AzerothCore 3.3.5a
OpenSource WoW Emulator
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pyrewood_ambush Class Reference
Inheritance diagram for pyrewood_ambush:
CreatureScript ScriptObject UpdatableScript< Creature >

Classes

struct  pyrewood_ambushAI
 

Public Member Functions

 pyrewood_ambush ()
 
bool OnQuestAccept (Player *player, Creature *creature, const Quest *quest) override
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ pyrewood_ambush()

pyrewood_ambush::pyrewood_ambush ( )
inline
169: CreatureScript("pyrewood_ambush") { }
Definition: CreatureScript.h:25

Member Function Documentation

◆ GetAI()

CreatureAI * pyrewood_ambush::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

185 {
186 return new pyrewood_ambushAI(creature);
187 }

◆ OnQuestAccept()

bool pyrewood_ambush::OnQuestAccept ( Player player,
Creature creature,
const Quest quest 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

172 {
173 if (quest->GetQuestId() == QUEST_PYREWOOD_AMBUSH && !CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->QuestInProgress)
174 {
175 CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->QuestInProgress = true;
176 CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->Phase = 0;
177 CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->KillCount = 0;
178 CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->PlayerGUID = player->GetGUID();
179 }
180
181 return true;
182 }
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
@ QUEST_PYREWOOD_AMBUSH
Definition: zone_silverpine_forest.cpp:144
CreatureAI * AI() const
Definition: Creature.h:136
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
uint32 GetQuestId() const
Definition: QuestDef.h:225
Definition: zone_silverpine_forest.cpp:190

References Creature::AI(), CAST_AI, Object::GetGUID(), Quest::GetQuestId(), and QUEST_PYREWOOD_AMBUSH.