1754 {
1756
1758 {
1759 switch (
urand(0, 3))
1760 {
1761 case 0:
1763 break;
1764 case 1:
1766 break;
1767 case 2:
1769 break;
1770 case 3:
1772 break;
1773 }
1774 }
1775 else
1777
1779 }
std::uint32_t uint32
Definition: Define.h:108
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SPELL_ELUNE_CANDLE_OMEN_HAND_R
Definition: spell_generic.cpp:1732
@ SPELL_ELUNE_CANDLE_NORMAL
Definition: spell_generic.cpp:1734
@ NPC_OMEN
Definition: spell_generic.cpp:1727
@ SPELL_ELUNE_CANDLE_OMEN_HEAD
Definition: spell_generic.cpp:1730
@ SPELL_ELUNE_CANDLE_OMEN_CHEST
Definition: spell_generic.cpp:1731
@ SPELL_ELUNE_CANDLE_OMEN_HAND_L
Definition: spell_generic.cpp:1733
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetHitUnit()
Definition: SpellScript.cpp:448
Unit * GetCaster()
Definition: SpellScript.cpp:401