AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_wild_wyrm::npc_wild_wyrmAI Struct Reference
Inheritance diagram for npc_wild_wyrm::npc_wild_wyrmAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_wild_wyrmAI (Creature *creature)
 
void EnterEvadeMode (EvadeReason why) override
 
void Reset () override
 
void PassengerBoarded (Unit *, int8, bool apply) override
 == Fields =======================================
 
void MovementInform (uint32 type, uint32 pointId) override
 
void DamageTaken (Unit *who, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void AttackStart (Unit *) override
 
void MoveInLineOfSight (Unit *) override
 
void OnCharmed (bool apply) override
 
void SpellHit (Unit *caster, SpellInfo const *spellInfo) override
 
PlayerGetValidPlayer ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ObjectGuid playerGUID
 
uint32 checkTimer
 
uint32 announceAttackTimer
 
uint32 attackTimer
 
bool setCharm
 
bool switching
 
bool startPath
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_wild_wyrmAI()

npc_wild_wyrm::npc_wild_wyrmAI::npc_wild_wyrmAI ( Creature creature)
inline
342: ScriptedAI(creature) {}
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ AttackStart()

void npc_wild_wyrm::npc_wild_wyrmAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

408{ }

◆ DamageTaken()

void npc_wild_wyrm::npc_wild_wyrmAI::DamageTaken ( Unit who,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

399 {
400 if (who != me)
401 {
402 damage = 0;
403 if (!GetValidPlayer())
404 setCharm = true; // will enter evade on next update
405 }
406 }
Creature * me
Definition: ScriptedCreature.h:282
bool setCharm
Definition: zone_storm_peaks.cpp:348
Player * GetValidPlayer()
Definition: zone_storm_peaks.cpp:456

References GetValidPlayer(), ScriptedAI::me, and setCharm.

◆ EnterEvadeMode()

void npc_wild_wyrm::npc_wild_wyrmAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

353 {
355 return;
357 }
@ SPELL_AURA_CONTROL_VEHICLE
Definition: SpellAuraDefines.h:299
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
bool HasAuraType(AuraType auraType) const
Definition: Unit.cpp:5643
bool switching
Definition: zone_storm_peaks.cpp:349

References CreatureAI::EnterEvadeMode(), Unit::HasAuraType(), ScriptedAI::me, SPELL_AURA_CONTROL_VEHICLE, and switching.

Referenced by UpdateAI().

◆ GetValidPlayer()

Player * npc_wild_wyrm::npc_wild_wyrmAI::GetValidPlayer ( )
inline
457 {
459 if (charmer && charmer->IsAlive() && me->GetDistance(charmer) < 20.0f)
460 return charmer;
461 return nullptr;
462 }
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:223
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
Definition: Player.h:1056
bool IsAlive() const
Definition: Unit.h:1822
ObjectGuid playerGUID
Definition: zone_storm_peaks.cpp:344

References WorldObject::GetDistance(), ObjectAccessor::GetPlayer(), Unit::IsAlive(), ScriptedAI::me, and playerGUID.

Referenced by DamageTaken(), MovementInform(), SpellHit(), and UpdateAI().

◆ MoveInLineOfSight()

void npc_wild_wyrm::npc_wild_wyrmAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

409{ }

◆ MovementInform()

void npc_wild_wyrm::npc_wild_wyrmAI::MovementInform ( uint32  type,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

380 {
381 if (type == POINT_MOTION_TYPE && pointId == 1 && !me->GetCharmerGUID())
382 {
383 if (Player* player = GetValidPlayer())
384 {
385 checkTimer = 1;
386 me->SetFullHealth();
387 player->CastSpell(me, SPELL_FIGHT_WYRM_BASE, true);
390 }
391 }
392 else if (type == ESCORT_MOTION_TYPE && me->movespline->Finalized())
393 startPath = true;
394 else if (type == EFFECT_MOTION_TYPE && pointId == me->GetEntry())
395 me->KillSelf();
396 }
@ ESCORT_MOTION_TYPE
Definition: MotionMaster.h:55
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ EFFECT_MOTION_TYPE
Definition: MotionMaster.h:54
@ SPELL_WYRM_GRIP
Definition: zone_storm_peaks.cpp:326
@ SPELL_FIGHT_WYRM_BASE
Definition: zone_storm_peaks.cpp:322
void SetRegeneratingHealth(bool c)
Definition: Creature.h:312
uint32 GetEntry() const
Definition: Object.h:109
Movement::MoveSpline * movespline
Definition: Unit.h:2454
void SetFullHealth()
Definition: Unit.h:1469
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
ObjectGuid GetCharmerGUID() const
Definition: Unit.h:1834
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.h:1565
bool Finalized() const
Definition: MoveSpline.h:116
bool startPath
Definition: zone_storm_peaks.cpp:350
uint32 checkTimer
Definition: zone_storm_peaks.cpp:345

References Unit::CastSpell(), checkTimer, EFFECT_MOTION_TYPE, ESCORT_MOTION_TYPE, Movement::MoveSpline::Finalized(), Unit::GetCharmerGUID(), Object::GetEntry(), GetValidPlayer(), Unit::KillSelf(), ScriptedAI::me, Unit::movespline, POINT_MOTION_TYPE, Unit::SetFullHealth(), Creature::SetRegeneratingHealth(), SPELL_FIGHT_WYRM_BASE, SPELL_WYRM_GRIP, and startPath.

◆ OnCharmed()

void npc_wild_wyrm::npc_wild_wyrmAI::OnCharmed ( bool  apply)
inlineoverridevirtual

Reimplemented from CreatureAI.

412 {
413 if (apply)
414 setCharm = true;
415 }

References setCharm.

◆ PassengerBoarded()

void npc_wild_wyrm::npc_wild_wyrmAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

374 {
375 if (!apply && me->IsAlive() && me->HasAura(SPELL_WYRM_GRIP))
377 }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5636
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4855

References Unit::HasAura(), Unit::IsAlive(), ScriptedAI::me, Unit::RemoveAurasDueToSpell(), and SPELL_WYRM_GRIP.

◆ Reset()

void npc_wild_wyrm::npc_wild_wyrmAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

360 {
362 me->SetSpeed(MOVE_RUN, 1.14f, true); // ZOMG!
363 setCharm = false;
364 switching = false;
365 startPath = false;
366 checkTimer = 0;
368 attackTimer = 0;
371 }
@ UNIT_STATE_NO_ENVIRONMENT_UPD
Definition: Unit.h:353
@ MOVE_RUN
Definition: Unit.h:379
void Clear()
Definition: ObjectGuid.h:140
void AddUnitState(uint32 f)
Definition: Unit.h:1409
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14414
uint32 announceAttackTimer
Definition: zone_storm_peaks.cpp:346
uint32 attackTimer
Definition: zone_storm_peaks.cpp:347

References Unit::AddUnitState(), announceAttackTimer, attackTimer, checkTimer, ObjectGuid::Clear(), ScriptedAI::me, MOVE_RUN, playerGUID, setCharm, Creature::SetRegeneratingHealth(), Unit::SetSpeed(), startPath, switching, and UNIT_STATE_NO_ENVIRONMENT_UPD.

◆ SpellHit()

void npc_wild_wyrm::npc_wild_wyrmAI::SpellHit ( Unit caster,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

418 {
419 if (!playerGUID && spellInfo->Id == SPELL_SPEAR_OF_HODIR)
420 {
421 me->GetMotionMaster()->MovePoint(1, caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ() + 12.0f);
422 playerGUID = caster->GetGUID();
423 }
424 else if (spellInfo->Id == SPELL_GRAB_ON)
425 {
426 if (Aura* aura = me->GetAura(SPELL_WYRM_GRIP))
427 aura->ModStackAmount(10);
428 }
429 else if (spellInfo->Id == SPELL_THRUST_SPEAR)
430 {
431 if (Aura* aura = me->GetAura(SPELL_WYRM_GRIP))
432 aura->ModStackAmount(-5);
433 }
434 else if (spellInfo->Id == SPELL_MIGHTY_SPEAR_THRUST)
435 {
436 if (Aura* aura = me->GetAura(SPELL_WYRM_GRIP))
437 aura->ModStackAmount(-15);
438 }
439 else if (spellInfo->Id == SPELL_FATAL_STRIKE)
440 {
442 {
443 if (Player* player = GetValidPlayer())
444 {
445 player->KilledMonsterCredit(30415);
446 player->RemoveAurasDueToSpell(SPELL_JAWS_OF_DEATH);
447 }
450 }
451 else
452 Talk(2);
453 }
454 }
bool roll_chance_i(int chance)
Definition: Random.h:59
@ UNIT_STAND_STATE_DEAD
Definition: Unit.h:60
@ SPELL_JAWS_OF_DEATH
Definition: zone_storm_peaks.cpp:332
@ SPELL_MIGHTY_SPEAR_THRUST
Definition: zone_storm_peaks.cpp:329
@ SPELL_FATAL_STRIKE
Definition: zone_storm_peaks.cpp:330
@ SPELL_THRUST_SPEAR
Definition: zone_storm_peaks.cpp:328
@ SPELL_SPEAR_OF_HODIR
Definition: zone_storm_peaks.cpp:324
@ SPELL_PRY_JAWS_OPEN
Definition: zone_storm_peaks.cpp:331
@ SPELL_GRAB_ON
Definition: zone_storm_peaks.cpp:327
Talk
Definition: boss_fathomlord_karathress.cpp:25
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5519
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
uint32 GetAuraCount(uint32 spellId) const
Definition: Unit.cpp:5620
void SetStandState(uint8 state)
Definition: Unit.cpp:16994
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
void MoveFall(uint32 id=0, bool addFlagForNPC=false)
Definition: MotionMaster.cpp:587
Definition: SpellAuras.h:87

References Unit::GetAura(), Unit::GetAuraCount(), Object::GetEntry(), Object::GetGUID(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetValidPlayer(), SpellInfo::Id, ScriptedAI::me, MotionMaster::MoveFall(), MotionMaster::MovePoint(), playerGUID, roll_chance_i(), Unit::SetStandState(), SPELL_FATAL_STRIKE, SPELL_GRAB_ON, SPELL_JAWS_OF_DEATH, SPELL_MIGHTY_SPEAR_THRUST, SPELL_PRY_JAWS_OPEN, SPELL_SPEAR_OF_HODIR, SPELL_THRUST_SPEAR, SPELL_WYRM_GRIP, and UNIT_STAND_STATE_DEAD.

◆ UpdateAI()

void npc_wild_wyrm::npc_wild_wyrmAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

465 {
466 if (startPath)
467 {
468 startPath = false;
469 Movement::PointsArray pathPoints;
470 pathPoints.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
471
472 WaypointPath const* i_path = sWaypointMgr->GetPath(me->GetWaypointPath());
473 for (uint8 i = 0; i < i_path->size(); ++i)
474 {
475 WaypointData const* node = i_path->at(i);
476 pathPoints.push_back(G3D::Vector3(node->x, node->y, node->z));
477 }
478
479 me->GetMotionMaster()->MoveSplinePath(&pathPoints);
480 }
481 if (setCharm)
482 {
483 setCharm = false;
484
485 if (Player* charmer = GetValidPlayer())
486 {
488 charmer->SetClientControl(me, 0, true);
489
490 me->SetSpeed(MOVE_RUN, 2.0f, true);
491 startPath = true;
492 }
493 else
494 {
497 }
498 return;
499 }
500
501 if (!checkTimer)
502 return;
503
504 if (checkTimer < 10000)
505 {
506 checkTimer += diff;
507 if (checkTimer >= 2000)
508 {
509 checkTimer = 1;
510 if (me->HealthBelowPct(25))
511 {
512 if (Player* player = GetValidPlayer())
513 {
514 Talk(3);
515 switching = true;
518 player->CastSpell(me, SPELL_FIGHT_WYRM_NEXT, true);
519 checkTimer = 10000;
520 return;
521 }
522 else
523 {
526 return;
527 }
528 }
529 }
530 }
531 else if (checkTimer < 20000)
532 {
533 checkTimer += diff;
534 if (checkTimer >= 13000)
535 {
536 switching = false;
537 checkTimer = 20000;
538 }
539 }
540 else if (checkTimer < 30000)
541 {
542 checkTimer += diff;
543 if (checkTimer >= 22000)
544 {
545 checkTimer = 20000;
546 Player* player = GetValidPlayer();
547 if (!player)
548 {
551 }
552 }
553 return;
554 }
555
556 announceAttackTimer += diff;
557 if (announceAttackTimer >= 7000)
558 {
559 announceAttackTimer = urand(0, 3000);
560 Talk(0);
561 attackTimer = 1;
562 }
563 if (attackTimer)
564 {
565 attackTimer += diff;
566 if (attackTimer > 2000)
567 {
568 attackTimer = 0;
570 if (player && player->HasAura(SPELL_DODGE_CLAWS))
571 Talk(1);
572 else if (player)
573 me->AttackerStateUpdate(player);
574 else
575 {
578 }
579 }
580 }
581 }
std::uint8_t uint8
Definition: Define.h:110
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
std::vector< WaypointData * > WaypointPath
Definition: WaypointMgr.h:47
#define sWaypointMgr
Definition: WaypointMgr.h:78
@ SPELL_DODGE_CLAWS
Definition: zone_storm_peaks.cpp:325
@ SPELL_FIGHT_WYRM_NEXT
Definition: zone_storm_peaks.cpp:323
@ FACTION_MONSTER_2
Definition: SharedDefines.h:196
std::vector< Vector3 > PointsArray
Definition: MoveSplineInitArgs.h:28
@ EVADE_REASON_OTHER
Definition: CreatureAI.h:94
uint32 GetWaypointPath() const
Definition: Creature.h:340
void SetFaction(uint32 faction)
Definition: Unit.cpp:10064
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1458
void AttackerStateUpdate(Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
Definition: Unit.cpp:2537
void RemoveAllAuras()
Definition: Unit.cpp:5259
void MoveSplinePath(Movement::PointsArray *path)
Definition: MotionMaster.cpp:436
Definition: WaypointMgr.h:37
float z
Definition: WaypointMgr.h:39
float x
Definition: WaypointMgr.h:39
float y
Definition: WaypointMgr.h:39
void EnterEvadeMode(EvadeReason why) override
Definition: zone_storm_peaks.cpp:352

References announceAttackTimer, Unit::AttackerStateUpdate(), attackTimer, Unit::CastSpell(), checkTimer, EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, FACTION_MONSTER_2, Unit::GetMotionMaster(), ObjectAccessor::GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetValidPlayer(), Creature::GetWaypointPath(), Unit::HasAura(), Unit::HealthBelowPct(), ScriptedAI::me, MOVE_RUN, MotionMaster::MoveSplinePath(), playerGUID, Unit::RemoveAllAuras(), setCharm, Unit::SetFaction(), Unit::SetSpeed(), SPELL_DODGE_CLAWS, SPELL_FIGHT_WYRM_NEXT, SPELL_JAWS_OF_DEATH, startPath, sWaypointMgr, switching, urand(), WaypointData::x, WaypointData::y, and WaypointData::z.

Member Data Documentation

◆ announceAttackTimer

uint32 npc_wild_wyrm::npc_wild_wyrmAI::announceAttackTimer

Referenced by Reset(), and UpdateAI().

◆ attackTimer

uint32 npc_wild_wyrm::npc_wild_wyrmAI::attackTimer

Referenced by Reset(), and UpdateAI().

◆ checkTimer

uint32 npc_wild_wyrm::npc_wild_wyrmAI::checkTimer

Referenced by MovementInform(), Reset(), and UpdateAI().

◆ playerGUID

ObjectGuid npc_wild_wyrm::npc_wild_wyrmAI::playerGUID

◆ setCharm

bool npc_wild_wyrm::npc_wild_wyrmAI::setCharm

◆ startPath

bool npc_wild_wyrm::npc_wild_wyrmAI::startPath

Referenced by MovementInform(), Reset(), and UpdateAI().

◆ switching

bool npc_wild_wyrm::npc_wild_wyrmAI::switching

Referenced by EnterEvadeMode(), Reset(), and UpdateAI().