1560 {
1563 return true;
1564
1566 if (!pPrisoner)
1567 {
1569 if (!pPrisoner)
1570 {
1572 if (!pPrisoner)
1574 }
1575 }
1576
1577 if (!pPrisoner || !pPrisoner->
IsAlive())
1578 return true;
1579
1581 if (qInfo)
1582 {
1586 }
1587 return true;
1588 }
#define sObjectMgr
Definition: ObjectMgr.h:1640
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ NPC_PRISONER_PALADIN
Definition: go_scripts.cpp:1551
@ NPC_PRISONER_MAGE
Definition: go_scripts.cpp:1549
@ QUEST_PRISONERS_OF_WYRMSKULL
Definition: go_scripts.cpp:1547
@ NPC_PRISONER_WARRIOR
Definition: go_scripts.cpp:1550
@ NPC_PRISONER_PRIEST
Definition: go_scripts.cpp:1548
Definition: Creature.h:46
void DisappearAndDie()
Definition: Creature.cpp:317
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition: GameObject.cpp:1427
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition: PlayerQuest.cpp:1911
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414
bool IsAlive() const
Definition: Unit.h:1808
Definition: QuestDef.h:207
int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]
Definition: QuestDef.h:301