AzerothCore 3.3.5a
OpenSource WoW Emulator
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CasterAI Class Reference

#include "CombatAI.h"

Inheritance diagram for CasterAI:
CombatAI CreatureAI UnitAI npc_pet_mage_mirror_image

Public Member Functions

 CasterAI (Creature *c)
 
void InitializeAI () override
 
void AttackStart (Unit *victim) override
 
void UpdateAI (uint32 diff) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
- Public Member Functions inherited from CombatAI
 CombatAI (Creature *c)
 
void InitializeAI () override
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

float m_attackDist
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CombatAI
static int32 Permissible (Creature const *)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CombatAI
EventMap events
 
SpellVct spells
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ CasterAI()

CasterAI::CasterAI ( Creature c)
inlineexplicit
#define MELEE_RANGE
Definition: ObjectDefines.h:49
Definition: CombatAI.h:40
float m_attackDist
Definition: CombatAI.h:66

References m_attackDist, and MELEE_RANGE.

Member Function Documentation

◆ AttackStart()

void CasterAI::AttackStart ( Unit victim)
inlineoverridevirtual

Reimplemented from UnitAI.

void AttackStartCaster(Unit *victim, float dist)
Definition: UnitAI.cpp:34

References UnitAI::AttackStartCaster(), and m_attackDist.

Referenced by npc_pet_mage_mirror_image::MySelectNextTarget().

◆ InitializeAI()

void CasterAI::InitializeAI ( )
overridevirtual

Reimplemented from CombatAI.

Reimplemented in npc_pet_mage_mirror_image.

111{
113
114 m_attackDist = 30.0f;
115 for (SpellVct::iterator itr = spells.begin(); itr != spells.end(); ++itr)
116 if (AISpellInfo[*itr].condition == AICOND_COMBAT && m_attackDist > GetAISpellInfo(*itr)->maxRange)
118 if (m_attackDist == 30.0f)
120}
AISpellInfoType * GetAISpellInfo(uint32 i)
Definition: CreatureAI.cpp:41
@ AICOND_COMBAT
Definition: CreatureAIImpl.h:49
spells
Definition: boss_krystallus.cpp:25
void InitializeAI() override
Definition: CombatAI.cpp:50
static AISpellInfoType * AISpellInfo
Definition: UnitAI.h:384
float maxRange
Definition: CreatureAIImpl.h:63

References AICOND_COMBAT, UnitAI::AISpellInfo, GetAISpellInfo(), CombatAI::InitializeAI(), m_attackDist, AISpellInfoType::maxRange, and MELEE_RANGE.

Referenced by npc_pet_mage_mirror_image::InitializeAI().

◆ JustEngagedWith()

void CasterAI::JustEngagedWith ( Unit who)
overridevirtual

Called for reaction when initially engaged.

Parameters
whoWho 'me' Engaged combat with

Reimplemented from CombatAI.

128{
129 if (spells.empty())
130 return;
131
132 uint32 spell = rand() % spells.size();
133 uint32 count = 0;
134 for (SpellVct::iterator itr = spells.begin(); itr != spells.end(); ++itr, ++count)
135 {
136 if (AISpellInfo[*itr].condition == AICOND_AGGRO)
137 me->CastSpell(who, *itr, false);
138 else if (AISpellInfo[*itr].condition == AICOND_COMBAT)
139 {
140 uint32 cooldown = GetAISpellInfo(*itr)->realCooldown;
141 if (count == spell)
142 {
143 DoCast(spells[spell]);
144 cooldown += me->GetCurrentSpellCastTime(*itr);
145 }
146 events.ScheduleEvent(*itr, cooldown);
147 }
148 }
149}
std::uint32_t uint32
Definition: Define.h:108
@ AICOND_AGGRO
Definition: CreatureAIImpl.h:48
events
Definition: boss_sartura.cpp:43
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
Creature *const me
Definition: CreatureAI.h:72
uint32 realCooldown
Definition: CreatureAIImpl.h:62
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
int32 GetCurrentSpellCastTime(uint32 spell_id) const
Definition: Unit.cpp:4092

References AICOND_AGGRO, AICOND_COMBAT, UnitAI::AISpellInfo, Unit::CastSpell(), UnitAI::DoCast(), GetAISpellInfo(), Unit::GetCurrentSpellCastTime(), CreatureAI::me, and AISpellInfoType::realCooldown.

◆ UpdateAI()

void CasterAI::UpdateAI ( uint32  diff)
overridevirtual

Reimplemented from CombatAI.

Reimplemented in npc_pet_mage_mirror_image.

152{
153 if (!UpdateVictim())
154 return;
155
156 events.Update(diff);
157
159 {
161 return;
162 }
163
165 return;
166
167 if (uint32 spellId = events.ExecuteEvent())
168 {
169 DoCast(spellId);
170 uint32 casttime = me->GetCurrentSpellCastTime(spellId);
171 events.ScheduleEvent(spellId, (casttime ? casttime : 500) + GetAISpellInfo(spellId)->realCooldown);
172 }
173}
@ UNIT_STATE_CASTING
Definition: Unit.h:340
bool UpdateVictim()
Definition: CreatureAI.cpp:269
bool HasBreakableByDamageCrowdControlAura(Unit *excludeCasterChannel=nullptr) const
Definition: Unit.cpp:792
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References UnitAI::DoCast(), GetAISpellInfo(), Unit::GetCurrentSpellCastTime(), Unit::GetVictim(), Unit::HasBreakableByDamageCrowdControlAura(), Unit::HasUnitState(), Unit::InterruptNonMeleeSpells(), CreatureAI::me, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ m_attackDist

float CasterAI::m_attackDist
private

Referenced by AttackStart(), CasterAI(), and InitializeAI().