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npc_illidari_spawn::npc_illidari_spawnAI Struct Reference
Inheritance diagram for npc_illidari_spawn::npc_illidari_spawnAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_illidari_spawnAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ObjectGuid LordIllidanGUID
 
uint32 SpellTimer1
 
uint32 SpellTimer2
 
uint32 SpellTimer3
 
bool Timers
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_illidari_spawnAI()

npc_illidari_spawn::npc_illidari_spawnAI::npc_illidari_spawnAI ( Creature creature)
inline
1232: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ JustDied()

void npc_illidari_spawn::npc_illidari_spawnAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1247 {
1248 me->RemoveCorpse();
1250 if (LordIllidan)
1251 CAST_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, LordIllidan->AI())->LiveCounter();
1252 }
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
void RemoveCorpse(bool setSpawnTime=true, bool skipVisibility=false)
Definition: Creature.cpp:346
Definition: zone_shadowmoon_valley.cpp:1086
ObjectGuid LordIllidanGUID
Definition: zone_shadowmoon_valley.cpp:1234

References CAST_AI, ObjectAccessor::GetCreature(), LordIllidanGUID, ScriptedAI::me, and Creature::RemoveCorpse().

◆ JustEngagedWith()

void npc_illidari_spawn::npc_illidari_spawnAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

1244{ }

◆ Reset()

void npc_illidari_spawn::npc_illidari_spawnAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1239 {
1241 Timers = false;
1242 }
Timers
Definition: boss_anubshiah.cpp:32
void Clear()
Definition: ObjectGuid.h:140

References ObjectGuid::Clear(), and LordIllidanGUID.

◆ UpdateAI()

void npc_illidari_spawn::npc_illidari_spawnAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1255 {
1256 if (!UpdateVictim())
1257 return;
1258
1259 if (!Timers)
1260 {
1261 if (me->GetEntry() == 22075)//Illidari Soldier
1262 {
1263 SpellTimer1 = SpawnCast[0].Timer1 + (rand() % 4 * 1000);
1264 }
1265 if (me->GetEntry() == 22074)//Illidari Mind Breaker
1266 {
1267 SpellTimer1 = SpawnCast[1].Timer1 + (rand() % 10 * 1000);
1268 SpellTimer2 = SpawnCast[2].Timer1 + (rand() % 4 * 1000);
1269 SpellTimer3 = SpawnCast[3].Timer1 + (rand() % 4 * 1000);
1270 }
1271 if (me->GetEntry() == 19797)// Illidari Highlord
1272 {
1273 SpellTimer1 = SpawnCast[4].Timer1 + (rand() % 4 * 1000);
1274 SpellTimer2 = SpawnCast[5].Timer1 + (rand() % 4 * 1000);
1275 }
1276 Timers = true;
1277 }
1278 //Illidari Soldier
1279 if (me->GetEntry() == 22075)
1280 {
1281 if (SpellTimer1 <= diff)
1282 {
1283 DoCastVictim(SpawnCast[0].SpellId);//Spellbreaker
1284 SpellTimer1 = SpawnCast[0].Timer2 + (rand() % 5 * 1000);
1285 }
1286 else SpellTimer1 -= diff;
1287 }
1288 //Illidari Mind Breaker
1289 if (me->GetEntry() == 22074)
1290 {
1291 if (SpellTimer1 <= diff)
1292 {
1293 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
1294 {
1295 if (target->GetTypeId() == TYPEID_PLAYER)
1296 {
1297 DoCast(target, SpawnCast[1].SpellId); //Focused Bursts
1298 SpellTimer1 = SpawnCast[1].Timer2 + (rand() % 5 * 1000);
1299 }
1300 else SpellTimer1 = 2000;
1301 }
1302 }
1303 else SpellTimer1 -= diff;
1304
1305 if (SpellTimer2 <= diff)
1306 {
1307 DoCastVictim(SpawnCast[2].SpellId);//Psychic Scream
1308 SpellTimer2 = SpawnCast[2].Timer2 + (rand() % 13 * 1000);
1309 }
1310 else SpellTimer2 -= diff;
1311
1312 if (SpellTimer3 <= diff)
1313 {
1314 DoCastVictim(SpawnCast[3].SpellId);//Mind Blast
1315 SpellTimer3 = SpawnCast[3].Timer2 + (rand() % 8 * 1000);
1316 }
1317 else SpellTimer3 -= diff;
1318 }
1319 //Illidari Highlord
1320 if (me->GetEntry() == 19797)
1321 {
1322 if (SpellTimer1 <= diff)
1323 {
1324 DoCastVictim(SpawnCast[4].SpellId);//Curse Of Flames
1325 SpellTimer1 = SpawnCast[4].Timer2 + (rand() % 10 * 1000);
1326 }
1327 else SpellTimer1 -= diff;
1328
1329 if (SpellTimer2 <= diff)
1330 {
1331 DoCastVictim(SpawnCast[5].SpellId);//Flamestrike
1332 SpellTimer2 = SpawnCast[5].Timer2 + (rand() % 7 * 13000);
1333 }
1334 else SpellTimer2 -= diff;
1335 }
1336
1338 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
static SpawnSpells SpawnCast[]
Definition: zone_shadowmoon_valley.cpp:898
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
bool UpdateVictim()
Definition: CreatureAI.cpp:268
uint32 GetEntry() const
Definition: Object.h:109
Definition: Unit.h:1302
uint32 Timer2
Definition: zone_silithus.cpp:285
uint32 Timer1
Definition: zone_silithus.cpp:285
uint32 SpellTimer2
Definition: zone_shadowmoon_valley.cpp:1235
uint32 SpellTimer3
Definition: zone_shadowmoon_valley.cpp:1235
uint32 SpellTimer1
Definition: zone_shadowmoon_valley.cpp:1235

References UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), Object::GetEntry(), ScriptedAI::me, UnitAI::SelectTarget(), SpawnCast, SpellTimer1, SpellTimer2, SpellTimer3, SpawnSpells::Timer1, SpawnSpells::Timer2, TYPEID_PLAYER, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ LordIllidanGUID

ObjectGuid npc_illidari_spawn::npc_illidari_spawnAI::LordIllidanGUID

Referenced by JustDied(), and Reset().

◆ SpellTimer1

uint32 npc_illidari_spawn::npc_illidari_spawnAI::SpellTimer1

Referenced by UpdateAI().

◆ SpellTimer2

uint32 npc_illidari_spawn::npc_illidari_spawnAI::SpellTimer2

Referenced by UpdateAI().

◆ SpellTimer3

uint32 npc_illidari_spawn::npc_illidari_spawnAI::SpellTimer3

Referenced by UpdateAI().

◆ Timers

bool npc_illidari_spawn::npc_illidari_spawnAI::Timers