AzerothCore 3.3.5a
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npc_barnes::npc_barnesAI Struct Reference
Inheritance diagram for npc_barnes::npc_barnesAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_barnesAI (Creature *creature)
 
void Reset () override
 
void StartEvent ()
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void WaypointReached (uint32 waypointId) override
 
void Talk (uint32 count)
 
void PrepareEncounter ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
ObjectGuid m_uiSpotlightGUID
 
uint32 TalkCount
 
uint32 TalkTimer
 
uint32 m_uiEventId
 
bool PerformanceReady
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_barnesAI()

npc_barnes::npc_barnesAI::npc_barnesAI ( Creature creature)
inline
140 : npc_escortAI(creature)
141 {
142 m_uiEventId = 0;
143 instance = creature->GetInstanceScript();
144 }
Definition: ScriptedEscortAI.h:53
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
uint32 m_uiEventId
Definition: karazhan.cpp:152
InstanceScript * instance
Definition: karazhan.cpp:146

References WorldObject::GetInstanceScript(), instance, and m_uiEventId.

Member Function Documentation

◆ JustEngagedWith()

void npc_barnes::npc_barnesAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

179{ }

◆ PrepareEncounter()

void npc_barnes::npc_barnesAI::PrepareEncounter ( )
inline
249 {
250 LOG_DEBUG("scripts.ai", "Barnes Opera Event - Introduction complete - preparing encounter {}", m_uiEventId);
251 uint8 index = 0;
252 uint8 count = 0;
253
254 switch (m_uiEventId)
255 {
256 case EVENT_OZ:
257 index = 0;
258 count = 4;
259 break;
260 case EVENT_HOOD:
261 index = 4;
262 count = index + 1;
263 break;
264 case EVENT_RAJ:
265 index = 5;
266 count = index + 1;
267 break;
268 }
269
270 for (; index < count; ++index)
271 {
272 uint32 entry = ((uint32)Spawns[index][0]);
273 float PosX = Spawns[index][1];
274
276 creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
277 }
278
280 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:55
constexpr auto HOUR
Definition: Common.h:50
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
#define LOG_DEBUG(filterType__,...)
Definition: Log.h:169
@ TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
Definition: Object.h:42
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
#define SPAWN_Y
Definition: karazhan.cpp:130
#define SPAWN_O
Definition: karazhan.cpp:131
#define SPAWN_Z
Definition: karazhan.cpp:129
@ EVENT_HOOD
Definition: karazhan.h:82
@ EVENT_OZ
Definition: karazhan.h:81
@ EVENT_RAJ
Definition: karazhan.h:83
@ DATA_SPAWN_OPERA_DECORATIONS
Definition: karazhan.h:58
Spawns
Definition: hyjalAI.cpp:35
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_SPAWN_OPERA_DECORATIONS, EVENT_HOOD, EVENT_OZ, EVENT_RAJ, HOUR, IN_MILLISECONDS, instance, LOG_DEBUG, m_uiEventId, ScriptedAI::me, ZoneScript::SetData(), SPAWN_O, SPAWN_Y, SPAWN_Z, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, and UNIT_FLAG_NON_ATTACKABLE.

Referenced by WaypointReached().

◆ Reset()

void npc_barnes::npc_barnesAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

157 {
159
160 TalkCount = 0;
161 TalkTimer = 2000;
162
163 PerformanceReady = false;
164
166 }
@ DATA_OPERA_PERFORMANCE
Definition: karazhan.h:34
void Clear()
Definition: ObjectGuid.h:140
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
bool PerformanceReady
Definition: karazhan.cpp:154
uint32 TalkCount
Definition: karazhan.cpp:150
ObjectGuid m_uiSpotlightGUID
Definition: karazhan.cpp:148
uint32 TalkTimer
Definition: karazhan.cpp:151

References ObjectGuid::Clear(), DATA_OPERA_PERFORMANCE, ZoneScript::GetData(), instance, m_uiEventId, m_uiSpotlightGUID, PerformanceReady, TalkCount, and TalkTimer.

◆ StartEvent()

void npc_barnes::npc_barnesAI::StartEvent ( )
inline
169 {
171
172 //resets count for this event, in case earlier failed
173 if (m_uiEventId == EVENT_OZ)
175
176 Start(false, false);
177 }
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ DATA_OPERA_OZ_DEATHCOUNT
Definition: karazhan.h:43
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:449
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:350

References DATA_OPERA_OZ_DEATHCOUNT, DATA_OPERA_PERFORMANCE, EVENT_OZ, IN_PROGRESS, instance, m_uiEventId, InstanceScript::SetBossState(), ZoneScript::SetData(), and npc_escortAI::Start().

Referenced by npc_barnes::OnGossipSelect().

◆ Talk()

void npc_barnes::npc_barnesAI::Talk ( uint32  count)
inline
217 {
218 int32 text = 0;
219
220 switch (m_uiEventId)
221 {
222 case EVENT_OZ:
223 if (OzDialogue[count].textid)
224 text = OzDialogue[count].textid;
225 if (OzDialogue[count].timer)
226 TalkTimer = OzDialogue[count].timer;
227 break;
228
229 case EVENT_HOOD:
230 if (HoodDialogue[count].textid)
231 text = HoodDialogue[count].textid;
232 if (HoodDialogue[count].timer)
234 break;
235
236 case EVENT_RAJ:
237 if (RAJDialogue[count].textid)
238 text = RAJDialogue[count].textid;
239 if (RAJDialogue[count].timer)
240 TalkTimer = RAJDialogue[count].timer;
241 break;
242 }
243
244 if (text)
245 CreatureAI::Talk(text);
246 }
std::int32_t int32
Definition: Define.h:104
static Dialogue HoodDialogue[]
Definition: karazhan.cpp:102
static Dialogue OzDialogue[]
Definition: karazhan.cpp:94
static Dialogue RAJDialogue[]
Definition: karazhan.cpp:110
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:49
int32 textid
Definition: karazhan.cpp:90
uint32 timer
Definition: karazhan.cpp:91

References EVENT_HOOD, EVENT_OZ, EVENT_RAJ, HoodDialogue, m_uiEventId, OzDialogue, RAJDialogue, CreatureAI::Talk(), TalkTimer, Dialogue::textid, and Dialogue::timer.

◆ UpdateAI()

void npc_barnes::npc_barnesAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

283 {
285
287 {
288 if (TalkTimer <= diff)
289 {
290 if (TalkCount > 3)
291 {
293 pSpotlight->DespawnOrUnsummon();
294
295 SetEscortPaused(false);
296 return;
297 }
298
300 ++TalkCount;
301 }
302 else TalkTimer -= diff;
303 }
304 }
@ STATE_ESCORT_PAUSED
Definition: ScriptedEscortAI.h:49
Talk
Definition: boss_fathomlord_karathress.cpp:25
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
bool HasEscortState(uint32 escortState)
Definition: ScriptedEscortAI.h:98
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:240
void SetEscortPaused(bool on)
Definition: ScriptedEscortAI.cpp:523

References ObjectAccessor::GetCreature(), npc_escortAI::HasEscortState(), m_uiSpotlightGUID, ScriptedAI::me, npc_escortAI::SetEscortPaused(), STATE_ESCORT_PAUSED, TalkCount, TalkTimer, and npc_escortAI::UpdateAI().

◆ WaypointReached()

void npc_barnes::npc_barnesAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

182 {
183 switch (waypointId)
184 {
185 case 0:
188 break;
189 case 4:
190 TalkCount = 0;
191 SetEscortPaused(true);
192
193 if (Creature* spotlight = me->SummonCreature(NPC_SPOTLIGHT,
194 me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f,
196 {
197 spotlight->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
198 spotlight->CastSpell(spotlight, SPELL_SPOTLIGHT, false);
199 m_uiSpotlightGUID = spotlight->GetGUID();
200 }
201 break;
202 case 8:
203 if (m_uiEventId != EVENT_HOOD) // in red riding hood door should close when gossip with grandma is over
204 {
206 }
207 PerformanceReady = true;
208 break;
209 case 9:
212 break;
213 }
214 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ NPC_SPOTLIGHT
Definition: karazhan.cpp:61
@ SPELL_TUXEDO
Definition: karazhan.cpp:46
@ SPELL_SPOTLIGHT
Definition: karazhan.cpp:45
@ DATA_GO_CURTAINS
Definition: karazhan.h:48
@ DATA_GO_STAGEDOORLEFT
Definition: karazhan.h:49
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:379
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:109
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
void DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
Definition: InstanceScript.cpp:513
void PrepareEncounter()
Definition: karazhan.cpp:248

References DATA_GO_CURTAINS, DATA_GO_STAGEDOORLEFT, UnitAI::DoCastSelf(), InstanceScript::DoUseDoorOrButton(), EVENT_HOOD, InstanceScript::GetGuidData(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), InstanceScript::HandleGameObject(), instance, m_uiEventId, m_uiSpotlightGUID, ScriptedAI::me, NPC_SPOTLIGHT, PerformanceReady, PrepareEncounter(), npc_escortAI::SetEscortPaused(), SPELL_SPOTLIGHT, SPELL_TUXEDO, WorldObject::SummonCreature(), TalkCount, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, and UNIT_FLAG_NOT_SELECTABLE.

Member Data Documentation

◆ instance

InstanceScript* npc_barnes::npc_barnesAI::instance

◆ m_uiEventId

uint32 npc_barnes::npc_barnesAI::m_uiEventId

◆ m_uiSpotlightGUID

ObjectGuid npc_barnes::npc_barnesAI::m_uiSpotlightGUID

Referenced by Reset(), UpdateAI(), and WaypointReached().

◆ PerformanceReady

bool npc_barnes::npc_barnesAI::PerformanceReady

Referenced by Reset(), and WaypointReached().

◆ TalkCount

uint32 npc_barnes::npc_barnesAI::TalkCount

Referenced by Reset(), UpdateAI(), and WaypointReached().

◆ TalkTimer

uint32 npc_barnes::npc_barnesAI::TalkTimer

Referenced by Reset(), Talk(), and UpdateAI().