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npc_death_knight_initiate::npc_death_knight_initiateAI Struct Reference
Inheritance diagram for npc_death_knight_initiate::npc_death_knight_initiateAI:
CombatAI CreatureAI UnitAI

Public Member Functions

 npc_death_knight_initiateAI (Creature *creature)
 
uint32 GetData (uint32 data) const override
 
void Reset () override
 
void SpellHit (Unit *caster, SpellInfo const *pSpell) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from CombatAI
 CombatAI (Creature *c)
 
void InitializeAI () override
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool _duelInProgress
 
ObjectGuid _duelGUID
 
EventMap events
 
std::set< uint32playerGUIDs
 
uint32 timer = 0
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CombatAI
static int32 Permissible (Creature const *)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CombatAI
EventMap events
 
SpellVct spells
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_death_knight_initiateAI()

npc_death_knight_initiate::npc_death_knight_initiateAI::npc_death_knight_initiateAI ( Creature creature)
inline
258: CombatAI(creature) { }
Definition: CombatAI.h:40

Member Function Documentation

◆ DamageTaken()

void npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken ( Unit attacker,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from UnitAI.

305 {
306 if (attacker && _duelInProgress && attacker->IsControlledByPlayer())
307 {
308 if (attacker->GetCharmerOrOwnerOrOwnGUID() != _duelGUID)
309 damage = 0;
310 else if (damage >= me->GetHealth())
311 {
312 damage = 0;
313 events.ScheduleEvent(EVENT_DUEL_LOST, 2s);
314 events.ScheduleEvent(EVENT_DUEL_LOST + 1, 6s);
316 _duelInProgress = 0;
317
318 attacker->RemoveGameObject(SPELL_DUEL_FLAG, true);
319 attacker->AttackStop();
320 me->CombatStop(false);
322 me->CastSpell(attacker, SPELL_DUEL_VICTORY, true);
324 }
325 }
326 }
@ SPELL_DUEL_FLAG
Definition: chapter1.cpp:194
@ EVENT_DUEL_LOST
Definition: chapter1.cpp:203
@ SPELL_DUEL_VICTORY
Definition: chapter1.cpp:193
events
Definition: boss_sartura.cpp:43
Creature *const me
Definition: CreatureAI.h:73
void Clear()
Definition: ObjectGuid.h:140
void RemoveGameObject(GameObject *gameObj, bool del)
Definition: Unit.cpp:6135
ObjectGuid GetCharmerOrOwnerOrOwnGUID() const
Definition: Unit.h:1845
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10440
void RestoreFaction()
Definition: Unit.cpp:18959
uint32 GetHealth() const
Definition: Unit.h:1454
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void RemoveAllAuras()
Definition: Unit.cpp:5259
bool IsControlledByPlayer() const
Definition: Unit.h:1842
bool AttackStop()
Definition: Unit.cpp:10407
ObjectGuid _duelGUID
Definition: chapter1.cpp:261
bool _duelInProgress
Definition: chapter1.cpp:260

References _duelGUID, _duelInProgress, Unit::AttackStop(), Unit::CastSpell(), ObjectGuid::Clear(), Unit::CombatStop(), EVENT_DUEL_LOST, Unit::GetCharmerOrOwnerOrOwnGUID(), Unit::GetHealth(), Unit::IsControlledByPlayer(), CreatureAI::me, Unit::RemoveAllAuras(), Unit::RemoveGameObject(), Unit::RestoreFaction(), SPELL_DUEL_FLAG, and SPELL_DUEL_VICTORY.

◆ GetData()

uint32 npc_death_knight_initiate::npc_death_knight_initiateAI::GetData ( uint32  data) const
inlineoverridevirtual

Reimplemented from UnitAI.

267 {
268 if (data == DATA_IN_PROGRESS)
269 return _duelInProgress;
270
271 return playerGUIDs.find(data) != playerGUIDs.end();
272 }
@ DATA_IN_PROGRESS
Definition: chapter1.cpp:200
std::set< uint32 > playerGUIDs
Definition: chapter1.cpp:263

References _duelInProgress, DATA_IN_PROGRESS, and playerGUIDs.

◆ Reset()

void npc_death_knight_initiate::npc_death_knight_initiateAI::Reset ( )
inlineoverridevirtual

Reimplemented from CombatAI.

275 {
276 _duelInProgress = false;
280
282 }
@ UNIT_FLAG_SWIMMING
Definition: Unit.h:463
void Reset() override
Definition: CombatAI.cpp:59
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495

References _duelGUID, _duelInProgress, ObjectGuid::Clear(), CreatureAI::me, CombatAI::Reset(), Unit::RestoreFaction(), Unit::SetUnitFlag(), and UNIT_FLAG_SWIMMING.

◆ SpellHit()

void npc_death_knight_initiate::npc_death_knight_initiateAI::SpellHit ( Unit caster,
SpellInfo const *  pSpell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

285 {
286 if (!_duelInProgress && pSpell->Id == SPELL_DUEL)
287 {
288 playerGUIDs.insert(caster->GetGUID().GetCounter());
289 _duelGUID = caster->GetGUID();
290 _duelInProgress = true;
291
292 timer = 600000; // clear playerGUIDs after 10 minutes if no one initiates a duel
293 me->GetMotionMaster()->MoveFollow(caster, 2.0f, 0.0f);
294
295 events.ScheduleEvent(EVENT_SPEAK, 3s);
296 events.ScheduleEvent(EVENT_SPEAK + 1, 7s);
297 events.ScheduleEvent(EVENT_SPEAK + 2, 8s);
298 events.ScheduleEvent(EVENT_SPEAK + 3, 9s);
299 events.ScheduleEvent(EVENT_SPEAK + 4, 10s);
300 events.ScheduleEvent(EVENT_SPEAK + 5, 11s);
301 }
302 }
@ EVENT_SPEAK
Definition: chapter1.cpp:202
@ SPELL_DUEL
Definition: chapter1.cpp:191
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
LowType GetCounter() const
Definition: ObjectGuid.h:147
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:394

References _duelGUID, _duelInProgress, EVENT_SPEAK, ObjectGuid::GetCounter(), Object::GetGUID(), Unit::GetMotionMaster(), SpellInfo::Id, CreatureAI::me, MotionMaster::MoveFollow(), playerGUIDs, SPELL_DUEL, and timer.

◆ UpdateAI()

void npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from CombatAI.

329 {
330 if (timer != 0)
331 {
332 if (timer <= diff)
333 {
334 timer = 0;
335 playerGUIDs.clear();
336 }
337 else
338 {
339 timer -= diff;
340 }
341 }
342
343 events.Update(diff);
344 switch (events.ExecuteEvent())
345 {
346 case EVENT_SPEAK:
348 break;
349 case EVENT_SPEAK+1:
351 break;
352 case EVENT_SPEAK+2:
354 break;
355 case EVENT_SPEAK+3:
357 break;
358 case EVENT_SPEAK+4:
360 break;
361 case EVENT_SPEAK+5:
364 AttackStart(player);
365 return;
366 case EVENT_DUEL_LOST:
367 me->CastSpell(me, 7267, true);
368 break;
369 case EVENT_DUEL_LOST+1:
371 return;
372 }
373
374 if (!events.Empty() || !UpdateVictim())
375 return;
376
377 if (_duelInProgress)
378 {
379 if (me->GetVictim()->GetGUID() == _duelGUID && me->GetVictim()->HealthBelowPct(10))
380 {
381 me->GetVictim()->CastSpell(me->GetVictim(), 7267, true); // beg
384 return;
385 }
386 }
387
388 CombatAI::UpdateAI(diff);
389 }
@ SAY_DUEL
Definition: chapter1.cpp:196
Talk
Definition: boss_fathomlord_karathress.cpp:25
@ FACTION_UNDEAD_SCOURGE_2
Definition: SharedDefines.h:238
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:223
void UpdateAI(uint32 diff) override
Definition: CombatAI.cpp:87
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
bool UpdateVictim()
Definition: CreatureAI.cpp:268
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
Definition: Player.h:1056
void SetFaction(uint32 faction)
Definition: Unit.cpp:10064
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1458
Unit * GetVictim() const
Definition: Unit.h:1398

References _duelGUID, _duelInProgress, UnitAI::AttackStart(), Unit::CastSpell(), CreatureAI::EnterEvadeMode(), EVENT_DUEL_LOST, EVENT_SPEAK, FACTION_UNDEAD_SCOURGE_2, Object::GetGUID(), ObjectAccessor::GetPlayer(), Unit::GetVictim(), Unit::HealthBelowPct(), CreatureAI::me, playerGUIDs, Unit::RemoveGameObject(), SAY_DUEL, Unit::SetFaction(), SPELL_DUEL_FLAG, timer, CombatAI::UpdateAI(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _duelGUID

ObjectGuid npc_death_knight_initiate::npc_death_knight_initiateAI::_duelGUID

Referenced by DamageTaken(), Reset(), SpellHit(), and UpdateAI().

◆ _duelInProgress

bool npc_death_knight_initiate::npc_death_knight_initiateAI::_duelInProgress

◆ events

EventMap npc_death_knight_initiate::npc_death_knight_initiateAI::events

◆ playerGUIDs

std::set<uint32> npc_death_knight_initiate::npc_death_knight_initiateAI::playerGUIDs

Referenced by GetData(), SpellHit(), and UpdateAI().

◆ timer

uint32 npc_death_knight_initiate::npc_death_knight_initiateAI::timer = 0

Referenced by SpellHit(), and UpdateAI().