AzerothCore 3.3.5a
OpenSource WoW Emulator
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CombatAI Class Reference

#include "CombatAI.h"

Inheritance diagram for CombatAI:
CreatureAI UnitAI CasterAI npc_boss_gothik_minion::npc_boss_gothik_minionAI npc_crusade_persuaded::npc_crusade_persuadedAI npc_death_knight_initiate::npc_death_knight_initiateAI npc_heated_battle::npc_heated_battleAI npc_llod_generic::npc_llod_genericAI npc_pet_dk_army_of_the_dead::npc_pet_dk_army_of_the_deadAI npc_pet_dk_ghoul::npc_pet_dk_ghoulAI npc_ravenous_worg::npc_ravenous_worgAI

Public Member Functions

 CombatAI (Creature *c)
void InitializeAI () override
void Reset () override
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
void JustDied (Unit *killer) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Static Public Member Functions

static int32 Permissible (Creature const *)
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()

Protected Attributes

EventMap events
SpellVct spells
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)

Detailed Description

Constructor & Destructor Documentation

◆ CombatAI()

CombatAI::CombatAI ( Creature c)
42: CreatureAI(c) {}
Definition: CreatureAI.h:70

Member Function Documentation

◆ InitializeAI()

void CombatAI::InitializeAI ( )

Reimplemented from UnitAI.

Reimplemented in CasterAI, npc_pet_dk_army_of_the_dead::npc_pet_dk_army_of_the_deadAI, and npc_pet_mage_mirror_image.

52 for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
53 if (me->m_spells[i] && sSpellMgr->GetSpellInfo(me->m_spells[i]))
54 spells.push_back(me->m_spells[i]);
std::uint32_t uint32
Definition: Define.h:108
static constexpr uint32 MAX_CREATURE_SPELLS
Definition: Unit.h:153
#define sSpellMgr
Definition: SpellMgr.h:818
Definition: boss_krystallus.cpp:25
virtual void InitializeAI()
Definition: UnitAI.h:193
Creature *const me
Definition: CreatureAI.h:72
uint32 m_spells[MAX_CREATURE_SPELLS]
Definition: Creature.h:242

References UnitAI::InitializeAI(), Creature::m_spells, MAX_CREATURE_SPELLS, CreatureAI::me, and sSpellMgr.

Referenced by CasterAI::InitializeAI(), and npc_pet_dk_army_of_the_dead::npc_pet_dk_army_of_the_deadAI::InitializeAI().

◆ JustDied()

void CombatAI::JustDied ( Unit killer)

Reimplemented from CreatureAI.

Reimplemented in npc_boss_gothik_minion::npc_boss_gothik_minionAI, and npc_pet_dk_ghoul::npc_pet_dk_ghoulAI.

66 for (SpellVct::iterator i = spells.begin(); i != spells.end(); ++i)
67 if (AISpellInfo[*i].condition == AICOND_DIE)
68 me->CastSpell(killer, *i, true);
Definition: CreatureAIImpl.h:50
static AISpellInfoType * AISpellInfo
Definition: UnitAI.h:384
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References AICOND_DIE, UnitAI::AISpellInfo, Unit::CastSpell(), and CreatureAI::me.

◆ JustEngagedWith()

void CombatAI::JustEngagedWith ( Unit who)

Called for reaction when initially engaged.

whoWho 'me' Engaged combat with

Reimplemented from CreatureAI.

Reimplemented in CasterAI, npc_crusade_persuaded::npc_crusade_persuadedAI, and npc_boss_gothik_minion::npc_boss_gothik_minionAI.

78 for (SpellVct::iterator i = spells.begin(); i != spells.end(); ++i)
79 {
80 if (AISpellInfo[*i].condition == AICOND_AGGRO)
81 me->CastSpell(who, *i, false);
82 else if (AISpellInfo[*i].condition == AICOND_COMBAT)
83 events.ScheduleEvent(*i, AISpellInfo[*i].cooldown + rand() % AISpellInfo[*i].cooldown);
84 }
Definition: CreatureAIImpl.h:49
Definition: CreatureAIImpl.h:48
Definition: boss_sartura.cpp:43

References AICOND_AGGRO, AICOND_COMBAT, UnitAI::AISpellInfo, Unit::CastSpell(), and CreatureAI::me.

◆ Permissible()

static int32 CombatAI::Permissible ( Creature const *  )
50{ return PERMIT_BASE_NO; }
Definition: CreatureAI.h:233

References PERMIT_BASE_NO.

◆ Reset()

◆ UpdateAI()

void CombatAI::UpdateAI ( uint32  diff)

Implements UnitAI.

Reimplemented in CasterAI, npc_death_knight_initiate::npc_death_knight_initiateAI, npc_crusade_persuaded::npc_crusade_persuadedAI, npc_boss_gothik_minion::npc_boss_gothik_minionAI, npc_ravenous_worg::npc_ravenous_worgAI, npc_llod_generic::npc_llod_genericAI, and npc_pet_mage_mirror_image.

89 if (!UpdateVictim())
90 return;
92 events.Update(diff);
95 return;
97 if (uint32 spellId = events.ExecuteEvent())
98 {
99 DoCast(spellId);
100 events.ScheduleEvent(spellId, AISpellInfo[spellId].cooldown + rand() % AISpellInfo[spellId].cooldown);
101 }
102 else
Definition: Unit.h:340
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
bool UpdateVictim()
Definition: CreatureAI.cpp:269
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References UnitAI::AISpellInfo, UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), Unit::HasUnitState(), CreatureAI::me, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Referenced by npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI(), npc_crusade_persuaded::npc_crusade_persuadedAI::UpdateAI(), npc_ravenous_worg::npc_ravenous_worgAI::UpdateAI(), and npc_llod_generic::npc_llod_genericAI::UpdateAI().

Member Data Documentation

◆ events

EventMap CombatAI::events

◆ spells

SpellVct CombatAI::spells