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npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI Struct Reference
Inheritance diagram for npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_ravenclaw_apparitionAI (Creature *creature)
 
void SummonCrowd ()
 
void EmoteCrowd ()
 
void JustSummoned (Creature *summon) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
SummonList summons
 
bool HasEnded
 
bool TalkRNG
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ravenclaw_apparitionAI()

npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::npc_ravenclaw_apparitionAI ( Creature creature)
inline
385 : NullCreatureAI(creature), summons(me)
386 {
387 HasEnded = false;
388 TalkRNG = urand(0,1);
389 events.ScheduleEvent(EVENT_APPA_INTRO, 2000);
391 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ EVENT_APPA_INTRO
Definition: zone_silverpine_forest.cpp:363
events
Definition: boss_sartura.cpp:43
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:73
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
bool HasEnded
Definition: zone_silverpine_forest.cpp:395
bool TalkRNG
Definition: zone_silverpine_forest.cpp:396
SummonList summons
Definition: zone_silverpine_forest.cpp:394

References SummonList::DespawnAll(), EVENT_APPA_INTRO, HasEnded, summons, TalkRNG, and urand().

Member Function Documentation

◆ EmoteCrowd()

void npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::EmoteCrowd ( )
inline
408 {
409 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
410 {
411 if (Creature* c = ObjectAccessor::GetCreature(*me, *itr))
412 {
413 if (urand(0,1))
414 {
415 c->HandleEmoteCommand(EMOTE_CHEER);
416 c->AI()->Talk(EMOTE_GNOLL_CHEER);
417 }
418 }
419 }
420 }
@ EMOTE_CHEER
Definition: zone_silverpine_forest.cpp:341
@ EMOTE_GNOLL_CHEER
Definition: zone_silverpine_forest.cpp:342
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
iterator begin()
Definition: ScriptedCreature.h:50
StorageType::const_iterator const_iterator
Definition: ScriptedCreature.h:39
iterator end()
Definition: ScriptedCreature.h:60
Definition: Creature.h:46

References SummonList::begin(), EMOTE_CHEER, EMOTE_GNOLL_CHEER, SummonList::end(), ObjectAccessor::GetCreature(), CreatureAI::me, summons, and urand().

Referenced by UpdateAI().

◆ JustDied()

void npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

431 {
433 events.Reset();
434 }

References SummonList::DespawnAll(), and summons.

◆ JustSummoned()

void npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

423 {
424 summons.Summon(summon);
426 summon->SetFacingToObject(me);
427 }
@ UNIT_FLAG_IMMUNE_TO_NPC
Definition: Unit.h:457
@ UNIT_FLAG_PACIFIED
Definition: Unit.h:465
@ UNIT_FLAG_IMMUNE_TO_PC
Definition: Unit.h:456
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20894
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495

References CreatureAI::me, Unit::SetFacingToObject(), Unit::SetUnitFlag(), SummonList::Summon(), summons, UNIT_FLAG_IMMUNE_TO_NPC, UNIT_FLAG_IMMUNE_TO_PC, and UNIT_FLAG_PACIFIED.

◆ SummonCrowd()

void npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::SummonCrowd ( )
inline
399 {
400 for (uint8 i = 0; i < urand(3, 5); ++i)
401 {
402 float o = i * 10;
404 }
405 }
std::uint8_t uint8
Definition: Define.h:110
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ NPC_GNOLL_RUNNER
Definition: zone_silverpine_forest.cpp:339
@ NPC_GNOLL_MYSTIC
Definition: zone_silverpine_forest.cpp:340
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118

References Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), CreatureAI::me, NPC_GNOLL_MYSTIC, NPC_GNOLL_RUNNER, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, and urand().

Referenced by UpdateAI().

◆ UpdateAI()

void npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

437 {
438 if (HasEnded || !me->IsVisible())
439 return;
440
441 events.Update(diff);
442
443 switch (events.ExecuteEvent())
444 {
445 case EVENT_APPA_INTRO:
447 SummonCrowd();
448 events.ScheduleEvent(EVENT_APPA_SAY_1, 3000);
449 break;
450 case EVENT_APPA_SAY_1:
452 events.ScheduleEvent(EVENT_APPA_SAY_2, 5000);
453 break;
454 case EVENT_APPA_SAY_2:
456 events.ScheduleEvent(EVENT_APPA_SAY_3, 5000);
457 break;
458 case EVENT_APPA_SAY_3:
460 events.ScheduleEvent(EVENT_APPA_SAY_4, 5000);
461 break;
462 case EVENT_APPA_SAY_4:
464 events.ScheduleEvent(EVENT_APPA_OUTRO, 5000);
465 break;
466 case EVENT_APPA_OUTRO:
468 events.ScheduleEvent(EVENT_APPA_OUTRO_CROWD, 3000);
469 break;
471 EmoteCrowd();
472 events.ScheduleEvent(EVENT_APPA_OUTRO_END, 5000);
473 break;
474 case EVENT_APPA_OUTRO_END: // Despawn for Apparition is handled via Areatrigger SAI (5m)
476 me->SetVisible(false);
477 HasEnded = true;
478 events.Reset();
479 break;
480 }
481 }
@ SAY_APPA_OPTION_1_2
Definition: zone_silverpine_forest.cpp:350
@ SAY_APPA_INTRO
Definition: zone_silverpine_forest.cpp:345
@ SAY_APPA_OPTION_2_3
Definition: zone_silverpine_forest.cpp:357
@ SAY_APPA_OPTION_1_1
Definition: zone_silverpine_forest.cpp:349
@ SAY_APPA_OPTION_1_3
Definition: zone_silverpine_forest.cpp:351
@ SAY_APPA_OPTION_2_2
Definition: zone_silverpine_forest.cpp:356
@ SAY_APPA_OPTION_2_4
Definition: zone_silverpine_forest.cpp:358
@ SAY_APPA_OPTION_1_4
Definition: zone_silverpine_forest.cpp:352
@ SAY_APPA_OPTION_2_1
Definition: zone_silverpine_forest.cpp:355
@ SAY_APPA_OUTRO
Definition: zone_silverpine_forest.cpp:346
@ EVENT_APPA_OUTRO
Definition: zone_silverpine_forest.cpp:368
@ EVENT_APPA_OUTRO_CROWD
Definition: zone_silverpine_forest.cpp:369
@ EVENT_APPA_SAY_3
Definition: zone_silverpine_forest.cpp:366
@ EVENT_APPA_SAY_1
Definition: zone_silverpine_forest.cpp:364
@ EVENT_APPA_OUTRO_END
Definition: zone_silverpine_forest.cpp:370
@ EVENT_APPA_SAY_2
Definition: zone_silverpine_forest.cpp:365
@ EVENT_APPA_SAY_4
Definition: zone_silverpine_forest.cpp:367
Talk
Definition: boss_fathomlord_karathress.cpp:25
void SetVisible(bool x)
Definition: Unit.cpp:14220
bool IsVisible() const
Definition: Unit.h:2141
void EmoteCrowd()
Definition: zone_silverpine_forest.cpp:407
void SummonCrowd()
Definition: zone_silverpine_forest.cpp:398

References SummonList::DespawnAll(), EmoteCrowd(), EVENT_APPA_INTRO, EVENT_APPA_OUTRO, EVENT_APPA_OUTRO_CROWD, EVENT_APPA_OUTRO_END, EVENT_APPA_SAY_1, EVENT_APPA_SAY_2, EVENT_APPA_SAY_3, EVENT_APPA_SAY_4, HasEnded, Unit::IsVisible(), CreatureAI::me, SAY_APPA_INTRO, SAY_APPA_OPTION_1_1, SAY_APPA_OPTION_1_2, SAY_APPA_OPTION_1_3, SAY_APPA_OPTION_1_4, SAY_APPA_OPTION_2_1, SAY_APPA_OPTION_2_2, SAY_APPA_OPTION_2_3, SAY_APPA_OPTION_2_4, SAY_APPA_OUTRO, Unit::SetVisible(), SummonCrowd(), summons, and TalkRNG.

Member Data Documentation

◆ events

EventMap npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::events

◆ HasEnded

bool npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::HasEnded

◆ summons

SummonList npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::summons

◆ TalkRNG

bool npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::TalkRNG