AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_malchezaar Struct Reference
Inheritance diagram for boss_malchezaar:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_malchezaar (Creature *creature)
void Initialize ()
void clearweapons ()
void Reset () override
void KilledUnit (Unit *) override
void JustDied (Unit *) override
void SpawnInfernal (Creature *relay, Creature *target)
bool MaxSpawns (std::list< Creature * > spawns)
CreaturePickTarget (std::list< Creature * > pickList)
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
void EnfeebleResetHealth ()
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 ~BossAI () override
bool CanRespawn () override
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
void JustSummoned (Creature *summon) override
void SummonedCreatureDespawn (Creature *summon) override
void SummonedCreatureDespawnAll () override
void UpdateAI (uint32 diff) override
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
virtual void ExecuteEvent (uint32)
virtual void ScheduleTasks ()
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void JustDied (Unit *) override
void JustReachedHome () override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool IsUniqueTimedEventDone (uint32 id) const
void SetUniqueTimedEventDone (uint32 id)
void ResetUniqueTimedEvent (uint32 id)
void ClearUniqueTimedEventsDone ()
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
virtual void HealDone (Unit *, uint32 &)
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

std::list< Creature * > relays
std::list< Creature * > infernalTargets
- Public Attributes inherited from BossAI
InstanceScript *const instance
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Private Attributes

uint32 _phase
std::map< ObjectGuid, uint32_enfeebleTargets

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from BossAI
void _Reset ()
void _JustEngagedWith ()
void _JustDied ()
void _JustReachedHome ()
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
void TeleportCheaters ()
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from BossAI
SummonList summons
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
TaskScheduler scheduler
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ boss_malchezaar()

boss_malchezaar::boss_malchezaar ( Creature creature)
77: BossAI(creature, DATA_MALCHEZAAR) { }
Definition: karazhan.h:40
Definition: ScriptedCreature.h:469

Member Function Documentation

◆ clearweapons()

void boss_malchezaar::clearweapons ( )
91 {
93 me->SetCanDualWield(false);
94 }
Definition: CreatureAI.h:67
Definition: CreatureAI.h:66
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:522
Creature * me
Definition: ScriptedCreature.h:282
void SetCanDualWield(bool value) override
Definition: Creature.cpp:1740

References EQUIP_NO_CHANGE, EQUIP_UNEQUIP, ScriptedAI::me, Creature::SetCanDualWield(), and ScriptedAI::SetEquipmentSlots().

Referenced by Initialize(), and Reset().

◆ EnfeebleResetHealth()

void boss_malchezaar::EnfeebleResetHealth ( )
255 {
256 for (auto& targets : _enfeebleTargets)
257 {
258 if (Unit* target = ObjectAccessor::GetUnit(*me, targets.first))
259 {
260 if (target->IsAlive())
261 {
262 target->SetHealth(targets.second);
263 }
264 }
265 }
266 }
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:202
Definition: Unit.h:1302
std::map< ObjectGuid, uint32 > _enfeebleTargets
Definition: boss_prince_malchezaar.cpp:270

References _enfeebleTargets, ObjectAccessor::GetUnit(), and ScriptedAI::me.

Referenced by JustEngagedWith().

◆ Initialize()

void boss_malchezaar::Initialize ( )
83 {
84 _phase = 1;
86 relays.clear();
87 infernalTargets.clear();
88 }
void clearweapons()
Definition: boss_prince_malchezaar.cpp:90
std::list< Creature * > infernalTargets
Definition: boss_prince_malchezaar.cpp:80
std::list< Creature * > relays
Definition: boss_prince_malchezaar.cpp:79
uint32 _phase
Definition: boss_prince_malchezaar.cpp:269

References _phase, clearweapons(), infernalTargets, and relays.

Referenced by Reset().

◆ JustDied()

void boss_malchezaar::JustDied ( Unit )

Reimplemented from BossAI.

149 {
150 _JustDied();
152 }
Definition: boss_prince_malchezaar.cpp:32
Definition: boss_fathomlord_karathress.cpp:25
void _JustDied()
Definition: ScriptedCreature.cpp:620

References BossAI::_JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_malchezaar::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from BossAI.

188 {
195 scheduler.Schedule(30s, [this](TaskContext context)
196 {
199 scheduler.Schedule(9s, [this](TaskContext)
200 {
202 });
204 context.SetGroup(GROUP_ENFEEBLE);
205 context.Repeat();
206 }).Schedule(35500ms, [this](TaskContext context)
207 {
210 context.Repeat(30s);
211 }).Schedule(40s, [this](TaskContext context)
212 {
213 if (!MaxSpawns(infernalTargets)) // only spawn infernal when the area is not full
214 {
216 if (Creature* infernalRelayOne = relays.back())
217 {
218 if (Creature* infernalRelayTwo = relays.front())
219 {
220 infernalRelayOne->CastSpell(infernalRelayTwo, SPELL_INFERNAL_RELAY_ONE, true);
222 if (Creature* infernalTarget = PickTarget(infernalTargets))
223 {
224 infernalTargets.remove(infernalTarget);
225 SpawnInfernal(infernalRelayTwo, infernalTarget);
227 scheduler.Schedule(3min, [this, infernalTarget](TaskContext)
228 {
229 infernalTargets.push_back(infernalTarget); //adds to list again
230 });
232 }
233 }
234 }
235 }
236 context.Repeat(_phase == PHASE_THREE ? 15s : 45s);
237 }).Schedule(20s, [this](TaskContext context)
238 {
241 context.Repeat();
242 });
243 }
Definition: boss_prince_malchezaar.cpp:64
Definition: boss_prince_malchezaar.cpp:63
Definition: boss_prince_malchezaar.cpp:65
Definition: boss_prince_malchezaar.cpp:27
Definition: boss_prince_malchezaar.cpp:31
Definition: boss_prince_malchezaar.cpp:40
Definition: boss_prince_malchezaar.cpp:37
Definition: boss_prince_malchezaar.cpp:39
Definition: boss_prince_malchezaar.cpp:72
Definition: boss_prince_malchezaar.cpp:56
Definition: karazhan.h:138
Definition: karazhan.h:137
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: TaskScheduler.h:418
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:488
TaskContext & SetGroup(TaskScheduler::group_t const group)
Sets the event in the given group.
Definition: TaskScheduler.cpp:217
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:248
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
TaskScheduler scheduler
Definition: CreatureAI.h:76
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:633
Definition: Creature.h:46
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition: Object.cpp:3040
bool MaxSpawns(std::list< Creature * > spawns)
Definition: boss_prince_malchezaar.cpp:167
Creature * PickTarget(std::list< Creature * > pickList)
Definition: boss_prince_malchezaar.cpp:172
void SpawnInfernal(Creature *relay, Creature *target)
Definition: boss_prince_malchezaar.cpp:154
void EnfeebleResetHealth()
Definition: boss_prince_malchezaar.cpp:254

References BossAI::_JustEngagedWith(), _phase, UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), EnfeebleResetHealth(), WorldObject::GetCreaturesWithEntryInRange(), GROUP_ENFEEBLE, GROUP_SHADOW_NOVA, GROUP_SHADOW_WORD_PAIN, infernalTargets, MaxSpawns(), ScriptedAI::me, NPC_INFERNAL_RELAY, NPC_INFERNAL_TARGET, PHASE_THREE, PickTarget(), relays, TaskContext::Repeat(), SAY_AGGRO, SAY_SUMMON, TaskScheduler::Schedule(), CreatureAI::scheduler, TaskContext::SetGroup(), SpawnInfernal(), SPELL_ENFEEBLE, SPELL_INFERNAL_RELAY_ONE, SPELL_SHADOW_NOVA, and SPELL_SHADOW_WORD_PAIN.

◆ KilledUnit()

void boss_malchezaar::KilledUnit ( Unit )

Reimplemented from ScriptedAI.

144 {
145 Talk(SAY_SLAY);
146 }
Definition: boss_prince_malchezaar.cpp:30

References SAY_SLAY.

◆ MaxSpawns()

bool boss_malchezaar::MaxSpawns ( std::list< Creature * >  spawns)
168 {
169 return spawns.size() == 0;
170 }

Referenced by JustEngagedWith().

◆ PickTarget()

Creature * boss_malchezaar::PickTarget ( std::list< Creature * >  pickList)
173 {
174 uint8 index = urand(0, pickList.size()-1);
175 uint8 counter = 0;
176 for (Creature* creature : pickList)
177 {
178 if (counter == index)
179 {
180 return creature;
181 }
182 counter++;
183 }
184 return nullptr;
185 }
std::uint8_t uint8
Definition: Define.h:110
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44

References urand().

Referenced by JustEngagedWith().

◆ Reset()

void boss_malchezaar::Reset ( )

Reimplemented from BossAI.

97 {
98 Initialize();
99 _Reset();
103 _phase = 2;
108 me->SetCanDualWield(true);
111 scheduler.Schedule(5s, 10s, [this](TaskContext context)
112 {
114 context.Repeat();
115 });
118 });
124 clearweapons();
128 scheduler.Schedule(20s, 30s, [this](TaskContext context)
129 {
131 context.Repeat();
132 }).Schedule(20s, [this](TaskContext context)
133 {
136 context.Repeat();
137 });
140 });
141 }
Definition: Object.h:45
Definition: Unit.h:397
Definition: Unit.h:396
Definition: boss_prince_malchezaar.cpp:29
Definition: boss_prince_malchezaar.cpp:28
Definition: boss_prince_malchezaar.cpp:43
Definition: boss_prince_malchezaar.cpp:42
Definition: boss_prince_malchezaar.cpp:45
Definition: boss_prince_malchezaar.cpp:44
Definition: boss_prince_malchezaar.cpp:53
Definition: boss_prince_malchezaar.cpp:58
TaskScheduler & CancelGroup(group_t const group)
Definition: TaskScheduler.cpp:53
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:379
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
Definition: UnitAI.cpp:256
void ScheduleHealthCheckEvent(uint32 healthPct, std::function< void()> exec)
Executes a function once the creature reaches the defined health point percent.
Definition: ScriptedCreature.cpp:724
void _Reset()
Definition: ScriptedCreature.cpp:604
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4081
uint32 GetAttackTime(WeaponAttackType att) const
Definition: Unit.h:1483
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4855
void SetAttackTime(WeaponAttackType att, uint32 val)
Definition: Unit.h:1489
void Initialize()
Definition: boss_prince_malchezaar.cpp:82

References _phase, BossAI::_Reset(), BASE_ATTACK, TaskScheduler::CancelGroup(), clearweapons(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), EQUIP_ID_AXE, EQUIP_NO_CHANGE, Unit::GetAttackTime(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GROUP_ENFEEBLE, GROUP_SHADOW_WORD_PAIN, Initialize(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, NPC_MALCHEZAARS_AXE, OFF_ATTACK, PHASE_THREE, Unit::RemoveAurasDueToSpell(), TaskContext::Repeat(), SAY_AXE_TOSS1, SAY_AXE_TOSS2, TaskScheduler::Schedule(), BossAI::ScheduleHealthCheckEvent(), CreatureAI::scheduler, Unit::SetAttackTime(), Creature::SetCanDualWield(), ScriptedAI::SetEquipmentSlots(), TaskContext::SetGroup(), SPELL_AMPLIFY_DAMAGE, SPELL_EQUIP_AXES, SPELL_SHADOW_WORD_PAIN, SPELL_SUNDER_ARMOR, SPELL_THRASH_AURA, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.

◆ SpawnInfernal()

void boss_malchezaar::SpawnInfernal ( Creature relay,
Creature target 
155 {
156 if (Creature* infernal = relay->SummonCreature(NPC_NETHERSPITE_INFERNAL, target->GetPosition(), TEMPSUMMON_TIMED_DESPAWN, 180000))
157 {
158 infernal->SetDisplayId(INFERNAL_MODEL_INVISIBLE);
159 relay->CastSpell(infernal, SPELL_INFERNAL_RELAY);
160 infernal->SetFaction(me->GetFaction());
161 infernal->SetControlled(true, UNIT_STATE_ROOT);
162 relay->CastSpell(infernal, SPELL_INFERNAL_RELAY);
163 summons.Summon(infernal);
164 }
165 }
Definition: Object.h:44
Definition: Unit.h:335
Definition: boss_prince_malchezaar.cpp:54
Definition: boss_prince_malchezaar.cpp:55
Definition: boss_prince_malchezaar.cpp:52
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
SummonList summons
Definition: ScriptedCreature.h:510
void GetPosition(float &x, float &y) const
Definition: Position.h:122
uint32 GetFaction() const
Definition: Unit.h:1509
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), Unit::GetFaction(), Position::GetPosition(), INFERNAL_MODEL_INVISIBLE, ScriptedAI::me, NPC_NETHERSPITE_INFERNAL, SPELL_INFERNAL_RELAY, SummonList::Summon(), WorldObject::SummonCreature(), BossAI::summons, TEMPSUMMON_TIMED_DESPAWN, and UNIT_STATE_ROOT.

Referenced by JustEngagedWith().

◆ SpellHitTarget()

void boss_malchezaar::SpellHitTarget ( Unit target,
SpellInfo const *  spell 

Reimplemented from ScriptedAI.

246 {
247 if (spell->Id == SPELL_ENFEEBLE)
248 {
249 _enfeebleTargets[target->GetGUID()] = target->GetHealth();
250 target->SetHealth(1);
251 }
252 }
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void SetHealth(uint32 val)
Definition: Unit.cpp:15464
uint32 GetHealth() const
Definition: Unit.h:1454

References _enfeebleTargets, Object::GetGUID(), Unit::GetHealth(), SpellInfo::Id, Unit::SetHealth(), and SPELL_ENFEEBLE.

Member Data Documentation

◆ _enfeebleTargets

std::map<ObjectGuid, uint32> boss_malchezaar::_enfeebleTargets

◆ _phase

uint32 boss_malchezaar::_phase

Referenced by Initialize(), JustEngagedWith(), and Reset().

◆ infernalTargets

std::list<Creature*> boss_malchezaar::infernalTargets

Referenced by Initialize(), and JustEngagedWith().

◆ relays

std::list<Creature*> boss_malchezaar::relays

Referenced by Initialize(), and JustEngagedWith().