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npc_beryl_sorcerer::npc_beryl_sorcererAI Struct Reference
Inheritance diagram for npc_beryl_sorcerer::npc_beryl_sorcererAI:
CreatureAI UnitAI

Public Member Functions

 npc_beryl_sorcererAI (Creature *creature)
void Initialize ()
void Reset () override
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
void SpellHit (Unit *unit, SpellInfo const *spell) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
virtual void HealDone (Unit *, uint32 &)
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Private Attributes

EventMap _events
ObjectGuid _playerGUID
bool _chainsCast

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
TaskScheduler scheduler
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_beryl_sorcererAI()

npc_beryl_sorcerer::npc_beryl_sorcererAI::npc_beryl_sorcererAI ( Creature creature)
510 : CreatureAI(creature)
511 {
512 Initialize();
513 }
Definition: CreatureAI.h:71
void Initialize()
Definition: zone_borean_tundra.cpp:515

References Initialize().

Member Function Documentation

◆ Initialize()

void npc_beryl_sorcerer::npc_beryl_sorcererAI::Initialize ( )
516 {
518 _chainsCast = false;
519 }
void Clear()
Definition: ObjectGuid.h:140
ObjectGuid _playerGUID
Definition: zone_borean_tundra.cpp:585
bool _chainsCast
Definition: zone_borean_tundra.cpp:586

References _chainsCast, _playerGUID, and ObjectGuid::Clear().

Referenced by npc_beryl_sorcererAI(), and Reset().

◆ JustEngagedWith()

void npc_beryl_sorcerer::npc_beryl_sorcererAI::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

528 {
529 if (me->IsValidAttackTarget(who))
530 {
531 AttackStart(who);
532 }
535 }
Definition: zone_borean_tundra.cpp:491
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
Creature *const me
Definition: CreatureAI.h:73
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition: Unit.cpp:13859
EventMap _events
Definition: zone_borean_tundra.cpp:584

References _events, UnitAI::AttackStart(), EVENT_FROSTBOLT, Unit::IsValidAttackTarget(), CreatureAI::me, and EventMap::ScheduleEvent().

◆ Reset()

void npc_beryl_sorcerer::npc_beryl_sorcererAI::Reset ( )

Reimplemented from UnitAI.

522 {
524 Initialize();
525 }
Definition: Unit.h:1037
void SetReactState(ReactStates st)
Definition: Creature.h:90

References Initialize(), CreatureAI::me, REACT_AGGRESSIVE, and Creature::SetReactState().

◆ SpellHit()

void npc_beryl_sorcerer::npc_beryl_sorcererAI::SpellHit ( Unit unit,
SpellInfo const *  spell 

Reimplemented from CreatureAI.

538 {
539 if (spell->Id == SPELL_ARCANE_CHAINS && !_chainsCast)
540 {
541 if (Player* player = unit->ToPlayer())
542 {
543 _playerGUID = player->GetGUID();
544 _chainsCast = true;
546 }
547 }
548 }
Definition: zone_borean_tundra.cpp:496
Definition: zone_borean_tundra.cpp:492
Player * ToPlayer()
Definition: Object.h:195
Definition: Player.h:1056

References _chainsCast, _events, _playerGUID, EVENT_ARCANE_CHAINS, SpellInfo::Id, EventMap::ScheduleEvent(), SPELL_ARCANE_CHAINS, and Object::ToPlayer().

◆ UpdateAI()

void npc_beryl_sorcerer::npc_beryl_sorcererAI::UpdateAI ( uint32  diff)

Implements UnitAI.

551 {
552 if (!UpdateVictim())
553 {
554 return;
555 }
557 _events.Update(diff);
559 if (uint32 eventId = _events.ExecuteEvent())
560 {
561 switch (eventId)
562 {
566 break;
569 {
571 {
573 player->KilledMonsterCredit(NPC_CAPTURED_BERLY_SORCERER);
575 }
576 }
577 break;
578 }
579 }
581 }
std::uint32_t uint32
Definition: Define.h:108
Definition: SpellDefines.h:130
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition: SpellDefines.h:148
In Spell::prepare, will be cast directly without setting containers for executed spell.
Definition: SpellDefines.h:140
Will ignore power and reagent cost.
Definition: SpellDefines.h:135
Definition: zone_borean_tundra.cpp:495
Definition: zone_borean_tundra.cpp:497
Definition: zone_borean_tundra.cpp:494
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:223
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
bool UpdateVictim()
Definition: CreatureAI.cpp:268
void DisappearAndDie()
Definition: Creature.cpp:316
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5636
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References _events, _playerGUID, Unit::CastSpell(), Creature::DisappearAndDie(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EVENT_ARCANE_CHAINS, EVENT_FROSTBOLT, EventMap::ExecuteEvent(), ObjectAccessor::GetPlayer(), Unit::HasAura(), CreatureAI::me, NPC_CAPTURED_BERLY_SORCERER, EventMap::ScheduleEvent(), SPELL_ARCANE_CHAINS, SPELL_ARCANE_CHAINS_CHARACTER_FORCE_CAST, SPELL_FROSTBOLT, TRIGGERED_FULL_MASK, TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS, TRIGGERED_IGNORE_CAST_ITEM, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _chainsCast

bool npc_beryl_sorcerer::npc_beryl_sorcererAI::_chainsCast

Referenced by Initialize(), and SpellHit().

◆ _events

EventMap npc_beryl_sorcerer::npc_beryl_sorcererAI::_events

Referenced by JustEngagedWith(), SpellHit(), and UpdateAI().

◆ _playerGUID

ObjectGuid npc_beryl_sorcerer::npc_beryl_sorcererAI::_playerGUID

Referenced by Initialize(), SpellHit(), and UpdateAI().