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boss_vexallus::boss_vexallusAI Struct Reference
Inheritance diagram for boss_vexallus::boss_vexallusAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_vexallusAI (Creature *creature)
 
void Reset () override
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *killer) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
EventMap events
 
SummonList summons
 
uint8 IntervalHealthAmount
 
bool Enraged
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_vexallusAI()

boss_vexallus::boss_vexallusAI::boss_vexallusAI ( Creature creature)
inline
73 : ScriptedAI(creature), summons(me)
74 {
75 instance = creature->GetInstanceScript();
76 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * instance
Definition: boss_vexallus.cpp:78
SummonList summons
Definition: boss_vexallus.cpp:80

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ JustDied()

void boss_vexallus::boss_vexallusAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

101 {
105 }
@ DONE
Definition: InstanceScript.h:59
@ SPELL_ENERGY_FEEDBACK
Definition: boss_vexallus.cpp:35
@ DATA_VEXALLUS_EVENT
Definition: magisters_terrace.h:32
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:587
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_VEXALLUS_EVENT, SummonList::DespawnAll(), DONE, InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), instance, ZoneScript::SetData(), SPELL_ENERGY_FEEDBACK, and summons.

◆ JustEngagedWith()

void boss_vexallus::boss_vexallusAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

108 {
111
112 events.ScheduleEvent(EVENT_SPELL_CHAIN_LIGHTNING, 8000);
113 events.ScheduleEvent(EVENT_SPELL_ARCANE_SHOCK, 5000);
114 events.ScheduleEvent(EVENT_HEALTH_CHECK, 1000);
115 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ EVENT_SPELL_ARCANE_SHOCK
Definition: boss_vexallus.cpp:57
@ EVENT_SPELL_CHAIN_LIGHTNING
Definition: boss_vexallus.cpp:56
@ EVENT_HEALTH_CHECK
Definition: boss_vexallus.cpp:58
@ SAY_AGGRO
Definition: boss_vexallus.cpp:24
events
Definition: boss_sartura.cpp:43
Talk
Definition: boss_fathomlord_karathress.cpp:23

References DATA_VEXALLUS_EVENT, EVENT_HEALTH_CHECK, EVENT_SPELL_ARCANE_SHOCK, EVENT_SPELL_CHAIN_LIGHTNING, IN_PROGRESS, instance, SAY_AGGRO, and ZoneScript::SetData().

◆ JustSummoned()

void boss_vexallus::boss_vexallusAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

118 {
119 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
120 {
121 summon->GetMotionMaster()->MoveFollow(target, 0.0f, 0.0f);
122 summon->CastSpell(target, SPELL_ENERGY_FEEDBACK_CHANNEL, false);
123 }
124 summons.Summon(summon);
125 }
@ SPELL_ENERGY_FEEDBACK_CHANNEL
Definition: boss_vexallus.cpp:34
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
Definition: Unit.h:1290
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:367

References Unit::CastSpell(), Unit::GetMotionMaster(), MotionMaster::MoveFollow(), UnitAI::SelectTarget(), SPELL_ENERGY_FEEDBACK_CHANNEL, SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_vexallus::boss_vexallusAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

95 {
96 if (victim->GetTypeId() == TYPEID_PLAYER)
98 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_KILL
Definition: boss_vexallus.cpp:27
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_KILL, and TYPEID_PLAYER.

◆ Reset()

void boss_vexallus::boss_vexallusAI::Reset ( )
inlineoverridevirtual

◆ SummonedCreatureDies()

void boss_vexallus::boss_vexallusAI::SummonedCreatureDies ( Creature summon,
Unit killer 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

128 {
129 summons.Despawn(summon);
130 summon->DespawnOrUnsummon(1);
131 if (killer)
132 killer->CastSpell(killer, SPELL_ENERGY_FEEDBACK, true, 0, 0, summon->GetGUID());
133 }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106

References Unit::CastSpell(), SummonList::Despawn(), Creature::DespawnOrUnsummon(), Object::GetGUID(), SPELL_ENERGY_FEEDBACK, and summons.

◆ UpdateAI()

void boss_vexallus::boss_vexallusAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

136 {
137 if (!UpdateVictim())
138 return;
139
140 events.Update(diff);
142 return;
143
144 switch (events.ExecuteEvent())
145 {
147 //used for check, when Vexallus cast adds 85%, 70%, 55%, 40%
149 {
151 {
152 events.Reset();
153 me->CastSpell(me, SPELL_OVERLOAD, true);
154 return;
155 }
156
159
160 if (IsHeroic())
161 {
164 }
165 else
167 }
168 events.ScheduleEvent(EVENT_HEALTH_CHECK, 0);
169 break;
171 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
173 events.ScheduleEvent(EVENT_SPELL_CHAIN_LIGHTNING, 8000);
174 break;
176 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 20.0f))
178 events.ScheduleEvent(EVENT_SPELL_ARCANE_SHOCK, 8000);
179 break;
180 }
181
183 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ INTERVAL_MODIFIER
Definition: boss_vexallus.cpp:53
@ INTERVAL_SWITCH
Definition: boss_vexallus.cpp:54
@ SAY_ENERGY
Definition: boss_vexallus.cpp:25
@ EMOTE_DISCHARGE_ENERGY
Definition: boss_vexallus.cpp:28
@ SPELL_SUMMON_PURE_ENERGY_H1
Definition: boss_vexallus.cpp:45
@ SPELL_SUMMON_PURE_ENERGY_H2
Definition: boss_vexallus.cpp:46
@ SPELL_OVERLOAD
Definition: boss_vexallus.cpp:40
@ SPELL_ARCANE_SHOCK_N
Definition: boss_vexallus.cpp:41
@ SPELL_ARCANE_SHOCK_H
Definition: boss_vexallus.cpp:42
@ SPELL_CHAIN_LIGHTNING_N
Definition: boss_vexallus.cpp:38
@ SPELL_SUMMON_PURE_ENERGY_N
Definition: boss_vexallus.cpp:44
@ SPELL_CHAIN_LIGHTNING_H
Definition: boss_vexallus.cpp:39
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
bool IsHeroic() const
Definition: ScriptedCreature.h:379
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:388
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:357
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DUNGEON_MODE(), EMOTE_DISCHARGE_ENERGY, EVENT_HEALTH_CHECK, EVENT_SPELL_ARCANE_SHOCK, EVENT_SPELL_CHAIN_LIGHTNING, Unit::HasUnitState(), ScriptedAI::HealthAbovePct(), INTERVAL_MODIFIER, INTERVAL_SWITCH, IntervalHealthAmount, ScriptedAI::IsHeroic(), ScriptedAI::me, SAY_ENERGY, UnitAI::SelectTarget(), SPELL_ARCANE_SHOCK_H, SPELL_ARCANE_SHOCK_N, SPELL_CHAIN_LIGHTNING_H, SPELL_CHAIN_LIGHTNING_N, SPELL_OVERLOAD, SPELL_SUMMON_PURE_ENERGY_H1, SPELL_SUMMON_PURE_ENERGY_H2, SPELL_SUMMON_PURE_ENERGY_N, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ Enraged

bool boss_vexallus::boss_vexallusAI::Enraged

◆ events

EventMap boss_vexallus::boss_vexallusAI::events

◆ instance

InstanceScript* boss_vexallus::boss_vexallusAI::instance

◆ IntervalHealthAmount

uint8 boss_vexallus::boss_vexallusAI::IntervalHealthAmount

Referenced by Reset(), and UpdateAI().

◆ summons

SummonList boss_vexallus::boss_vexallusAI::summons