AzerothCore 3.3.5a
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boss_mimiron::boss_mimironAI Struct Reference
Inheritance diagram for boss_mimiron::boss_mimironAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_mimironAI (Creature *pCreature)
 
void Reset () override
 
void AttackStart (Unit *who) override
 
void JustReachedHome () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 
void MoveInLineOfSight (Unit *) override
 
void EnterEvadeMode (EvadeReason why) override
 
void JustSummoned (Creature *s) override
 
void SummonedCreatureDespawn (Creature *s) override
 
void ResetGameObjects ()
 
void CloseDoorAndButton ()
 
void SetData (uint32, uint32 value) override
 
uint32 GetData (uint32 id) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList summons
 
bool bIsEvading
 
bool hardmode
 
bool berserk
 
bool bAchievProximityMine
 
bool bAchievBombBot
 
bool bAchievRocketStrike
 
uint32 allowedFlameSpreadTime
 
bool changeAllowedFlameSpreadTime
 
uint8 minutesTalkNum
 
uint32 outofCombatTimer
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_mimironAI()

boss_mimiron::boss_mimironAI::boss_mimironAI ( Creature pCreature)
inline
280 : ScriptedAI(pCreature), summons(me)
281 {
283 if (!me->IsAlive())
284 if (pInstance)
286 bIsEvading = false;
287 }
@ DONE
Definition: InstanceScript.h:59
@ TYPE_MIMIRON
Definition: ulduar.h:44
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool IsAlive() const
Definition: Unit.h:1808
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
SummonList summons
Definition: boss_mimiron.cpp:291
bool bIsEvading
Definition: boss_mimiron.cpp:292
InstanceScript * pInstance
Definition: boss_mimiron.cpp:289

References bIsEvading, DONE, WorldObject::GetInstanceScript(), Unit::IsAlive(), ScriptedAI::me, pInstance, ZoneScript::SetData(), and TYPE_MIMIRON.

Member Function Documentation

◆ AttackStart()

void boss_mimiron::boss_mimironAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

323 {
324 if (who)
325 me->Attack(who, true); // skip following
326 }
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10245

References Unit::Attack(), and ScriptedAI::me.

◆ CloseDoorAndButton()

void boss_mimiron::boss_mimironAI::CloseDoorAndButton ( )
inline
882 {
883 if( pInstance )
884 for( uint16 i = 0; i < 3; ++i )
886 if( GameObject* door = ObjectAccessor::GetGameObject(*me, guid) )
887 if( door->GetGoState() != GO_STATE_READY )
888 {
889 door->SetLootState(GO_READY);
890 door->UseDoorOrButton(0, false);
891 }
892
893 if( GameObject* button = me->FindNearestGameObject(GO_BUTTON, 200.0f) )
894 if( button->GetGoState() != GO_STATE_ACTIVE )
895 {
896 button->SetLootState(GO_READY);
897 button->UseDoorOrButton(0, false);
898 }
899 }
std::uint16_t uint16
Definition: Define.h:109
@ GO_READY
Definition: GameObject.h:113
@ GO_STATE_READY
Definition: GameObjectData.h:691
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ GO_BUTTON
Definition: boss_mimiron.cpp:110
@ DATA_GO_MIMIRON_DOOR_1
Definition: ulduar.h:76
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:189
Definition: GameObject.h:122
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2418
Definition: ObjectGuid.h:120
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References DATA_GO_MIMIRON_DOOR_1, WorldObject::FindNearestGameObject(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_BUTTON, GO_READY, GO_STATE_ACTIVE, GO_STATE_READY, ScriptedAI::me, and pInstance.

Referenced by JustEngagedWith().

◆ EnterEvadeMode()

void boss_mimiron::boss_mimironAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

811 {
812 if (bIsEvading)
813 return;
814 bIsEvading = true;
815
816 if (Creature* c = GetLMK2())
817 {
818 c->AI()->EnterEvadeMode(why);
819 }
820 if (Creature* c = GetVX001())
821 {
822 c->AI()->EnterEvadeMode(why);
823 c->DespawnOrUnsummon();
824 }
825 if (Creature* c = GetACU())
826 {
827 c->AI()->EnterEvadeMode(why);
828 c->DespawnOrUnsummon();
829 }
830
831 summons.DoAction(1337); // despawn summons of summons
832
834 me->ExitVehicle();
836
837 bIsEvading = false;
838 }
#define GetACU()
Definition: boss_mimiron.cpp:266
#define GetVX001()
Definition: boss_mimiron.cpp:265
#define GetLMK2()
Definition: boss_mimiron.cpp:264
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
void DoAction(int32 info, uint16 max=0)
Definition: ScriptedCreature.h:104
Definition: Creature.h:46
void RemoveAllAuras()
Definition: Unit.cpp:5239
void ExitVehicle(Position const *exitPosition=nullptr)
Definition: Unit.cpp:19896

References bIsEvading, SummonList::DoAction(), CreatureAI::EnterEvadeMode(), Unit::ExitVehicle(), GetACU, GetLMK2, GetVX001, ScriptedAI::me, Unit::RemoveAllAuras(), and summons.

Referenced by JustEngagedWith(), SetData(), and UpdateAI().

◆ GetData()

uint32 boss_mimiron::boss_mimironAI::GetData ( uint32  id) const
inlineoverridevirtual

Reimplemented from UnitAI.

950 {
951 switch (id)
952 {
953 case 1:
954 return (hardmode ? 1 : 0);
955 case 2:
956 return (berserk ? 1 : 0);
957 case 10:
959 case 11:
960 return (bAchievProximityMine ? 1 : 0);
961 case 12:
962 return (bAchievBombBot ? 1 : 0);
963 case 13:
964 return (bAchievRocketStrike ? 1 : 0);
965 }
966 return 0;
967 }
bool berserk
Definition: boss_mimiron.cpp:294
bool bAchievRocketStrike
Definition: boss_mimiron.cpp:297
bool hardmode
Definition: boss_mimiron.cpp:293
uint32 allowedFlameSpreadTime
Definition: boss_mimiron.cpp:298
bool bAchievProximityMine
Definition: boss_mimiron.cpp:295
bool bAchievBombBot
Definition: boss_mimiron.cpp:296

References allowedFlameSpreadTime, bAchievBombBot, bAchievProximityMine, bAchievRocketStrike, berserk, and hardmode.

◆ JustEngagedWith()

void boss_mimiron::boss_mimironAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

335 {
336 me->setActive(true);
340 events.Reset();
341
342 if (Creature* c = GetLMK2())
343 {
344 if (c->IsInEvadeMode())
345 {
347 return;
348 }
349 if (!c->IsAlive())
350 c->Respawn();
351
352 me->EnterVehicle(c, 1);
353 }
354 else
355 {
357 return;
358 }
360
361 if (!hardmode)
362 {
364 events.ScheduleEvent(EVENT_SIT_LMK2, 6s);
365 events.ScheduleEvent(EVENT_BERSERK, 15min);
366 }
367 else
368 {
369 events.ScheduleEvent(EVENT_MIMIRON_SAY_HARDMODE, 7s);
370 events.ScheduleEvent(EVENT_BERSERK, Is25ManRaid() ? 10min : 8min);
371
372 events.ScheduleEvent(EVENT_COMPUTER_SAY_INITIATED, 0ms);
373 events.ScheduleEvent(EVENT_COMPUTER_SAY_MINUTES, 3s);
375 for (uint32 i = 0; i < uint32(TALK_COMPUTER_ZERO - minutesTalkNum - 1); ++i)
378 }
379
380 // ensure LMK2 is at proper position
381 if (pInstance)
382 if (Creature* LMK2 = GetLMK2())
383 {
384 LMK2->UpdatePosition(LMK2->GetHomePosition(), true);
385 LMK2->StopMovingOnCurrentPos();
386 }
387
390 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:62
constexpr auto MINUTE
Definition: Common.h:56
std::uint32_t uint32
Definition: Define.h:108
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ IN_PROGRESS
Definition: InstanceScript.h:57
events
Definition: boss_sartura.cpp:43
@ EVENT_COMPUTER_SAY_INITIATED
Definition: boss_mimiron.cpp:204
@ EVENT_SIT_LMK2
Definition: boss_mimiron.cpp:148
@ EVENT_MIMIRON_SAY_HARDMODE
Definition: boss_mimiron.cpp:206
@ EVENT_BERSERK
Definition: boss_mimiron.cpp:174
@ EVENT_COMPUTER_SAY_MINUTES
Definition: boss_mimiron.cpp:205
@ TALK_COMPUTER_ZERO
Definition: boss_mimiron.cpp:260
@ TALK_COMPUTER_EIGHT
Definition: boss_mimiron.cpp:252
@ TALK_COMPUTER_TEN
Definition: boss_mimiron.cpp:250
@ SAY_MKII_ACTIVATE
Definition: boss_mimiron.cpp:230
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ EVADE_REASON_OTHER
Definition: CreatureAI.h:92
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
bool Is25ManRaid() const
Definition: ScriptedCreature.h:385
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
void EnterVehicle(Unit *base, int8 seatId=-1)
Definition: Unit.cpp:19798
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
void CloseDoorAndButton()
Definition: boss_mimiron.cpp:881
uint8 minutesTalkNum
Definition: boss_mimiron.cpp:300
void EnterEvadeMode(EvadeReason why) override
Definition: boss_mimiron.cpp:810

References CloseDoorAndButton(), DONE, CreatureAI::DoZoneInCombat(), EnterEvadeMode(), Unit::EnterVehicle(), CreatureAI::EVADE_REASON_OTHER, EVENT_BERSERK, EVENT_COMPUTER_SAY_INITIATED, EVENT_COMPUTER_SAY_MINUTES, EVENT_MIMIRON_SAY_HARDMODE, EVENT_SIT_LMK2, ZoneScript::GetData(), GetLMK2, hardmode, IN_MILLISECONDS, IN_PROGRESS, ScriptedAI::Is25ManRaid(), ScriptedAI::me, MINUTE, minutesTalkNum, pInstance, Unit::RemoveAllAuras(), SAY_MKII_ACTIVATE, WorldObject::setActive(), ZoneScript::SetData(), Unit::SetUnitFlag(), TALK_COMPUTER_EIGHT, TALK_COMPUTER_TEN, TALK_COMPUTER_ZERO, TYPE_MIMIRON, and UNIT_FLAG_NOT_SELECTABLE.

◆ JustReachedHome()

void boss_mimiron::boss_mimironAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

329 {
330 me->setActive(false);
332 }
virtual void JustReachedHome()
Definition: CreatureAI.h:160

References CreatureAI::JustReachedHome(), ScriptedAI::me, and WorldObject::setActive().

◆ JustSummoned()

void boss_mimiron::boss_mimironAI::JustSummoned ( Creature s)
inlineoverridevirtual

Reimplemented from ScriptedAI.

841 {
842 summons.Summon(s);
843 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90

References SummonList::Summon(), and summons.

◆ MoveInLineOfSight()

void boss_mimiron::boss_mimironAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

808{}

◆ Reset()

void boss_mimiron::boss_mimironAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

304 {
305 hardmode = false;
306 berserk = false;
307 bAchievProximityMine = false;
308 bAchievBombBot = false;
309 bAchievRocketStrike = false;
314 events.Reset();
317
320 }
@ NOT_STARTED
Definition: InstanceScript.h:56
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
uint32 outofCombatTimer
Definition: boss_mimiron.cpp:301
void ResetGameObjects()
Definition: boss_mimiron.cpp:850
bool changeAllowedFlameSpreadTime
Definition: boss_mimiron.cpp:299

References allowedFlameSpreadTime, bAchievBombBot, bAchievProximityMine, bAchievRocketStrike, berserk, changeAllowedFlameSpreadTime, SummonList::DespawnAll(), DONE, ZoneScript::GetData(), hardmode, ScriptedAI::me, NOT_STARTED, outofCombatTimer, pInstance, Unit::RemoveUnitFlag(), ResetGameObjects(), ZoneScript::SetData(), summons, TYPE_MIMIRON, and UNIT_FLAG_NOT_SELECTABLE.

◆ ResetGameObjects()

void boss_mimiron::boss_mimironAI::ResetGameObjects ( )
inline
851 {
852 if( pInstance )
853 for( uint16 i = 0; i < 3; ++i )
855 if( GameObject* door = ObjectAccessor::GetGameObject(*me, guid) )
856 if( door->GetGoState() != GO_STATE_ACTIVE )
857 {
858 door->SetLootState(GO_READY);
859 door->UseDoorOrButton(0, false);
860 }
861
862 if( GameObject* elevator = me->FindNearestGameObject(GO_MIMIRON_ELEVATOR, 200.0f) )
863 {
864 if( elevator->GetGoState() != GO_STATE_ACTIVE )
865 {
866 elevator->SetLootState(GO_READY);
867 elevator->SetByteValue(GAMEOBJECT_BYTES_1, 0, GO_STATE_ACTIVE);
868 }
869 elevator->EnableCollision(false);
870 }
871
872 if( GameObject* button = me->FindNearestGameObject(GO_BUTTON, 200.0f) )
873 if( button->GetGoState() != GO_STATE_READY )
874 {
875 button->SetLootState(GO_READY);
876 button->UseDoorOrButton(0, false);
877 button->RemoveGameObjectFlag(GO_FLAG_IN_USE);
878 }
879 }
@ GAMEOBJECT_BYTES_1
Definition: UpdateFields.h:404
@ GO_MIMIRON_ELEVATOR
Definition: ulduar.h:221
@ GO_FLAG_IN_USE
Definition: SharedDefines.h:1575

References DATA_GO_MIMIRON_DOOR_1, WorldObject::FindNearestGameObject(), GAMEOBJECT_BYTES_1, ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_BUTTON, GO_FLAG_IN_USE, GO_MIMIRON_ELEVATOR, GO_READY, GO_STATE_ACTIVE, GO_STATE_READY, ScriptedAI::me, and pInstance.

Referenced by Reset().

◆ SetData()

void boss_mimiron::boss_mimironAI::SetData ( uint32  ,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

902 {
903 switch (value) // end of phase 1-3, 4-6 for voltron
904 {
905 case 1:
906 events.ScheduleEvent(EVENT_LMK2_RETREAT_INTERVAL, 5s);
907 break;
908 case 2:
909 events.ScheduleEvent(EVENT_VX001_EMOTESTATE_DEATH, 2500ms);
910 break;
911 case 3:
912 events.ScheduleEvent(EVENT_SAY_ACU_DEAD, 5s);
913 break;
914 case 4:
915 case 5:
916 case 6:
917 {
918 Creature* LMK2 = GetLMK2();
919 Creature* VX001 = GetVX001();
920 Creature* ACU = GetACU();
921 if (!LMK2 || !VX001 || !ACU)
922 {
924 return;
925 }
926
930 if (s1 && s2 && s3 && s1->GetSpellInfo()->Id == SPELL_SELF_REPAIR && s2->GetSpellInfo()->Id == SPELL_SELF_REPAIR && s3->GetSpellInfo()->Id == SPELL_SELF_REPAIR)
931 events.ScheduleEvent(EVENT_FINISH, 0ms);
932 }
933 break;
934 case 7:
935 hardmode = true;
936 break;
937 case 11:
939 break;
940 case 12:
941 bAchievBombBot = true;
942 break;
943 case 13:
944 bAchievRocketStrike = true;
945 break;
946 }
947 }
@ CURRENT_GENERIC_SPELL
Definition: Unit.h:979
@ EVENT_FINISH
Definition: boss_mimiron.cpp:171
@ EVENT_SAY_ACU_DEAD
Definition: boss_mimiron.cpp:164
@ EVENT_LMK2_RETREAT_INTERVAL
Definition: boss_mimiron.cpp:150
@ EVENT_VX001_EMOTESTATE_DEATH
Definition: boss_mimiron.cpp:163
@ SPELL_SELF_REPAIR
Definition: boss_mimiron.cpp:85
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition: Unit.h:2061
Definition: Spell.h:284
SpellInfo const * GetSpellInfo() const
Definition: Spell.h:574
uint32 Id
Definition: SpellInfo.h:318

References bAchievBombBot, bAchievProximityMine, bAchievRocketStrike, CURRENT_GENERIC_SPELL, EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_FINISH, EVENT_LMK2_RETREAT_INTERVAL, EVENT_SAY_ACU_DEAD, EVENT_VX001_EMOTESTATE_DEATH, GetACU, Unit::GetCurrentSpell(), GetLMK2, Spell::GetSpellInfo(), GetVX001, hardmode, SpellInfo::Id, and SPELL_SELF_REPAIR.

◆ SummonedCreatureDespawn()

void boss_mimiron::boss_mimironAI::SummonedCreatureDespawn ( Creature s)
inlineoverridevirtual

Reimplemented from ScriptedAI.

846 {
847 summons.Despawn(s);
848 }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91

References SummonList::Despawn(), and summons.

◆ UpdateAI()

void boss_mimiron::boss_mimironAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

393 {
394 if (!me->IsInCombat())
395 {
396 outofCombatTimer += diff;
397 if (outofCombatTimer >= 10000)
398 {
400 if (Creature* c = GetLMK2())
402 }
403 return;
404 }
405
407 if (me->GetExactDist(&p) > 80.0f || !SelectTargetFromPlayerList(150.0f))
408 {
410 return;
411 }
412
413 events.Update(diff);
414
415 switch( events.ExecuteEvent() )
416 {
417 case 0:
418 break;
420 if( Creature* computer = me->SummonCreature(NPC_COMPUTER, 2746.7f, 2569.44f, 410.39f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000) )
421 computer->AI()->Talk(TALK_COMPUTER_INITIATED);
422 break;
424 if( Creature* computer = me->SummonCreature(NPC_COMPUTER, 2746.7f, 2569.44f, 410.39f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000) )
425 computer->AI()->Talk(minutesTalkNum++);
426 break;
429 events.ScheduleEvent(EVENT_SPAWN_FLAMES_INITIAL, 0ms);
430 events.ScheduleEvent(EVENT_SIT_LMK2, 4s);
431 break;
433 {
436
437 std::vector<Player*> pg;
438 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
439 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
440 if( Player* plr = itr->GetSource() )
441 if( plr->IsAlive() && plr->GetExactDist2d(me) < 150.0f && !plr->IsGameMaster() )
442 pg.push_back(plr);
443
444 for( uint8 i = 0; i < 3; ++i )
445 if( !pg.empty() )
446 {
447 uint8 index = urand(0, pg.size() - 1);
448 Player* player = pg[index];
449 float angle = rand_norm() * 2 * M_PI;
450 float z = 364.35f;
451 if (!player->IsWithinLOS(player->GetPositionX() + cos(angle) * 5.0f, player->GetPositionY() + std::sin(angle) * 5.0f, z))
452 {
453 angle = player->GetAngle(2744.65f, 2569.46f);
454 }
455 me->CastSpell(player->GetPositionX() + cos(angle) * 5.0f, player->GetPositionY() + std::sin(angle) * 5.0f, z, SPELL_SUMMON_FLAMES_INITIAL, true);
456 pg.erase(pg.begin() + index);
457 }
458
459 events.Repeat(30s);
460 }
461 break;
462 case EVENT_BERSERK:
463 berserk = true;
465 if( hardmode )
466 me->SummonCreature(33576, 2744.78f, 2569.47f, 364.32f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 120000);
467 events.ScheduleEvent(EVENT_BERSERK_2, 0ms);
468 break;
469 case EVENT_BERSERK_2:
470 {
471 Creature* VX001 = nullptr;
472 Creature* LMK2 = nullptr;
473 Creature* ACU = nullptr;
474 if ((VX001 = GetVX001()))
475 VX001->CastSpell(VX001, SPELL_BERSERK, true);
476 if ((LMK2 = GetLMK2()))
477 LMK2->CastSpell(LMK2, SPELL_BERSERK, true);
478 if ((ACU = GetACU()))
479 ACU->CastSpell(ACU, SPELL_BERSERK, true);
480 events.Repeat(30s);
481 }
482 break;
483 case EVENT_SIT_LMK2:
484 if(Creature* LMK2 = GetLMK2())
485 {
486 me->EnterVehicle(LMK2, 6);
487 events.ScheduleEvent(EVENT_SIT_LMK2_INTERVAL, 2s);
488 break;
489 }
491 break;
493 if (Creature* LMK2 = GetLMK2())
494 {
495 if (hardmode)
496 {
497 LMK2->CastSpell(LMK2, SPELL_EMERGENCY_MODE, true);
498 if( Vehicle* veh = LMK2->GetVehicleKit() )
499 if( Unit* cannon = veh->GetPassenger(3) )
500 cannon->CastSpell(cannon, SPELL_EMERGENCY_MODE, true);
501 }
502 LMK2->AI()->SetData(1, 1);
503 break;
504 }
506 break;
508 if (Creature* LMK2 = GetLMK2())
509 {
510 me->EnterVehicle(LMK2, 1);
512 LMK2->SetFacingTo(3.58f);
513 events.ScheduleEvent(EVENT_ELEVATOR_INTERVAL_0, 6s);
514 break;
515 }
517 break;
519 if( GameObject* elevator = me->FindNearestGameObject(GO_MIMIRON_ELEVATOR, 100.0f) )
520 {
521 elevator->SetLootState(GO_READY);
522 elevator->UseDoorOrButton(0, false);
523 elevator->EnableCollision(false);
524 }
525 events.ScheduleEvent(EVENT_ELEVATOR_INTERVAL_1, 6s);
526 break;
528 if(me->SummonCreature(NPC_VX001, 2744.65f, 2569.46f, 364.40f, 3.14f, TEMPSUMMON_MANUAL_DESPAWN))
529 {
530 if( GameObject* elevator = me->FindNearestGameObject(GO_MIMIRON_ELEVATOR, 100.0f) )
531 {
532 elevator->SetLootState(GO_READY);
533 elevator->UseDoorOrButton(0, true);
534 elevator->EnableCollision(false);
535 }
536 events.ScheduleEvent(EVENT_ELEVATOR_INTERVAL_2, 18s);
537 break;
538 }
540 break;
542 if (Creature* VX001 = GetVX001())
543 {
544 me->EnterVehicle(VX001, 0);
545 events.ScheduleEvent(EVENT_SITTING_ON_VX001, 4s);
546 break;
547 }
549 break;
552 events.ScheduleEvent(EVENT_ENTER_VX001, 5s);
553 break;
555 if( Creature* VX001 = GetVX001() )
556 {
557 me->EnterVehicle(VX001, 1);
558 events.ScheduleEvent(EVENT_EMOTE_VX001, 2s);
559 break;
560 }
562 break;
564 if( Creature* VX001 = GetVX001() )
565 {
567 events.ScheduleEvent(EVENT_VX001_START_FIGHT, 1750ms);
568 break;
569 }
571 break;
573 if( Creature* VX001 = GetVX001() )
574 {
575 if( hardmode )
576 VX001->CastSpell(VX001, SPELL_EMERGENCY_MODE, true);
577 VX001->AI()->SetData(1, 2);
579 break;
580 }
582 break;
584 if( Creature* VX001 = GetVX001() )
585 {
588 events.ScheduleEvent(EVENT_GET_OUT_VX001, 2500ms);
589 break;
590 }
592 break;
594 if( Creature* VX001 = GetVX001() )
595 if( Creature* ACU = me->SummonCreature(NPC_AERIAL_COMMAND_UNIT, 2743.91f, 2568.78f, 391.34f, M_PI, TEMPSUMMON_MANUAL_DESPAWN) )
596 {
597 me->EnterVehicle(VX001, 4);
598 float speed = ACU->GetDistance(2737.75f, 2574.22f, 381.34f) / 2.0f;
599 ACU->MonsterMoveWithSpeed(2737.75f, 2574.22f, 381.34f, speed);
600 ACU->SetPosition(2737.75f, 2574.22f, 381.34f, M_PI);
601 events.ScheduleEvent(EVENT_SAY_VX001_DEAD, 2s);
602 break;
603 }
605 break;
609 events.ScheduleEvent(EVENT_ENTER_ACU, 7s);
610 break;
611 case EVENT_ENTER_ACU:
612 if( Creature* ACU = GetACU() )
613 {
614 me->EnterVehicle(ACU, 0);
615 events.ScheduleEvent(EVENT_SAY_ACU_ACTIVATE, 6s);
616 break;
617 }
619 break;
622 events.ScheduleEvent(EVENT_ACU_START_ATTACK, 4s);
623 break;
625 if( Creature* ACU = GetACU() )
626 {
627 if( hardmode )
628 ACU->CastSpell(ACU, SPELL_EMERGENCY_MODE, true);
629 ACU->AI()->SetData(1, 3);
631 break;
632 }
634 break;
637 events.ScheduleEvent(EVENT_LEVIATHAN_COME_CLOSER, 5s);
638 break;
640 if (Creature* LMK2 = GetLMK2())
641 {
642 LMK2->GetMotionMaster()->MoveCharge(2755.77f, 2574.95f, 364.31f, 21.0f);
643 events.ScheduleEvent(EVENT_VX001_EMOTE_JUMP, 4s);
644 break;
645 }
647 break;
649 {
650 Creature* LMK2 = GetLMK2();
651 Creature* VX001 = GetVX001();
652 if( !VX001 || !LMK2 )
653 {
655 return;
656 }
657
658 VX001->SendMeleeAttackStop();
661 events.ScheduleEvent(EVENT_LEVIATHAN_RIDE_MIDDLE, 4800ms);
662 }
663 break;
665 {
666 Creature* VX001 = GetVX001();
667 Creature* LMK2 = GetLMK2();
668 if( !VX001 || !LMK2 )
669 {
671 return;
672 }
673
674 LMK2->GetMotionMaster()->MoveCharge(2744.65f, 2569.46f, 364.31f, 21.0f);
677 VX001->EnterVehicle(LMK2, 3);
678 events.ScheduleEvent(EVENT_JOIN_TOGETHER, 3s);
679 }
680 break;
682 {
683 Creature* ACU = GetACU();
684 Creature* VX001 = GetVX001();
685 if( !VX001 || !ACU )
686 {
688 return;
689 }
690
691 ACU->SetDisableGravity(false);
692 ACU->EnterVehicle(VX001, 3);
693 me->EnterVehicle(VX001, 1);
695 events.ScheduleEvent(EVENT_START_PHASE4, 10s);
696 }
697 break;
699 {
700 Creature* VX001 = GetVX001();
701 Creature* LMK2 = GetLMK2();
702 Creature* ACU = GetACU();
703 if( !VX001 || !LMK2 || !ACU )
704 {
706 return;
707 }
708
709 LMK2->AI()->SetData(1, 4);
710 VX001->AI()->SetData(1, 4);
711 ACU->AI()->SetData(1, 4);
712 LMK2->CastSpell(LMK2, SPELL_SELF_REPAIR, true); //LMK2->SetHealth( LMK2->GetMaxHealth()/2 );
713 VX001->CastSpell(VX001, SPELL_SELF_REPAIR, true); //VX001->SetHealth( VX001->GetMaxHealth()/2 );
714 ACU->CastSpell(ACU, SPELL_SELF_REPAIR, true); //ACU->SetHealth( ACU->GetMaxHealth()/2 );
715 if( hardmode )
716 {
717 LMK2->CastSpell(LMK2, SPELL_EMERGENCY_MODE, true);
718 VX001->CastSpell(VX001, SPELL_EMERGENCY_MODE, true);
719 ACU->CastSpell(ACU, SPELL_EMERGENCY_MODE, true);
720 }
722 }
723 break;
724 case EVENT_FINISH:
725 {
726 Creature* LMK2 = GetLMK2();
727 Creature* VX001 = GetVX001();
728 Creature* ACU = GetACU();
729
730 if (!VX001 || !LMK2 || !ACU)
731 return;
732
733 LMK2->GetMotionMaster()->Clear();
734 LMK2->StopMoving();
735 LMK2->InterruptNonMeleeSpells(false);
736 LMK2->AttackStop();
737 LMK2->AI()->SetData(1, 0);
738 LMK2->DespawnOrUnsummon(7000);
740 VX001->InterruptNonMeleeSpells(false);
741 VX001->AttackStop();
742 VX001->AI()->SetData(1, 0);
743 VX001->DespawnOrUnsummon(7000);
745 ACU->InterruptNonMeleeSpells(false);
746 ACU->AttackStop();
747 ACU->AI()->SetData(1, 0);
748 ACU->DespawnOrUnsummon(7000);
750
751 Position exitPos = me->GetPosition();
752 me->_ExitVehicle(&exitPos);
753 me->AttackStop();
756 summons.DoAction(1337); // despawn summons of summons
758 summons.DespawnEntry(33576);
759
760 float angle = VX001->GetOrientation();
761 float v_x = me->GetPositionX() + cos(angle) * 10.0f;
762 float v_y = me->GetPositionY() + std::sin(angle) * 10.0f;
763 me->GetMotionMaster()->MoveJump(v_x, v_y, 364.32f, 7.0f, 7.0f);
764
765 if( pInstance )
766 for( uint16 i = 0; i < 3; ++i )
768 if( GameObject* door = ObjectAccessor::GetGameObject(*me, guid) )
769 if( door->GetGoState() != GO_STATE_ACTIVE )
770 {
771 door->SetLootState(GO_READY);
772 door->UseDoorOrButton(0, false);
773 }
774
775 if (pInstance)
777
778 if (hardmode)
779 if( Creature* computer = me->SummonCreature(NPC_COMPUTER, 2746.7f, 2569.44f, 410.39f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000) )
780 computer->AI()->Talk(TALK_COMPUTER_TERMINATED);
781
782 events.Reset();
783 events.ScheduleEvent(EVENT_SAY_VOLTRON_DEAD, 6s);
784 }
785 break;
788 // spawn chest
790 {
791 if (GameObject* go = me->SummonGameObject(chestId, 2744.65f, 2569.46f, 364.397f, 0, 0, 0, 0, 0, 0))
792 {
793 go->ReplaceAllGameObjectFlags((GameObjectFlags)0);
794 go->SetLootRecipient(me->GetMap());
795 }
796 }
797 events.ScheduleEvent(EVENT_DISAPPEAR, 15s);
798 break;
799 case EVENT_DISAPPEAR:
800 if( pInstance )
804 break;
805 }
806 }
std::uint8_t uint8
Definition: Define.h:110
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
double rand_norm()
Definition: Random.cpp:77
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:30
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:49
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
@ REACT_PASSIVE
Definition: Unit.h:1023
@ EVENT_ELEVATOR_INTERVAL_2
Definition: boss_mimiron.cpp:152
@ EVENT_ELEVATOR_INTERVAL_1
Definition: boss_mimiron.cpp:151
@ EVENT_ENTER_VX001
Definition: boss_mimiron.cpp:154
@ EVENT_SPAWN_FLAMES_INITIAL
Definition: boss_mimiron.cpp:207
@ EVENT_VX001_EMOTE_JUMP
Definition: boss_mimiron.cpp:166
@ EVENT_SIT_LMK2_INTERVAL
Definition: boss_mimiron.cpp:149
@ EVENT_SAY_VX001_DEAD
Definition: boss_mimiron.cpp:159
@ EVENT_SITTING_ON_VX001
Definition: boss_mimiron.cpp:153
@ EVENT_SAY_ACU_ACTIVATE
Definition: boss_mimiron.cpp:161
@ EVENT_SAY_VOLTRON_DEAD
Definition: boss_mimiron.cpp:172
@ EVENT_EMOTE_VX001
Definition: boss_mimiron.cpp:155
@ EVENT_ACU_START_ATTACK
Definition: boss_mimiron.cpp:162
@ EVENT_GET_OUT_VX001
Definition: boss_mimiron.cpp:158
@ EVENT_VX001_START_FIGHT
Definition: boss_mimiron.cpp:156
@ EVENT_LEVIATHAN_COME_CLOSER
Definition: boss_mimiron.cpp:165
@ EVENT_DISAPPEAR
Definition: boss_mimiron.cpp:173
@ EVENT_ELEVATOR_INTERVAL_0
Definition: boss_mimiron.cpp:157
@ EVENT_ENTER_ACU
Definition: boss_mimiron.cpp:160
@ EVENT_START_PHASE4
Definition: boss_mimiron.cpp:170
@ EVENT_JOIN_TOGETHER
Definition: boss_mimiron.cpp:168
@ EVENT_BERSERK_2
Definition: boss_mimiron.cpp:175
@ EVENT_LEVIATHAN_RIDE_MIDDLE
Definition: boss_mimiron.cpp:167
@ NPC_COMPUTER
Definition: boss_mimiron.cpp:96
@ NPC_LEVIATHAN_MKII
Definition: boss_mimiron.cpp:92
@ NPC_VX001
Definition: boss_mimiron.cpp:94
@ NPC_AERIAL_COMMAND_UNIT
Definition: boss_mimiron.cpp:95
@ SPELL_ENTER_VEHICLE_1
Definition: boss_mimiron.cpp:140
@ NPC_FLAMES_INITIAL
Definition: boss_mimiron.cpp:120
@ SPELL_ENTER_VEHICLE_2
Definition: boss_mimiron.cpp:141
@ SPELL_EMERGENCY_MODE
Definition: boss_mimiron.cpp:116
@ SPELL_ENTER_VEHICLE_0
Definition: boss_mimiron.cpp:139
@ SPELL_SUMMON_FLAMES_INITIAL
Definition: boss_mimiron.cpp:119
@ SPELL_ENTER_VEHICLE_4
Definition: boss_mimiron.cpp:142
@ SPELL_BERSERK
Definition: boss_mimiron.cpp:32
@ SAY_AERIAL_ACTIVATE
Definition: boss_mimiron.cpp:236
@ SAY_VX001_ACTIVATE
Definition: boss_mimiron.cpp:233
@ SAY_V07TRON_ACTIVATE
Definition: boss_mimiron.cpp:239
@ SAY_AERIAL_DEATH
Definition: boss_mimiron.cpp:238
@ TALK_COMPUTER_INITIATED
Definition: boss_mimiron.cpp:248
@ SAY_VX001_DEATH
Definition: boss_mimiron.cpp:235
@ SAY_MKII_DEATH
Definition: boss_mimiron.cpp:232
@ SAY_HARDMODE_ON
Definition: boss_mimiron.cpp:229
@ SAY_V07TRON_DEATH
Definition: boss_mimiron.cpp:241
@ TALK_COMPUTER_TERMINATED
Definition: boss_mimiron.cpp:249
@ SAY_BERSERK
Definition: boss_mimiron.cpp:242
@ GO_MIMIRON_CHEST
Definition: ulduar.h:189
@ GO_MIMIRON_CHEST_HARD
Definition: ulduar.h:190
@ GO_MIMIRON_CHEST_HERO
Definition: ulduar.h:191
@ GO_MIMIRON_CHEST_HERO_HARD
Definition: ulduar.h:192
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
Definition: DBCEnums.h:128
@ EMOTE_STATE_TALK
Definition: SharedDefines.h:1945
@ EMOTE_ONESHOT_CUSTOM_SPELL_02
Definition: SharedDefines.h:1970
@ EMOTE_ONESHOT_EMERGE
Definition: SharedDefines.h:2015
@ EMOTE_STATE_DROWNED
Definition: SharedDefines.h:1950
@ EMOTE_STATE_CUSTOM_SPELL_01
Definition: SharedDefines.h:1982
GameObjectFlags
Definition: SharedDefines.h:1574
Seconds GetGameTime()
Definition: GameTime.cpp:38
Definition: LinkedList.h:139
virtual void SetData(uint32, uint32)
Definition: UnitAI.h:203
void DespawnEntry(uint32 entry)
Definition: ScriptedCreature.cpp:50
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:404
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:526
void SetInCombatWithZone()
Definition: Creature.cpp:2723
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3092
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:330
void SetReactState(ReactStates st)
Definition: Creature.h:89
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:3055
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
CreatureAI * AI() const
Definition: Creature.h:135
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
Map * GetMap() const
Definition: Object.h:517
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
bool IsWithinLOS(float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
Definition: Object.cpp:1326
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2332
Definition: Position.h:28
float GetExactDist(float x, float y, float z) const
Definition: Position.h:178
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
void GetPosition(float &x, float &y) const
Definition: Position.h:122
float GetPositionY() const
Definition: Position.h:118
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
Definition: Player.h:1046
Definition: Unit.h:1290
void SetFacingTo(float ori)
Definition: Unit.cpp:20782
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void StopMoving()
Definition: Unit.cpp:16824
void _ExitVehicle(Position const *exitPosition=nullptr)
Definition: Unit.cpp:19934
void MonsterMoveWithSpeed(float x, float y, float z, float speed)
Definition: Unit.cpp:548
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void SendMeleeAttackStop(Unit *victim=nullptr)
Definition: Unit.cpp:3035
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1970
Vehicle * GetVehicleKit() const
Definition: Unit.h:2353
bool AttackStop()
Definition: Unit.cpp:10368
bool IsInCombat() const
Definition: Unit.h:1688
Definition: Vehicle.h:30
void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition: InstanceScript.cpp:554
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
Definition: MotionMaster.cpp:586
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition: MotionMaster.h:225
void Clear(bool reset=true)
Definition: MotionMaster.h:165

References Unit::_ExitVehicle(), ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, Creature::AI(), allowedFlameSpreadTime, Unit::AttackStop(), MapRefMgr::begin(), berserk, Unit::CastSpell(), changeAllowedFlameSpreadTime, MotionMaster::Clear(), DATA_GO_MIMIRON_DOOR_1, SummonList::DespawnAll(), SummonList::DespawnEntry(), Creature::DespawnOrUnsummon(), SummonList::DoAction(), DONE, InstanceScript::DoUpdateAchievementCriteria(), EMOTE_ONESHOT_CUSTOM_SPELL_02, EMOTE_ONESHOT_EMERGE, EMOTE_STATE_CUSTOM_SPELL_01, EMOTE_STATE_DROWNED, EMOTE_STATE_TALK, MapRefMgr::end(), EnterEvadeMode(), Unit::EnterVehicle(), CreatureAI::EVADE_REASON_OTHER, EVENT_ACU_START_ATTACK, EVENT_BERSERK, EVENT_BERSERK_2, EVENT_COMPUTER_SAY_INITIATED, EVENT_COMPUTER_SAY_MINUTES, EVENT_DISAPPEAR, EVENT_ELEVATOR_INTERVAL_0, EVENT_ELEVATOR_INTERVAL_1, EVENT_ELEVATOR_INTERVAL_2, EVENT_EMOTE_VX001, EVENT_ENTER_ACU, EVENT_ENTER_VX001, EVENT_FINISH, EVENT_GET_OUT_VX001, EVENT_JOIN_TOGETHER, EVENT_LEVIATHAN_COME_CLOSER, EVENT_LEVIATHAN_RIDE_MIDDLE, EVENT_LMK2_RETREAT_INTERVAL, EVENT_MIMIRON_SAY_HARDMODE, EVENT_SAY_ACU_ACTIVATE, EVENT_SAY_ACU_DEAD, EVENT_SAY_VOLTRON_DEAD, EVENT_SAY_VX001_DEAD, EVENT_SIT_LMK2, EVENT_SIT_LMK2_INTERVAL, EVENT_SITTING_ON_VX001, EVENT_SPAWN_FLAMES_INITIAL, EVENT_START_PHASE4, EVENT_VX001_EMOTE_JUMP, EVENT_VX001_EMOTESTATE_DEATH, EVENT_VX001_START_FIGHT, WorldObject::FindNearestGameObject(), GetACU, Position::GetAngle(), Position::GetExactDist(), ObjectAccessor::GetGameObject(), GameTime::GetGameTime(), InstanceScript::GetGuidData(), Creature::GetHomePosition(), GetLMK2, WorldObject::GetMap(), Unit::GetMotionMaster(), Position::GetOrientation(), Map::GetPlayers(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), GetVX001, GO_MIMIRON_CHEST, GO_MIMIRON_CHEST_HARD, GO_MIMIRON_CHEST_HERO, GO_MIMIRON_CHEST_HERO_HARD, GO_MIMIRON_ELEVATOR, GO_READY, GO_STATE_ACTIVE, Unit::HandleEmoteCommand(), hardmode, Unit::InterruptNonMeleeSpells(), Unit::IsInCombat(), WorldObject::IsWithinLOS(), ScriptedAI::me, minutesTalkNum, MotionMaster::MoveCharge(), MotionMaster::MoveJump(), NPC_AERIAL_COMMAND_UNIT, NPC_COMPUTER, NPC_FLAMES_INITIAL, NPC_LEVIATHAN_MKII, NPC_VX001, outofCombatTimer, pInstance, ScriptedAI::RAID_MODE(), RAND(), rand_norm(), REACT_PASSIVE, SAY_AERIAL_ACTIVATE, SAY_AERIAL_DEATH, SAY_BERSERK, SAY_HARDMODE_ON, SAY_MKII_DEATH, SAY_V07TRON_ACTIVATE, SAY_V07TRON_DEATH, SAY_VX001_ACTIVATE, SAY_VX001_DEATH, ScriptedAI::SelectTargetFromPlayerList(), Unit::SendMeleeAttackStop(), UnitAI::SetData(), ZoneScript::SetData(), Creature::SetDisableGravity(), Creature::SetInCombatWithZone(), Creature::SetReactState(), Object::SetUInt32Value(), SPELL_BERSERK, SPELL_EMERGENCY_MODE, SPELL_ENTER_VEHICLE_0, SPELL_ENTER_VEHICLE_1, SPELL_ENTER_VEHICLE_2, SPELL_ENTER_VEHICLE_4, SPELL_SELF_REPAIR, SPELL_SUMMON_FLAMES_INITIAL, Unit::StopMoving(), WorldObject::SummonCreature(), WorldObject::SummonGameObject(), summons, TALK_COMPUTER_INITIATED, TALK_COMPUTER_TERMINATED, TEMPSUMMON_MANUAL_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, TYPE_MIMIRON, UNIT_NPC_EMOTESTATE, and urand().

Member Data Documentation

◆ allowedFlameSpreadTime

uint32 boss_mimiron::boss_mimironAI::allowedFlameSpreadTime

Referenced by GetData(), Reset(), and UpdateAI().

◆ bAchievBombBot

bool boss_mimiron::boss_mimironAI::bAchievBombBot

Referenced by GetData(), Reset(), and SetData().

◆ bAchievProximityMine

bool boss_mimiron::boss_mimironAI::bAchievProximityMine

Referenced by GetData(), Reset(), and SetData().

◆ bAchievRocketStrike

bool boss_mimiron::boss_mimironAI::bAchievRocketStrike

Referenced by GetData(), Reset(), and SetData().

◆ berserk

bool boss_mimiron::boss_mimironAI::berserk

Referenced by GetData(), Reset(), and UpdateAI().

◆ bIsEvading

bool boss_mimiron::boss_mimironAI::bIsEvading

Referenced by boss_mimironAI(), and EnterEvadeMode().

◆ changeAllowedFlameSpreadTime

bool boss_mimiron::boss_mimironAI::changeAllowedFlameSpreadTime

Referenced by Reset(), and UpdateAI().

◆ events

EventMap boss_mimiron::boss_mimironAI::events

◆ hardmode

bool boss_mimiron::boss_mimironAI::hardmode

◆ minutesTalkNum

uint8 boss_mimiron::boss_mimironAI::minutesTalkNum

Referenced by JustEngagedWith(), and UpdateAI().

◆ outofCombatTimer

uint32 boss_mimiron::boss_mimironAI::outofCombatTimer

Referenced by Reset(), and UpdateAI().

◆ pInstance

InstanceScript* boss_mimiron::boss_mimironAI::pInstance

◆ summons

SummonList boss_mimiron::boss_mimironAI::summons