AzerothCore 3.3.5a
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npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI Struct Reference
Inheritance diagram for npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_ulduar_aerial_command_unitAI (Creature *pCreature)
 
void Reset () override
 
void AttackStart (Unit *who) override
 
void SetData (uint32 id, uint32 value) override
 
void DoAction (int32 param) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void MoveInLineOfSight (Unit *) override
 
void KilledUnit (Unit *who) override
 
void EnterEvadeMode (EvadeReason why) override
 
void JustSummoned (Creature *s) override
 
void SummonedCreatureDespawn (Creature *s) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList summons
 
bool bIsEvading
 
uint8 Phase
 
bool immobilized
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ulduar_aerial_command_unitAI()

npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::npc_ulduar_aerial_command_unitAI ( Creature pCreature)
inline
1563 : ScriptedAI(pCreature), summons(me)
1564 {
1566 bIsEvading = false;
1567 immobilized = false;
1568 me->SetDisableGravity(true);
1569 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3109
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
SummonList summons
Definition: boss_mimiron.cpp:1573
InstanceScript * pInstance
Definition: boss_mimiron.cpp:1571

References bIsEvading, WorldObject::GetInstanceScript(), immobilized, ScriptedAI::me, pInstance, and Creature::SetDisableGravity().

Member Function Documentation

◆ AttackStart()

void npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1586 {
1587 if (who)
1588 me->Attack(who, true); // skip following
1589 }
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10280

References Unit::Attack(), and ScriptedAI::me.

Referenced by SetData().

◆ DamageTaken()

void npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1643 {
1644 if (damage >= me->GetHealth() || me->GetHealth() < 15000)
1645 {
1646 damage = 0;
1647 if (me->GetReactState() == REACT_PASSIVE)
1648 return;
1650 if (Phase == 3)
1651 {
1653 {
1655 me->GetMotionMaster()->Clear();
1656 me->StopMoving();
1657 me->AttackStop();
1659 SetData(1, 0);
1662
1663 me->MonsterMoveWithSpeed(2744.65f, 2569.46f, 381.34f, me->GetDistance(2744.65f, 2569.46f, 381.34f));
1664 me->UpdatePosition(2744.65f, 2569.46f, 381.34f, M_PI, false);
1665
1666 if (Creature* c = GetMimiron())
1667 c->AI()->SetData(0, 3);
1668 }
1669 }
1670 else if (Phase == 4)
1671 {
1673 {
1677 me->CastSpell(me, SPELL_SELF_REPAIR, false);
1678 if (Creature* c = GetMimiron())
1679 {
1680 if (c->AI()->GetData(1))
1682 if (c->AI()->GetData(2))
1683 me->CastSpell(me, SPELL_BERSERK, true);
1684 c->AI()->SetData(0, 6);
1685 }
1686 }
1687 }
1688 }
1689 }
@ REACT_PASSIVE
Definition: Unit.h:1035
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ SPELL_AURA_CONTROL_VEHICLE
Definition: SpellAuraDefines.h:299
Phase
Definition: boss_zuljin.cpp:84
#define GetMimiron()
Definition: boss_mimiron.cpp:266
@ SPELL_EMERGENCY_MODE
Definition: boss_mimiron.cpp:119
@ SPELL_SELF_REPAIR
Definition: boss_mimiron.cpp:88
@ SPELL_BERSERK
Definition: boss_mimiron.cpp:35
Definition: Creature.h:46
void SetReactState(ReactStates st)
Definition: Creature.h:90
ReactStates GetReactState() const
Definition: Creature.h:91
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4081
void RemoveAllAurasExceptType(AuraType type)
Definition: Unit.cpp:5333
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1494
void StopMoving()
Definition: Unit.cpp:16918
void MonsterMoveWithSpeed(float x, float y, float z, float speed)
Definition: Unit.cpp:548
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition: Unit.cpp:20296
uint32 GetHealth() const
Definition: Unit.h:1454
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
bool AttackStop()
Definition: Unit.cpp:10407
void Clear(bool reset=true)
Definition: MotionMaster.h:165
void SetData(uint32 id, uint32 value) override
Definition: boss_mimiron.cpp:1591

References Unit::AttackStop(), Unit::CastSpell(), MotionMaster::Clear(), WorldObject::GetDistance(), Unit::GetHealth(), GetMimiron, Unit::GetMotionMaster(), Creature::GetReactState(), Unit::HasUnitFlag(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, Unit::MonsterMoveWithSpeed(), REACT_PASSIVE, Unit::RemoveAllAurasExceptType(), SetData(), Creature::SetReactState(), Unit::SetUnitFlag(), SPELL_AURA_CONTROL_VEHICLE, SPELL_BERSERK, SPELL_EMERGENCY_MODE, SPELL_SELF_REPAIR, Unit::StopMoving(), UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and Unit::UpdatePosition().

◆ DoAction()

void npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

1637 {
1638 if (param == 1337)
1640 }
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71

References SummonList::DespawnAll(), and summons.

◆ EnterEvadeMode()

void npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

1824 {
1825 if (bIsEvading)
1826 return;
1827 bIsEvading = true;
1828
1829 me->RemoveAllAuras();
1830 me->ExitVehicle();
1832 Reset();
1833 if (Creature* mimiron = GetMimiron())
1834 mimiron->AI()->EnterEvadeMode(why);
1835
1836 bIsEvading = false;
1837 }
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:291
void RemoveAllAuras()
Definition: Unit.cpp:5259
void ExitVehicle(Position const *exitPosition=nullptr)
Definition: Unit.cpp:19992
void Reset() override
Definition: boss_mimiron.cpp:1578

References CreatureAI::_EnterEvadeMode(), bIsEvading, Unit::ExitVehicle(), GetMimiron, ScriptedAI::me, Unit::RemoveAllAuras(), and Reset().

◆ JustSummoned()

void npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::JustSummoned ( Creature s)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1840 {
1841 summons.Summon(s);
1842 if (s->GetEntry() == NPC_BOMB_BOT)
1843 s->m_positionZ = 364.34f;
1844 }
@ NPC_BOMB_BOT
Definition: boss_mimiron.cpp:100
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
uint32 GetEntry() const
Definition: Object.h:109
float m_positionZ
Definition: Position.h:58

References Object::GetEntry(), Position::m_positionZ, NPC_BOMB_BOT, SummonList::Summon(), and summons.

◆ KilledUnit()

void npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1808 {
1809 if (who->GetTypeId() == TYPEID_PLAYER)
1810 if (Creature* c = GetMimiron())
1811 {
1812 if (Phase == 3)
1813 {
1814 c->AI()->Talk(SAY_AERIAL_SLAY);
1815 }
1816 else
1817 {
1818 c->AI()->Talk(SAY_V07TRON_SLAY);
1819 }
1820 }
1821 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_AERIAL_SLAY
Definition: boss_mimiron.cpp:240
@ SAY_V07TRON_SLAY
Definition: boss_mimiron.cpp:243
TypeID GetTypeId() const
Definition: Object.h:121

References GetMimiron, Object::GetTypeId(), SAY_AERIAL_SLAY, SAY_V07TRON_SLAY, and TYPEID_PLAYER.

◆ MoveInLineOfSight()

void npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1805{}

◆ Reset()

void npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1579 {
1580 Phase = 0;
1581 events.Reset();
1583 }
events
Definition: boss_sartura.cpp:43

References SummonList::DespawnAll(), and summons.

Referenced by EnterEvadeMode().

◆ SetData()

void npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::SetData ( uint32  id,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1592 {
1593 if (id == 1) // setting phase to start fighting
1594 {
1595 switch (value)
1596 {
1597 case 0:
1598 Phase = 0;
1599 events.Reset();
1600 immobilized = false;
1601 break;
1602 case 3:
1603 Phase = 3;
1605 if (Unit* target = SelectTargetFromPlayerList(75.0f))
1606 AttackStart(target);
1608 events.Reset();
1609 events.ScheduleEvent(EVENT_SPELL_PLASMA_BALL, 0ms);
1610 events.ScheduleEvent(EVENT_SUMMON_BOMB_BOT, 15s);
1611 events.ScheduleEvent(EVENT_SUMMON_ASSAULT_BOT, 1s);
1612 events.ScheduleEvent(EVENT_SUMMON_JUNK_BOT, 10s);
1613 if (Creature* c = GetMimiron())
1614 if (c->AI()->GetData(1))
1615 events.ScheduleEvent(EVENT_SUMMON_EMERGENCY_FIRE_BOTS, 0ms);
1616 break;
1617 case 4:
1620 Phase = 4;
1622 if (Unit* target = SelectTargetFromPlayerList(75.0f))
1623 AttackStart(target);
1625 events.Reset();
1626 events.ScheduleEvent(EVENT_SPELL_PLASMA_BALL, 0ms);
1627 }
1628 }
1629 else if (id == 2 && !immobilized && Phase == 3) // magnetic core
1630 {
1631 immobilized = true;
1632 events.ScheduleEvent(EVENT_MAGNETIC_CORE_PULL_DOWN, 2s);
1633 }
1634 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1037
@ EVENT_SUMMON_JUNK_BOT
Definition: boss_mimiron.cpp:201
@ EVENT_MAGNETIC_CORE_PULL_DOWN
Definition: boss_mimiron.cpp:202
@ EVENT_SUMMON_ASSAULT_BOT
Definition: boss_mimiron.cpp:200
@ EVENT_SUMMON_BOMB_BOT
Definition: boss_mimiron.cpp:197
@ EVENT_SUMMON_EMERGENCY_FIRE_BOTS
Definition: boss_mimiron.cpp:215
@ EVENT_SPELL_PLASMA_BALL
Definition: boss_mimiron.cpp:196
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:94
void DoResetThreatList()
Definition: ScriptedCreature.cpp:438
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:553
Definition: Unit.h:1302
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1496
void AttackStart(Unit *who) override
Definition: boss_mimiron.cpp:1585

References AttackStart(), ScriptedAI::DoResetThreatList(), CreatureAI::DoZoneInCombat(), EVENT_MAGNETIC_CORE_PULL_DOWN, EVENT_SPELL_PLASMA_BALL, EVENT_SUMMON_ASSAULT_BOT, EVENT_SUMMON_BOMB_BOT, EVENT_SUMMON_EMERGENCY_FIRE_BOTS, EVENT_SUMMON_JUNK_BOT, GetMimiron, immobilized, ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), ScriptedAI::SelectTargetFromPlayerList(), Creature::SetReactState(), and UNIT_FLAG_NOT_SELECTABLE.

Referenced by DamageTaken(), and UpdateAI().

◆ SpellHit()

void npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

◆ SummonedCreatureDespawn()

void npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::SummonedCreatureDespawn ( Creature s)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1847 {
1848 summons.Despawn(s);
1849 }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91

References SummonList::Despawn(), and summons.

◆ UpdateAI()

void npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1692 {
1693 if (!UpdateVictim())
1694 return;
1695
1696 // following :D
1697 if( Phase == 3 && !immobilized )
1698 if( Unit* victim = me->GetVictim() )
1699 if( me->GetExactDist2d(victim) > 25.0f )
1700 {
1701 float angle = victim->GetAngle(me->GetPositionX(), me->GetPositionY());
1702 me->SetOrientation( me->GetAngle(victim->GetPositionX(), victim->GetPositionY()) );
1703 float x = victim->GetPositionX() + 15.0f * cos(angle);
1704 float y = victim->GetPositionY() + 15.0f * std::sin(angle);
1705
1706 // check if there's magnetic core in line of movement
1707 Creature* mc = nullptr;
1708 std::list<Creature*> cl;
1710 for( std::list<Creature*>::iterator itr = cl.begin(); itr != cl.end(); ++itr )
1711 {
1712 if ((*itr)->IsInBetween(me, victim, 4.0f) && (*itr)->GetExactDist2d(victim) >= 10.0f) // don't come very close just because there's a magnetic core
1713 {
1714 x = (*itr)->GetPositionX();
1715 y = (*itr)->GetPositionY();
1716 mc = (*itr);
1717 break;
1718 }
1719 }
1720
1721 float speed = me->GetExactDist(x, y, 381.34f);
1722 me->MonsterMoveWithSpeed(x, y, 381.34f, speed);
1723 me->UpdatePosition(x, y, 381.34f, me->GetAngle(victim), false);
1724 if (mc)
1725 {
1726 mc->AI()->SetData(0, 0);
1727 SetData(2, 1);
1728 }
1729 }
1730
1731 events.Update(diff);
1732
1734 return;
1735
1736 switch (events.ExecuteEvent())
1737 {
1738 case 0:
1739 break;
1741 if( !immobilized )
1742 {
1743 if (Phase == 3)
1744 {
1745 if( Unit* victim = me->GetVictim() )
1746 me->CastSpell(victim, SPELL_PLASMA_BALL, false);
1747 }
1748 else
1749 {
1750 if (Unit* victim = SelectTarget(SelectTargetMethod::Random, 0, 27.5f, true))
1751 {
1752 me->SetFacingToObject(victim);
1753 me->CastSpell(victim, SPELL_PLASMA_BALL, false);
1754 }
1755 }
1756 }
1757 events.Repeat(3s);
1758 break;
1760 if( !immobilized )
1762 events.Repeat(15s);
1763 break;
1765 if( GameObject* pad = me->FindNearestGameObject(RAND(194742, 194746, 194745), 200.0f) )
1767 trigger->AI()->DoAction(2);
1768 events.Repeat(30s);
1769 break;
1771 if( GameObject* pad = me->FindNearestGameObject(RAND(194741, 194744, 194747), 200.0f) )
1773 trigger->AI()->DoAction(1);
1774 events.Repeat(10s);
1775 break;
1777 {
1778 uint32 ids[3] = {194740, 194743, 194748};
1779 for( uint8 i = 0; i < 3; ++i )
1780 if( GameObject* pad = me->FindNearestGameObject(ids[i], 200.0f) )
1782 trigger->AI()->DoAction(3);
1783 events.Repeat(45s);
1784 }
1785 break;
1788 me->CastSpell(me, SPELL_SPINNING, true);
1790 me->UpdatePosition(me->GetPositionX(), me->GetPositionY(), 365.34f, me->GetOrientation(), false);
1791 events.ScheduleEvent(EVENT_MAGNETIC_CORE_FREE, 20s);
1792 break;
1796 me->UpdatePosition(me->GetPositionX(), me->GetPositionY(), 381.34f, me->GetOrientation(), false);
1798 break;
1800 immobilized = false;
1801 break;
1802 }
1803 }
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:30
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:49
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ EVENT_MAGNETIC_CORE_REMOVE_IMMOBILIZE
Definition: boss_mimiron.cpp:204
@ EVENT_MAGNETIC_CORE_FREE
Definition: boss_mimiron.cpp:203
@ NPC_MAGNETIC_CORE
Definition: boss_mimiron.cpp:104
@ NPC_BOT_SUMMON_TRIGGER
Definition: boss_mimiron.cpp:101
@ SPELL_SUMMON_BOMB_BOT
Definition: boss_mimiron.cpp:75
@ SPELL_MAGNETIC_CORE
Definition: boss_mimiron.cpp:72
@ SPELL_SPINNING
Definition: boss_mimiron.cpp:73
#define SPELL_PLASMA_BALL
Definition: boss_mimiron.cpp:223
virtual void SetData(uint32, uint32)
Definition: UnitAI.h:203
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
CreatureAI * AI() const
Definition: Creature.h:136
Definition: GameObject.h:122
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2443
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition: Object.cpp:3040
float GetExactDist2d(const float x, const float y) const
Definition: Position.h:166
float GetExactDist(float x, float y, float z) const
Definition: Position.h:178
float GetOrientation() const
Definition: Position.h:120
void SetOrientation(float orientation)
Definition: Position.h:112
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4722
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20894
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410

References Creature::AI(), Unit::CastSpell(), EVENT_MAGNETIC_CORE_FREE, EVENT_MAGNETIC_CORE_PULL_DOWN, EVENT_MAGNETIC_CORE_REMOVE_IMMOBILIZE, EVENT_SPELL_PLASMA_BALL, EVENT_SUMMON_ASSAULT_BOT, EVENT_SUMMON_BOMB_BOT, EVENT_SUMMON_EMERGENCY_FIRE_BOTS, EVENT_SUMMON_JUNK_BOT, WorldObject::FindNearestGameObject(), Position::GetAngle(), WorldObject::GetCreaturesWithEntryInRange(), WorldObject::GetDistance(), Position::GetExactDist(), Position::GetExactDist2d(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Unit::GetVictim(), Unit::HasUnitState(), immobilized, ScriptedAI::me, Unit::MonsterMoveWithSpeed(), NPC_BOT_SUMMON_TRIGGER, NPC_MAGNETIC_CORE, RAND(), Unit::RemoveAura(), UnitAI::SelectTarget(), SetData(), UnitAI::SetData(), Unit::SetFacingToObject(), Position::SetOrientation(), SPELL_MAGNETIC_CORE, SPELL_PLASMA_BALL, SPELL_SPINNING, SPELL_SUMMON_BOMB_BOT, WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, UNIT_STATE_CASTING, Unit::UpdatePosition(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ bIsEvading

bool npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::bIsEvading

◆ events

EventMap npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::events

◆ immobilized

bool npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::immobilized

◆ Phase

uint8 npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::Phase

◆ pInstance

InstanceScript* npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::pInstance

◆ summons

SummonList npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::summons