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npc_scarlet_miner::npc_scarlet_minerAI Struct Reference
Inheritance diagram for npc_scarlet_miner::npc_scarlet_minerAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_scarlet_minerAI (Creature *creature)
void Reset () override
void InitWaypoint ()
void InitCartQuest (Player *who)
void WaypointReached (uint32 waypointId) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 ~npc_escortAI () override
void AttackStart (Unit *who) override
void MoveInLineOfSight (Unit *who) override
void JustDied (Unit *) override
void JustRespawned () override
void ReturnToLastPoint ()
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
void UpdateAI (uint32 diff) override
virtual void UpdateEscortAI (uint32 diff)
void MovementInform (uint32, uint32) override
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
void GenerateWaypointArray (Movement::PointsArray *points)
virtual void WaypointReached (uint32 pointId)=0
virtual void WaypointStart (uint32)
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
void SetRun (bool on=true)
void SetEscortPaused (bool on)
bool HasEscortState (uint32 escortState)
bool IsEscorted () override
void SetMaxPlayerDistance (float newMax)
float GetMaxPlayerDistance ()
void SetDespawnAtEnd (bool despawn)
void SetDespawnAtFar (bool despawn)
bool GetAttack ()
void SetCanAttack (bool attack)
ObjectGuid GetEventStarterGUID ()
void AddEscortState (uint32 escortState)
void RemoveEscortState (uint32 escortState)
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

uint32 IntroTimer
uint32 IntroPhase
ObjectGuid carGUID
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_scarlet_minerAI()

npc_scarlet_miner::npc_scarlet_minerAI::npc_scarlet_minerAI ( Creature creature)
1028 : npc_escortAI(creature)
1029 {
1031 }
Definition: Unit.h:1023
Creature * me
Definition: ScriptedCreature.h:282
Definition: ScriptedEscortAI.h:53
void SetReactState(ReactStates st)
Definition: Creature.h:89

References ScriptedAI::me, REACT_PASSIVE, and Creature::SetReactState().

Member Function Documentation

◆ InitCartQuest()

void npc_scarlet_miner::npc_scarlet_minerAI::InitCartQuest ( Player who)
1085 {
1086 carGUID = who->GetVehicleBase()->GetGUID();
1087 InitWaypoint();
1088 Start(false, false, who->GetGUID());
1089 SetDespawnAtFar(false);
1090 }
void SetDespawnAtFar(bool despawn)
Definition: ScriptedEscortAI.h:105
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:450
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
Unit * GetVehicleBase() const
Definition: Unit.cpp:18910
void InitWaypoint()
Definition: chapter1.cpp:1044
ObjectGuid carGUID
Definition: chapter1.cpp:1035

References carGUID, Object::GetGUID(), Unit::GetVehicleBase(), InitWaypoint(), npc_escortAI::SetDespawnAtFar(), and npc_escortAI::Start().

◆ InitWaypoint()

void npc_scarlet_miner::npc_scarlet_minerAI::InitWaypoint ( )
1045 {
1046 AddWaypoint(1, 2389.03f, -5902.74f, 109.014f, 5000);
1047 AddWaypoint(2, 2341.812012f, -5900.484863f, 102.619743f);
1048 AddWaypoint(3, 2308.34f, -5904.2f, 91.1099f);
1049 AddWaypoint(4, 2300.69f, -5912.99f, 86.1572f);
1050 AddWaypoint(5, 2294.142090f, -5927.274414f, 75.316849f);
1051 AddWaypoint(6, 2286.984375f, -5944.955566f, 63.714966f);
1052 AddWaypoint(7, 2280.001709f, -5961.186035f, 54.228283f);
1053 AddWaypoint(8, 2259.389648f, -5974.197754f, 42.359348f);
1054 AddWaypoint(9, 2242.882812f, -5984.642578f, 32.827850f);
1055 AddWaypoint(10, 2239.79f, -5989.31f, 30.4453f);
1056 AddWaypoint(11, 2236.52f, -5994.28f, 27.4829f);
1057 AddWaypoint(12, 2232.61f, -6000.23f, 23.1281f);
1058 AddWaypoint(13, 2228.69f, -6006.46f, 17.6638f);
1059 AddWaypoint(14, 2225.2f, -6012.39f, 12.9487f);
1060 AddWaypoint(15, 2217.265625f, -6028.959473f, 7.675705f);
1061 AddWaypoint(16, 2202.595947f, -6061.325684f, 5.882018f);
1062 AddWaypoint(17, 2188.974609f, -6080.866699f, 3.370027f);
1064 if (urand(0, 1))
1065 {
1066 AddWaypoint(18, 2176.483887f, -6110.407227f, 1.855181f);
1067 AddWaypoint(19, 2172.516602f, -6146.752441f, 1.074235f);
1068 AddWaypoint(20, 2138.918457f, -6158.920898f, 1.342926f);
1069 AddWaypoint(21, 2129.866699f, -6174.107910f, 4.380779f);
1070 AddWaypoint(22, 2125.250001f, -6181.230001f, 9.91997f);
1071 AddWaypoint(23, 2117.709473f, -6193.830078f, 13.3542f, 10000);
1072 }
1073 else
1074 {
1075 AddWaypoint(18, 2184.190186f, -6166.447266f, 0.968877f);
1076 AddWaypoint(19, 2234.265625f, -6163.741211f, 0.916021f);
1077 AddWaypoint(20, 2268.071777f, -6158.750977f, 1.822252f);
1078 AddWaypoint(21, 2270.028320f, -6176.505859f, 6.340538f);
1079 AddWaypoint(22, 2270.350001f, -6182.410001f, 10.42431f);
1080 AddWaypoint(23, 2271.739014f, -6195.401855f, 13.3542f, 10000);
1081 }
1082 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition: ScriptedEscortAI.cpp:397

References npc_escortAI::AddWaypoint(), and urand().

Referenced by InitCartQuest().

◆ Reset()

void npc_scarlet_miner::npc_scarlet_minerAI::Reset ( )

Reimplemented from ScriptedAI.

1038 {
1039 carGUID.Clear();
1040 IntroTimer = 0;
1041 IntroPhase = 0;
1042 }
void Clear()
Definition: ObjectGuid.h:140
uint32 IntroPhase
Definition: chapter1.cpp:1034
uint32 IntroTimer
Definition: chapter1.cpp:1033

References carGUID, ObjectGuid::Clear(), IntroPhase, and IntroTimer.

◆ UpdateAI()

void npc_scarlet_miner::npc_scarlet_minerAI::UpdateAI ( uint32  diff)

Reimplemented from npc_escortAI.

1126 {
1127 if (IntroPhase)
1128 {
1129 if (IntroTimer <= diff)
1130 {
1131 if (IntroPhase == 1)
1132 {
1134 DoCast(car, SPELL_CART_DRAG);
1135 IntroTimer = 800;
1136 IntroPhase = 2;
1137 }
1138 else
1139 {
1141 car->AI()->DoAction(0);
1142 IntroPhase = 0;
1143 }
1144 }
1145 else IntroTimer -= diff;
1146 }
1148 }
Definition: chapter1.cpp:950
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:241
Definition: Creature.h:46

References carGUID, UnitAI::DoCast(), ObjectAccessor::GetCreature(), IntroPhase, IntroTimer, ScriptedAI::me, SPELL_CART_DRAG, and npc_escortAI::UpdateAI().

◆ WaypointReached()

void npc_scarlet_miner::npc_scarlet_minerAI::WaypointReached ( uint32  waypointId)

Implements npc_escortAI.

1093 {
1094 switch (waypointId)
1095 {
1096 case 1:
1098 {
1099 me->SetFacingToObject(car);
1100 // xinef: add some flags
1101 car->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE);
1102 car->SetImmuneToAll(true);
1103 car->SetFaction(FACTION_FRIENDLY);
1104 }
1106 SetRun(true);
1107 IntroTimer = 4000;
1108 IntroPhase = 1;
1109 break;
1110 case 23:
1112 {
1113 car->SetPosition(car->GetPositionX(), car->GetPositionY(), me->GetPositionZ() + 1, car->GetOrientation());
1114 car->StopMovingOnCurrentPos();
1115 me->SetFacingToObject(car);
1116 car->RemoveAura(SPELL_CART_DRAG);
1117 }
1119 break;
1120 default:
1121 break;
1122 }
1123 }
Definition: Unit.h:449
Definition: chapter1.cpp:1013
Definition: chapter1.cpp:1012
Definition: boss_fathomlord_karathress.cpp:23
Definition: SharedDefines.h:173
void SetRun(bool on=true)
Definition: ScriptedEscortAI.cpp:429
float GetPositionZ() const
Definition: Position.h:119
Definition: Unit.h:1290
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20792

References carGUID, FACTION_FRIENDLY, ObjectAccessor::GetCreature(), Position::GetPositionZ(), IntroPhase, IntroTimer, ScriptedAI::me, SAY_SCARLET_MINER_0, SAY_SCARLET_MINER_1, Unit::SetFacingToObject(), npc_escortAI::SetRun(), SPELL_CART_DRAG, and UNIT_FLAG_NON_ATTACKABLE.

Member Data Documentation

◆ carGUID

ObjectGuid npc_scarlet_miner::npc_scarlet_minerAI::carGUID

◆ IntroPhase

uint32 npc_scarlet_miner::npc_scarlet_minerAI::IntroPhase

Referenced by Reset(), UpdateAI(), and WaypointReached().

◆ IntroTimer

uint32 npc_scarlet_miner::npc_scarlet_minerAI::IntroTimer

Referenced by Reset(), UpdateAI(), and WaypointReached().