32, bool>> spellsToRemove;
672 std::set<uint32> categoriesToRemove;
673
674 for (const auto& [spellId, cooldown] : cooldowns)
675 {
676 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
677 if (spellInfo
678 && spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER
679 && spellInfo->Id != SPELL_HUNTER_READINESS
680 && spellInfo->Id != SPELL_HUNTER_BESTIAL_WRATH
681 && spellInfo->Id != SPELL_DRAENEI_GIFT_OF_THE_NAARU)
682 {
683 if (spellInfo->RecoveryTime > 0)
684 spellsToRemove.insert(std::make_pair(spellInfo->Id, cooldown.needSendToClient));
685
686 if (spellInfo->CategoryRecoveryTime > 0)
687 categoriesToRemove.insert(spellInfo->GetCategory());
688 }
689 }
690
691 // we can't remove spell cooldowns while iterating.
692 for (const auto& [spellId, sendToClient] : spellsToRemove)
693 caster->RemoveSpellCooldown(spellId, sendToClient);
694 for (const auto& category : categoriesToRemove)
695 caster->RemoveCategoryCooldown(category);
696 }
std::map< uint32, SpellCooldown > SpellCooldowns
Definition: Player.h:209
#define sSpellMgr
Definition: SpellMgr.h:825
@ SPELL_HUNTER_CHIMERA_SHOT_SCORPID
Definition: spell_hunter.cpp:53
@ SPELL_HUNTER_READINESS
Definition: spell_hunter.cpp:64
@ SPELL_DRAENEI_GIFT_OF_THE_NAARU
Definition: spell_hunter.cpp:69
@ SPELL_HUNTER_BESTIAL_WRATH
Definition: spell_hunter.cpp:50
@ SPELLFAMILY_HUNTER
Definition: SharedDefines.h:3537
Player * ToPlayer()
Definition: Object.h:195
Definition: Player.h:1056
void RemoveCategoryCooldown(uint32 cat)
Definition: Player.cpp:3483
SpellCooldowns const & GetSpellCooldownMap() const
Definition: Player.h:1742
void RemoveSpellCooldown(uint32 spell_id, bool update=false)
Definition: Player.cpp:3475
Definition: SpellInfo.h:314
uint32 GetCategory() const
Definition: SpellInfo.cpp:867
uint32 RecoveryTime
Definition: SpellInfo.h:346
uint32 Id
Definition: SpellInfo.h:318
uint32 CategoryRecoveryTime
Definition: SpellInfo.h:347
uint32 SpellFamilyName
Definition: SpellInfo.h:385
Unit * GetCaster()
Definition: SpellScript.cpp:401

References SpellInfo::CategoryRecoveryTime, SpellScript::GetCaster(), SpellInfo::GetCategory(), Player::GetSpellCooldownMap(), SpellInfo::Id, SpellInfo::RecoveryTime, Player::RemoveCategoryCooldown(), Player::RemoveSpellCooldown(), SPELL_DRAENEI_GIFT_OF_THE_NAARU, SPELL_HUNTER_BESTIAL_WRATH, SPELL_HUNTER_CHIMERA_SHOT_SCORPID, SPELL_HUNTER_READINESS, SPELLFAMILY_HUNTER, SpellInfo::SpellFamilyName, sSpellMgr, and Object::ToPlayer().

Referenced by Register().

◆ Load()

bool spell_hun_readiness::Load ( )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

657 {
658 return GetCaster()->GetTypeId() == TYPEID_PLAYER;
659 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
TypeID GetTypeId() const
Definition: Object.h:121

References SpellScript::GetCaster(), Object::GetTypeId(), and TYPEID_PLAYER.

◆ PrepareSpellScript()

spell_hun_readiness::PrepareSpellScript ( spell_hun_readiness  )
private

◆ Register()

void spell_hun_readiness::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

699 {
701 }
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:337
@ EFFECT_0
Definition: SharedDefines.h:31
@ SPELL_EFFECT_DUMMY
Definition: SharedDefines.h:781
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:336
void HandleDummy(SpellEffIndex)
Definition: spell_hunter.cpp:661

References EFFECT_0, HandleDummy(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_DUMMY, and SpellEffectFn.