No players, only vehicles (todo: check if blizzlike)
NPC entries must match
NPC must be a valid vehicle installation
Entity needs to be in appropriate area
Vehicle must be in use by player
1599 {
1602 if (!creatureTarget)
1603 return true;
1604
1607 return true;
1608
1611 if (!vehicle)
1612 return true;
1613
1616 return true;
1617
1619 bool playerFound = false;
1620 for (SeatMap::const_iterator itr = vehicle->
Seats.begin(); itr != vehicle->
Seats.end() && !playerFound; ++itr)
1621 if (itr->second.Passenger.Guid.IsPlayer())
1622 playerFound = true;
1623
1624 return !playerFound;
1625 }
@ NPC_SALVAGED_SIEGE_ENGINE
Definition: ulduar.h:155
@ NPC_SALVAGED_DEMOLISHER
Definition: ulduar.h:158
Definition: Creature.h:46
uint32 GetEntry() const
Definition: Object.h:109
Creature * ToCreature()
Definition: Object.h:197
uint32 GetAreaId() const
Definition: Object.cpp:3108
Vehicle * GetVehicleKit() const
Definition: Unit.h:2367
SeatMap Seats
Definition: Vehicle.h:57
References WorldObject::GetAreaId(), Object::GetEntry(), Unit::GetVehicleKit(), NPC_SALVAGED_DEMOLISHER, NPC_SALVAGED_SIEGE_ENGINE, Vehicle::Seats, and Object::ToCreature().