AzerothCore 3.3.5a
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npc_icc_putricades_trap::npc_icc_putricades_trapAI Struct Reference
Inheritance diagram for npc_icc_putricades_trap::npc_icc_putricades_trapAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_icc_putricades_trapAI (Creature *creature)
 
void DoAction (int32 param) override
 
void Reset () override
 
void JustReachedHome () override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

SummonList summons
 
InstanceScriptinstance
 
EventMap events
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_icc_putricades_trapAI()

npc_icc_putricades_trap::npc_icc_putricades_trapAI::npc_icc_putricades_trapAI ( Creature creature)
inline
3626 : NullCreatureAI(creature), summons(me)
3627 {
3628 instance = creature->GetInstanceScript();
3629 }
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:72
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * instance
Definition: icecrown_citadel.cpp:3632
SummonList summons
Definition: icecrown_citadel.cpp:3631

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ DoAction()

void npc_icc_putricades_trap::npc_icc_putricades_trapAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

3636 {
3637 if (param == ACTION_START_GAUNTLET)
3638 {
3639 me->setActive(true);
3640 events.Reset();
3641 events.ScheduleEvent(EVENT_CHECK_FIGHT, 1s);
3644
3645 for (uint8 i = 0; i < 60; ++i)
3646 events.ScheduleEvent(EVENT_GAUNTLET_PHASE1, i * 1000);
3647 events.ScheduleEvent(EVENT_GAUNTLET_PHASE2, 1min);
3648 }
3649 }
std::uint8_t uint8
Definition: Define.h:110
@ IN_PROGRESS
Definition: InstanceScript.h:57
events
Definition: boss_sartura.cpp:43
@ ACTION_START_GAUNTLET
Definition: icecrown_citadel.cpp:264
@ EVENT_GAUNTLET_PHASE2
Definition: icecrown_citadel.cpp:3438
@ EVENT_GAUNTLET_PHASE1
Definition: icecrown_citadel.cpp:3437
@ EVENT_CHECK_FIGHT
Definition: icecrown_citadel.cpp:3436
@ SPELL_GIANT_INSECT_SWARM
Definition: icecrown_citadel.h:75
@ DATA_PUTRICIDE_TRAP_STATE
Definition: icecrown_citadel.h:144
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References ACTION_START_GAUNTLET, Unit::CastSpell(), DATA_PUTRICIDE_TRAP_STATE, EVENT_CHECK_FIGHT, EVENT_GAUNTLET_PHASE1, EVENT_GAUNTLET_PHASE2, IN_PROGRESS, instance, CreatureAI::me, WorldObject::setActive(), ZoneScript::SetData(), and SPELL_GIANT_INSECT_SWARM.

◆ JustReachedHome()

void npc_icc_putricades_trap::npc_icc_putricades_trapAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

3660 {
3661 me->setActive(false);
3662 }

References CreatureAI::me, and WorldObject::setActive().

◆ JustSummoned()

void npc_icc_putricades_trap::npc_icc_putricades_trapAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

3665 {
3666 summons.Summon(summon);
3667 summon->CastSpell(summon, SPELL_LEAP_TO_A_RANDOM_LOCATION, true);
3668 }
@ SPELL_LEAP_TO_A_RANDOM_LOCATION
Definition: icecrown_citadel.h:76
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90

References Unit::CastSpell(), SPELL_LEAP_TO_A_RANDOM_LOCATION, SummonList::Summon(), and summons.

◆ Reset()

void npc_icc_putricades_trap::npc_icc_putricades_trapAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

3652 {
3653 events.Reset();
3657 }
@ DONE
Definition: InstanceScript.h:59
@ NOT_STARTED
Definition: InstanceScript.h:56
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52

References DATA_PUTRICIDE_TRAP_STATE, SummonList::DespawnAll(), DONE, ZoneScript::GetData(), instance, NOT_STARTED, ZoneScript::SetData(), and summons.

◆ SummonedCreatureDies()

void npc_icc_putricades_trap::npc_icc_putricades_trapAI::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

3671 {
3672 summons.Despawn(summon);
3673 }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91

References SummonList::Despawn(), and summons.

◆ UpdateAI()

void npc_icc_putricades_trap::npc_icc_putricades_trapAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

3676 {
3677 events.Update(diff);
3678 switch (events.ExecuteEvent())
3679 {
3680 case EVENT_CHECK_FIGHT:
3681 {
3682 Map::PlayerList const& pList = me->GetMap()->GetPlayers();
3683 for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
3684 {
3685 if (me->GetDistance(itr->GetSource()) > 100.0f || !itr->GetSource()->IsAlive() || itr->GetSource()->IsGameMaster())
3686 continue;
3687
3688 events.ScheduleEvent(EVENT_CHECK_FIGHT, 1s);
3689 return;
3690 }
3691
3693 return;
3694 }
3696 {
3697 std::list<Creature*> clist;
3699 // xinef: spell: 70484, some hack would be required, skip
3700 for (std::list<Creature*>::const_iterator itr = clist.begin(); itr != clist.end(); ++itr)
3702 break;
3703 }
3706 me->RemoveAllAuras();
3708 break;
3709 }
3710 }
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition: Object.h:45
@ NPC_FLASH_EATING_INSECT
Definition: icecrown_citadel.h:342
@ NPC_INVISIBLE_STALKER
Definition: icecrown_citadel.h:367
Definition: LinkedList.h:139
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
Map * GetMap() const
Definition: Object.h:517
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition: Object.cpp:3015
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
void RemoveAllDynObjects()
Definition: Unit.cpp:6075
void RemoveAllAuras()
Definition: Unit.cpp:5239
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References MapRefMgr::begin(), DATA_PUTRICIDE_TRAP_STATE, DONE, MapRefMgr::end(), CreatureAI::EnterEvadeMode(), EVENT_CHECK_FIGHT, EVENT_GAUNTLET_PHASE1, EVENT_GAUNTLET_PHASE2, WorldObject::GetCreaturesWithEntryInRange(), WorldObject::GetDistance(), WorldObject::GetMap(), Map::GetPlayers(), instance, CreatureAI::me, NPC_FLASH_EATING_INSECT, NPC_INVISIBLE_STALKER, Unit::RemoveAllAuras(), Unit::RemoveAllDynObjects(), ZoneScript::SetData(), WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.

Member Data Documentation

◆ events

EventMap npc_icc_putricades_trap::npc_icc_putricades_trapAI::events

◆ instance

InstanceScript* npc_icc_putricades_trap::npc_icc_putricades_trapAI::instance

◆ summons

SummonList npc_icc_putricades_trap::npc_icc_putricades_trapAI::summons