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npc_freya_ward::npc_freya_wardAI Struct Reference
Inheritance diagram for npc_freya_ward::npc_freya_wardAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_freya_wardAI (Creature *c)
void Reset () override
void JustSummoned (Creature *cr) override
void SummonedCreatureDespawn (Creature *cr) override
void UpdateAI (uint32 diff) override
void DoAction (int32 param) override
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
void MoveInLineOfSight (Unit *) override
void AttackStart (Unit *) override
void UpdateAI (uint32) override
void EnterEvadeMode (EvadeReason) override
void OnCharmed (bool) override
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
virtual void HealDone (Unit *, uint32 &)
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

SummonList summons
uint32 _castTimer
bool _summoned

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
TaskScheduler scheduler
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_freya_wardAI()

npc_freya_ward::npc_freya_wardAI::npc_freya_wardAI ( Creature c)
904 : NullCreatureAI(c), summons(c)
905 {
906 }
Definition: PassiveAI.h:53
SummonList summons
Definition: boss_flame_leviathan.cpp:908

Member Function Documentation

◆ DoAction()

void npc_freya_ward::npc_freya_wardAI::DoAction ( int32  param)

Reimplemented from UnitAI.

965 {
966 if (param == ACTION_DESPAWN_ADDS)
968 }
Definition: boss_flame_leviathan.cpp:182
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71

References ACTION_DESPAWN_ADDS, and summons.

◆ JustSummoned()

void npc_freya_ward::npc_freya_wardAI::JustSummoned ( Creature cr)

Reimplemented from CreatureAI.

926 {
927 _summoned = true;
928 summons.Summon(cr);
929 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
bool _summoned
Definition: boss_flame_leviathan.cpp:910

References summons.

◆ Reset()

void npc_freya_ward::npc_freya_wardAI::Reset ( )

Reimplemented from UnitAI.

913 {
914 _summoned = false;
915 _castTimer = 25000;
917 if (Creature* cr = me->FindNearestCreature(NPC_FREYA_WARD_TARGET, 60.0f, true))
918 if (Aura* aur = cr->AddAura(SPELL_FREYA_DUMMY_GREEN, cr))
919 {
920 aur->SetMaxDuration(-1);
921 aur->SetDuration(-1);
922 }
923 }
Definition: boss_flame_leviathan.cpp:65
Definition: boss_flame_leviathan.cpp:98
Creature *const me
Definition: CreatureAI.h:73
Definition: Creature.h:46
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
Definition: SpellAuras.h:87
uint32 _castTimer
Definition: boss_flame_leviathan.cpp:909

References WorldObject::FindNearestCreature(), NPC_FREYA_WARD_TARGET, SPELL_FREYA_DUMMY_GREEN, and summons.

◆ SummonedCreatureDespawn()

void npc_freya_ward::npc_freya_wardAI::SummonedCreatureDespawn ( Creature cr)

Reimplemented from CreatureAI.

931{ summons.Despawn(cr); }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91

References summons.

◆ UpdateAI()

void npc_freya_ward::npc_freya_wardAI::UpdateAI ( uint32  diff)

Reimplemented from NullCreatureAI.

934 {
935 if (_summoned)
936 {
937 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end();)
938 {
939 Creature* summon = ObjectAccessor::GetCreature(*me, *itr);
940 ++itr;
941 if (summon)
942 {
944 if (Unit* target = summon->SelectNearestTarget(200.0f))
945 summon->AI()->AttackStart(target);
946 }
947 }
948 _summoned = false;
949 }
951 _castTimer += diff;
952 if (_castTimer >= 29 * IN_MILLISECONDS)
953 {
954 if (Creature* cr = me->FindNearestCreature(NPC_FREYA_WARD_TARGET, 60.0f, true))
955 {
956 me->CastSpell(cr, SPELL_FREYA_WARD, false);
957 me->CastSpell(cr, 62947 /*SPELL_FREYA_WARD_SECOND_SUMMON*/, false);
958 }
960 _castTimer = 0;
961 }
962 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:55
Definition: Object.h:49
Definition: boss_flame_leviathan.cpp:60
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
iterator begin()
Definition: ScriptedCreature.h:50
StorageType::const_iterator const_iterator
Definition: ScriptedCreature.h:39
iterator end()
Definition: ScriptedCreature.h:60
Unit * SelectNearestTarget(float dist=0, bool playerOnly=false) const
Definition: Creature.cpp:2323
CreatureAI * AI() const
Definition: Creature.h:136
void SetTempSummonType(TempSummonType type)
Definition: TemporarySummon.cpp:277
Definition: Unit.h:1302
TempSummon * ToTempSummon()
Definition: Unit.h:2414
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Creature::AI(), UnitAI::AttackStart(), WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), IN_MILLISECONDS, NPC_FREYA_WARD_TARGET, Creature::SelectNearestTarget(), TempSummon::SetTempSummonType(), SPELL_FREYA_WARD, summons, TEMPSUMMON_MANUAL_DESPAWN, and Unit::ToTempSummon().

Member Data Documentation

◆ _castTimer

uint32 npc_freya_ward::npc_freya_wardAI::_castTimer

◆ _summoned

bool npc_freya_ward::npc_freya_wardAI::_summoned

◆ summons

SummonList npc_freya_ward::npc_freya_wardAI::summons