AzerothCore 3.3.5a
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boss_rotface::boss_rotfaceAI Struct Reference
Inheritance diagram for boss_rotface::boss_rotfaceAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_rotfaceAI (Creature *creature)
void Reset () override
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
void JustDied (Unit *) override
void JustReachedHome () override
void JustSummoned (Creature *summon) override
void KilledUnit (Unit *victim) override
void EnterEvadeMode (EvadeReason why) override
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 ~BossAI () override
bool CanRespawn () override
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
void JustSummoned (Creature *summon) override
void SummonedCreatureDespawn (Creature *summon) override
void SummonedCreatureDespawnAll () override
void UpdateAI (uint32 diff) override
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
virtual void ExecuteEvent (uint32)
virtual void ScheduleTasks ()
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void JustDied (Unit *) override
void JustReachedHome () override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool IsUniqueTimedEventDone (uint32 id) const
void SetUniqueTimedEventDone (uint32 id)
void ResetUniqueTimedEvent (uint32 id)
void ClearUniqueTimedEventsDone ()
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
virtual void HealDone (Unit *, uint32 &)
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

uint32 infectionCooldown
ObjectGuid _oozeFloodDummyGUIDs [4][2]
uint8 _oozeFloodStage
- Public Attributes inherited from BossAI
InstanceScript *const instance
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from BossAI
void _Reset ()
void _JustEngagedWith ()
void _JustDied ()
void _JustReachedHome ()
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
void TeleportCheaters ()
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from BossAI
SummonList summons
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
TaskScheduler scheduler
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ boss_rotfaceAI()

boss_rotface::boss_rotfaceAI::boss_rotfaceAI ( Creature creature)
130 : BossAI(creature, DATA_ROTFACE)
131 {
132 }
Definition: icecrown_citadel.h:99
Definition: ScriptedCreature.h:469

Member Function Documentation

◆ EnterEvadeMode()

void boss_rotface::boss_rotfaceAI::EnterEvadeMode ( EvadeReason  why)

Reimplemented from CreatureAI.

224 {
226 me->DisableRotate(false);
229 professor->AI()->EnterEvadeMode(why);
230 }
Definition: Unit.h:335
Definition: icecrown_citadel.h:100
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript *const instance
Definition: ScriptedCreature.h:474
Definition: Creature.h:46
void DisableRotate(bool apply)
Definition: Unit.cpp:18529
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18288
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References DATA_PROFESSOR_PUTRICIDE, Unit::DisableRotate(), CreatureAI::EnterEvadeMode(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, ScriptedAI::me, Unit::SetControlled(), and UNIT_STATE_ROOT.

Referenced by JustEngagedWith().

◆ JustDied()

void boss_rotface::boss_rotfaceAI::JustDied ( Unit )

Reimplemented from BossAI.

195 {
197 _JustDied();
200 professor->AI()->DoAction(ACTION_ROTFACE_DEATH);
201 }
Definition: boss_rotface.cpp:75
Definition: boss_rotface.cpp:36
Definition: icecrown_citadel.h:530
Definition: boss_fathomlord_karathress.cpp:25
void _JustDied()
Definition: ScriptedCreature.cpp:620
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:638

References BossAI::_JustDied(), ACTION_ROTFACE_DEATH, DATA_PROFESSOR_PUTRICIDE, InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, ScriptedAI::me, MUTATED_INFECTION, and SAY_DEATH.

◆ JustEngagedWith()

void boss_rotface::boss_rotfaceAI::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from BossAI.

152 {
153 if (!instance->CheckRequiredBosses(DATA_ROTFACE, who->ToPlayer()))
154 {
157 return;
158 }
160 // schedule events
161 events.Reset();
162 events.ScheduleEvent(EVENT_SLIME_SPRAY, 20s);
163 events.ScheduleEvent(EVENT_HASTEN_INFECTIONS, 90s);
164 events.ScheduleEvent(EVENT_MUTATED_INFECTION, 14s);
165 events.ScheduleEvent(EVENT_ROTFACE_OOZE_FLOOD, 8s);
166 if (IsHeroic())
167 events.ScheduleEvent(EVENT_ROTFACE_VILE_GAS, 15s, 20s);
169 me->setActive(true);
174 professor->AI()->DoAction(ACTION_ROTFACE_COMBAT);
178 // randomize ooze flood
179 _oozeFloodStage = urand(0, 3);
180 std::list<Creature*> list;
182 list.remove_if(RotfaceHeightCheck()); // remove from the list all on the ground
183 for (std::list<Creature*>::const_iterator itr = list.begin(); itr != list.end(); ++itr)
184 {
185 uint32 index = me->GetHomePosition().GetAngle(*itr) / (M_PI / 2.0f);
186 if (index > 3) index = 3;
187 if (_oozeFloodDummyGUIDs[index][0])
188 _oozeFloodDummyGUIDs[index][1] = (*itr)->GetGUID();
189 else
190 _oozeFloodDummyGUIDs[index][0] = (*itr)->GetGUID();
191 }
192 }
std::uint32_t uint32
Definition: Define.h:108
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:818
Definition: boss_sartura.cpp:43
Definition: boss_rotface.cpp:29
Definition: boss_rotface.cpp:85
Definition: boss_rotface.cpp:82
Definition: boss_rotface.cpp:86
Definition: boss_rotface.cpp:84
Definition: boss_rotface.cpp:83
Definition: icecrown_citadel.h:265
Definition: icecrown_citadel.h:528
Definition: icecrown_citadel.h:82
Definition: icecrown_citadel.h:114
Definition: CreatureAI.h:94
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:94
bool IsHeroic() const
Definition: ScriptedCreature.h:391
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:332
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
void DoCastSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:649
virtual bool CheckRequiredBosses(uint32, Player const *=nullptr) const
Definition: InstanceScript.h:244
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
Definition: boss_rotface.cpp:114
ObjectGuid _oozeFloodDummyGUIDs[4][2]
Definition: boss_rotface.cpp:135
void EnterEvadeMode(EvadeReason why) override
Definition: boss_rotface.cpp:223
uint8 _oozeFloodStage
Definition: boss_rotface.cpp:136

References _oozeFloodDummyGUIDs, _oozeFloodStage, ACTION_ROTFACE_COMBAT, InstanceScript::CheckRequiredBosses(), DATA_OOZE_DANCE_ACHIEVEMENT, DATA_PROFESSOR_PUTRICIDE, DATA_ROTFACE, InstanceScript::DoCastSpellOnPlayers(), CreatureAI::DoZoneInCombat(), EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_HASTEN_INFECTIONS, EVENT_MUTATED_INFECTION, EVENT_ROTFACE_OOZE_FLOOD, EVENT_ROTFACE_VILE_GAS, EVENT_SLIME_SPRAY, ObjectAccessor::GetCreature(), GetCreatureListWithEntryInGrid(), InstanceScript::GetGuidData(), Creature::GetHomePosition(), BossAI::instance, ScriptedAI::IsHeroic(), LIGHT_S_HAMMER_TELEPORT, ScriptedAI::me, NPC_PUDDLE_STALKER, SAY_AGGRO, WorldObject::setActive(), ZoneScript::SetData(), Object::ToPlayer(), and urand().

◆ JustReachedHome()

void boss_rotface::boss_rotfaceAI::JustReachedHome ( )

Reimplemented from BossAI.

204 {
207 }
Definition: InstanceScript.h:59
void _JustReachedHome()
Definition: ScriptedCreature.h:505
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:350

References BossAI::_JustReachedHome(), DATA_ROTFACE, FAIL, BossAI::instance, and InstanceScript::SetBossState().

◆ JustSummoned()

void boss_rotface::boss_rotfaceAI::JustSummoned ( Creature summon)

Reimplemented from BossAI.

210 {
211 if (me->IsAlive() && me->IsInCombat() && !me->IsInEvadeMode())
212 summons.Summon(summon);
213 else
214 summon->DespawnOrUnsummon(1);
215 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
SummonList summons
Definition: ScriptedCreature.h:510
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
bool IsInEvadeMode() const
Definition: Creature.h:130
bool IsAlive() const
Definition: Unit.h:1822
bool IsInCombat() const
Definition: Unit.h:1702

References Creature::DespawnOrUnsummon(), Unit::IsAlive(), Unit::IsInCombat(), Creature::IsInEvadeMode(), ScriptedAI::me, SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_rotface::boss_rotfaceAI::KilledUnit ( Unit victim)

Reimplemented from ScriptedAI.

218 {
219 if (victim->GetTypeId() == TYPEID_PLAYER)
220 Talk(SAY_KILL);
221 }
Definition: ObjectGuid.h:38
Definition: boss_rotface.cpp:34
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_KILL, and TYPEID_PLAYER.

◆ Reset()

void boss_rotface::boss_rotfaceAI::Reset ( )

Reimplemented from BossAI.

139 {
140 infectionCooldown = 14000;
142 for (uint8 i = 0; i < 4; ++i)
143 for (uint8 j = 0; j < 2; ++j)
144 _oozeFloodDummyGUIDs[i][j].Clear();
146 _oozeFloodStage = 0;
147 _Reset();
148 events.Reset();
149 }
std::uint8_t uint8
Definition: Define.h:110
void _Reset()
Definition: ScriptedCreature.cpp:604
uint32 infectionCooldown
Definition: boss_rotface.cpp:134

References _oozeFloodDummyGUIDs, _oozeFloodStage, BossAI::_Reset(), and infectionCooldown.

◆ SpellHitTarget()

void boss_rotface::boss_rotfaceAI::SpellHitTarget ( Unit target,
SpellInfo const *  spell 

Reimplemented from ScriptedAI.

233 {
234 switch (spell->Id)
235 {
238 break;
239 case 69507: // Slime Spray damage
240 case 71213:
241 case 73189:
242 case 73190:
243 if (Player* p = target->ToPlayer())
245 p->CastSpell(p, SPELL_GREEN_BLIGHT_RESIDUE, true);
246 break;
247 case 69782:
248 case 69796:
249 case 69798:
250 case 69801:
251 {
252 uint32 index = getOozeFloodSpellIndex(spell->Id);
253 if (target->GetGUID() == _oozeFloodDummyGUIDs[index][0] || target->GetGUID() == _oozeFloodDummyGUIDs[index][1])
254 target->CastSpell((Unit*)nullptr, spell->Effects[0].CalcValue(), false);
255 }
256 break;
257 }
258 }
Definition: QuestDef.h:103
uint32 getOozeFloodSpellIndex(uint32 id)
Definition: boss_rotface.cpp:97
Definition: boss_rotface.cpp:47
Definition: boss_rotface.cpp:31
Definition: icecrown_citadel.h:63
Definition: icecrown_citadel.h:553
Definition: icecrown_citadel.h:554
Player * ToPlayer()
Definition: Object.h:195
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
Definition: Player.h:1056
Definition: Unit.h:1302
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References _oozeFloodDummyGUIDs, Unit::CastSpell(), SpellInfo::Effects, Object::GetGUID(), getOozeFloodSpellIndex(), SpellInfo::Id, QUEST_RESIDUE_RENDEZVOUS_10, QUEST_RESIDUE_RENDEZVOUS_25, QUEST_STATUS_INCOMPLETE, SAY_SLIME_SPRAY, SPELL_GREEN_BLIGHT_RESIDUE, SPELL_SLIME_SPRAY, and Object::ToPlayer().

◆ UpdateAI()

void boss_rotface::boss_rotfaceAI::UpdateAI ( uint32  diff)

Reimplemented from BossAI.

261 {
262 if (!UpdateVictim())
263 return;
265 events.Update(diff);
268 return;
270 switch (events.ExecuteEvent())
271 {
272 case EVENT_UNROOT:
274 me->DisableRotate(false);
275 break;
277 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, NonTankTargetSelector(me)))
278 {
280 {
284 }
285 }
286 events.DelayEvents(1);
287 events.ScheduleEvent(EVENT_SLIME_SPRAY, 20s);
288 events.ScheduleEvent(EVENT_UNROOT, 0ms);
289 break;
291 if (infectionCooldown >= 8000)
292 {
293 infectionCooldown -= 2000;
294 events.ScheduleEvent(EVENT_HASTEN_INFECTIONS, 90s);
295 }
296 break;
300 break;
303 {
304 professor->AI()->Talk(SAY_ROTFACE_OOZE_FLOOD);
305 me->CastSpell((Unit*)nullptr, oozeFloodSpells[_oozeFloodStage], true);
306 if (++_oozeFloodStage == 4)
307 _oozeFloodStage = 0;
308 }
309 events.ScheduleEvent(EVENT_ROTFACE_OOZE_FLOOD, 25s);
310 break;
312 {
313 std::list<Unit*> targets;
314 uint32 minTargets = RAID_MODE<uint32>(3, 8, 3, 8);
315 SelectTargetList(targets, minTargets, SelectTargetMethod::Random, 0, -5.0f, true);
316 float minDist = 0.0f;
317 if (targets.size() >= minTargets)
318 minDist = -5.0f;
320 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, minDist, true))
322 professor->CastSpell(target, SPELL_VILE_GAS_H, true); // triggered, to skip LoS check
323 }
324 events.ScheduleEvent(EVENT_ROTFACE_VILE_GAS, 15s, 20s);
325 break;
326 default:
327 break;
328 }
331 }
Definition: Object.h:44
Definition: Unit.h:340
Definition: SpellDefines.h:118
Definition: boss_rotface.cpp:48
Definition: boss_rotface.cpp:50
uint32 const oozeFloodSpells[4]
Definition: boss_rotface.cpp:96
Definition: boss_rotface.cpp:30
Definition: boss_rotface.cpp:39
Definition: boss_rotface.cpp:81
Definition: icecrown_citadel.h:264
Definition: UnitAI.h:112
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:379
void SelectTargetList(std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:115
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20894
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410

References _oozeFloodStage, Unit::CastCustomSpell(), Unit::CastSpell(), DATA_PROFESSOR_PUTRICIDE, Unit::DisableRotate(), UnitAI::DoCastSelf(), UnitAI::DoMeleeAttackIfReady(), EMOTE_SLIME_SPRAY, EVENT_HASTEN_INFECTIONS, EVENT_MUTATED_INFECTION, EVENT_ROTFACE_OOZE_FLOOD, EVENT_ROTFACE_VILE_GAS, EVENT_SLIME_SPRAY, EVENT_UNROOT, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::HasUnitState(), infectionCooldown, BossAI::instance, ScriptedAI::me, NPC_OOZE_SPRAY_STALKER, oozeFloodSpells, SAY_ROTFACE_OOZE_FLOOD, UnitAI::SelectTarget(), UnitAI::SelectTargetList(), Unit::SetControlled(), Unit::SetFacingToObject(), SPELL_MUTATED_INFECTION, SPELL_SLIME_SPRAY, SPELL_VILE_GAS_H, SPELLVALUE_MAX_TARGETS, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, UNIT_STATE_CASTING, UNIT_STATE_ROOT, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _oozeFloodDummyGUIDs

ObjectGuid boss_rotface::boss_rotfaceAI::_oozeFloodDummyGUIDs[4][2]

◆ _oozeFloodStage

uint8 boss_rotface::boss_rotfaceAI::_oozeFloodStage

Referenced by JustEngagedWith(), Reset(), and UpdateAI().

◆ infectionCooldown

uint32 boss_rotface::boss_rotfaceAI::infectionCooldown

Referenced by Reset(), and UpdateAI().