AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_ossirian Struct Reference
Inheritance diagram for boss_ossirian:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_ossirian (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
void JustSummoned (Creature *creature) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void SetGUID (ObjectGuid guid, int32 action) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void SummonedCreatureDespawn (Creature *summon) override
 
void KilledUnit (Unit *) override
 
void SpawnNextCrystal (uint8 count=1)
 
void MoveInLineOfSight (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Protected Attributes

uint8 _crystalIterator
 
ObjectGuid _firstCrystalGUID
 
bool _saidIntro
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_ossirian()

boss_ossirian::boss_ossirian ( Creature creature)
inline
105 : BossAI(creature, DATA_OSSIRIAN)
106 {
107 _saidIntro = false;
108 }
@ DATA_OSSIRIAN
Definition: ruins_of_ahnqiraj.h:33
Definition: ScriptedCreature.h:456
bool _saidIntro
Definition: boss_ossirian.cpp:307

References _saidIntro.

Member Function Documentation

◆ InitializeAI()

void boss_ossirian::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

111 {
112 Reset();
113 }
void Reset() override
Definition: boss_ossirian.cpp:115

References Reset().

◆ JustEngagedWith()

void boss_ossirian::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

165 {
167 events.Reset();
168 events.ScheduleEvent(EVENT_SPEEDUP, 10s);
169 events.ScheduleEvent(EVENT_SILENCE, 30s);
170 events.ScheduleEvent(EVENT_CYCLONE, 20s);
171 events.ScheduleEvent(EVENT_STOMP, 30s);
174
175 Map* map = me->GetMap();
176 if (!map->IsDungeon())
177 return;
178
180 map->SendToPlayers(weather.Write());
181
183
184 std::list<uint32> pathIds = { 1446800, 1446790 };
185
186 for (Position pos : VortexPositions)
187 {
188 if (Creature* vortex = me->SummonCreature(NPC_SAND_VORTEX, pos))
189 {
190 vortex->GetMotionMaster()->MovePath(pathIds.front(), true);
191 pathIds.reverse();
192 }
193 }
194 }
@ SPELL_STRENGTH_OF_OSSIRIAN
Definition: boss_ossirian.cpp:43
@ SAY_AGGRO
Definition: boss_ossirian.cpp:33
@ EVENT_CYCLONE
Definition: boss_ossirian.cpp:66
@ EVENT_SPEEDUP
Definition: boss_ossirian.cpp:68
@ EVENT_STOMP
Definition: boss_ossirian.cpp:67
@ EVENT_SILENCE
Definition: boss_ossirian.cpp:65
Position VortexPositions[2]
Definition: boss_ossirian.cpp:93
@ NPC_SAND_VORTEX
Definition: ruins_of_ahnqiraj.h:63
events
Definition: boss_sartura.cpp:43
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ WEATHER_STATE_HEAVY_SANDSTORM
Definition: Weather.h:57
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:369
Creature * me
Definition: ScriptedCreature.h:282
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:483
Definition: Creature.h:46
Map * GetMap() const
Definition: Object.h:517
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
Definition: Position.h:28
Definition: Map.h:312
bool IsDungeon() const
Definition: Map.h:447
void SendToPlayers(WorldPacket const *data) const
Definition: Map.cpp:2738
Definition: MiscPackets.h:32
void SpawnNextCrystal(uint8 count=1)
Definition: boss_ossirian.cpp:214

References UnitAI::DoCastSelf(), EVENT_CYCLONE, EVENT_SILENCE, EVENT_SPEEDUP, EVENT_STOMP, WorldObject::GetMap(), Map::IsDungeon(), BossAI::JustEngagedWith(), ScriptedAI::me, NPC_SAND_VORTEX, SAY_AGGRO, Map::SendToPlayers(), SpawnNextCrystal(), SPELL_STRENGTH_OF_OSSIRIAN, WorldObject::SummonCreature(), VortexPositions, WEATHER_STATE_HEAVY_SANDSTORM, and WorldPackets::Misc::Weather::Write().

◆ JustSummoned()

void boss_ossirian::JustSummoned ( Creature creature)
inlineoverridevirtual

Reimplemented from BossAI.

141 {
142 summons.Summon(creature);
143 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
SummonList summons
Definition: ScriptedCreature.h:497

References SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_ossirian::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

210 {
211 Talk(SAY_SLAY);
212 }
@ SAY_SLAY
Definition: boss_ossirian.cpp:34

References SAY_SLAY.

◆ MoveInLineOfSight()

void boss_ossirian::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

239 {
240 if (!_saidIntro)
241 {
243 _saidIntro = true;
244 }
245
247 }
@ SAY_INTRO
Definition: boss_ossirian.cpp:32
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:158

References _saidIntro, CreatureAI::MoveInLineOfSight(), and SAY_INTRO.

◆ Reset()

void boss_ossirian::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

116 {
118
120
122 {
124 {
129 0, 0, 0, 0, 0, uint32(-1)))
130 {
131 _firstCrystalGUID = crystal->GetGUID();
132 crystal->SetOwnerGUID(ObjectGuid::Empty);
133 crystal->RemoveGameObjectFlag(GO_FLAG_IN_USE);
134 crystal->AI()->SetGUID(trigger->GetGUID(), GUID_TRIGGER_PAIR);
135 }
136 }
137 }
138 }
std::uint32_t uint32
Definition: Define.h:108
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ GUID_TRIGGER_PAIR
Definition: boss_ossirian.cpp:73
Position CrystalCoordinates[NUM_CRYSTALS]
Definition: boss_ossirian.cpp:77
uint8 const NUM_CRYSTALS
Definition: boss_ossirian.cpp:76
@ GO_OSSIRIAN_CRYSTAL
Definition: ruins_of_ahnqiraj.h:82
@ NPC_OSSIRIAN_TRIGGER
Definition: ruins_of_ahnqiraj.h:64
@ GO_FLAG_IN_USE
Definition: SharedDefines.h:1575
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:189
void Reset() override
Definition: ScriptedCreature.h:482
Definition: GameObject.h:122
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2332
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
Definition: Object.cpp:2129
ObjectGuid _firstCrystalGUID
Definition: boss_ossirian.cpp:306
uint8 _crystalIterator
Definition: boss_ossirian.cpp:305

References _crystalIterator, _firstCrystalGUID, CrystalCoordinates, ObjectGuid::Empty, ObjectAccessor::GetGameObject(), WorldObject::GetMap(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_FLAG_IN_USE, GO_OSSIRIAN_CRYSTAL, GUID_TRIGGER_PAIR, ScriptedAI::me, NPC_OSSIRIAN_TRIGGER, NUM_CRYSTALS, BossAI::Reset(), Map::SummonCreature(), WorldObject::SummonGameObject(), and urand().

Referenced by InitializeAI().

◆ SetGUID()

void boss_ossirian::SetGUID ( ObjectGuid  guid,
int32  action 
)
inlineoverridevirtual

Reimplemented from UnitAI.

157 {
158 if (action == ACTION_TRIGGER_WEAKNESS && guid != _firstCrystalGUID)
159 {
161 }
162 }
@ ACTION_TRIGGER_WEAKNESS
Definition: boss_ossirian.cpp:59

References _firstCrystalGUID, ACTION_TRIGGER_WEAKNESS, and SpawnNextCrystal().

◆ SpawnNextCrystal()

void boss_ossirian::SpawnNextCrystal ( uint8  count = 1)
inline
215 {
216 for (uint8 i = 0; i < count; ++i)
217 {
220
222 {
223 if (GameObject* crystal = trigger->SummonGameObject(GO_OSSIRIAN_CRYSTAL,
227 0, 0, 0, 0, 0, uint32(-1)))
228 {
230 crystal->SetOwnerGUID(ObjectGuid::Empty);
231 crystal->RemoveGameObjectFlag(GO_FLAG_IN_USE);
232 crystal->AI()->SetGUID(trigger->GetGUID(), GUID_TRIGGER_PAIR);
233 }
234 }
235 }
236 }
std::uint8_t uint8
Definition: Define.h:110

References _crystalIterator, CrystalCoordinates, ObjectGuid::Empty, Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_FLAG_IN_USE, GO_OSSIRIAN_CRYSTAL, GUID_TRIGGER_PAIR, ScriptedAI::me, NPC_OSSIRIAN_TRIGGER, NUM_CRYSTALS, WorldObject::SummonCreature(), and WorldObject::SummonGameObject().

Referenced by JustEngagedWith(), and SetGUID().

◆ SpellHit()

void boss_ossirian::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

146 {
147 for (uint32 weakness : spellWeakness)
148 {
149 if (spell->Id == weakness)
150 {
152 }
153 }
154 }
uint32 const spellWeakness[NUM_WEAKNESS]
Definition: boss_ossirian.cpp:100
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835

References SpellInfo::Id, ScriptedAI::me, Unit::RemoveAurasDueToSpell(), SPELL_STRENGTH_OF_OSSIRIAN, and spellWeakness.

◆ SummonedCreatureDespawn()

void boss_ossirian::SummonedCreatureDespawn ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

197 {
198 summons.Despawn(summon);
199
200 if (summon->GetEntry() == NPC_OSSIRIAN_TRIGGER)
201 {
203 {
204 crystal->Delete();
205 }
206 }
207 }
GameObject * GetClosestGameObjectWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool onlySpawned)
Definition: ScriptedCreature.cpp:770
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91
uint32 GetEntry() const
Definition: Object.h:109

References SummonList::Despawn(), GetClosestGameObjectWithEntry(), Object::GetEntry(), GO_OSSIRIAN_CRYSTAL, NPC_OSSIRIAN_TRIGGER, and BossAI::summons.

◆ UpdateAI()

void boss_ossirian::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

250 {
251 if (!UpdateVictim())
252 return;
253
254 events.Update(diff);
255 bool applySupreme = true;
257 {
258 applySupreme = false;
259 }
260 else
261 {
262 for (uint32 weakness : spellWeakness)
263 {
264 if (me->HasAura(weakness))
265 {
266 applySupreme = false;
267 break;
268 }
269 }
270 }
271
272 if (applySupreme)
273 {
276 }
277
278 while (uint32 eventId = events.ExecuteEvent())
279 {
280 switch (eventId)
281 {
282 case EVENT_SPEEDUP:
284 break;
285 case EVENT_SILENCE:
287 events.ScheduleEvent(EVENT_SILENCE, 20s, 30s);
288 break;
289 case EVENT_CYCLONE:
291 events.ScheduleEvent(EVENT_CYCLONE, 20s);
292 break;
293 case EVENT_STOMP:
295 events.ScheduleEvent(EVENT_STOMP, 30s);
296 break;
297 default:
298 break;
299 }
300 }
302 }
@ SPELL_CURSE_OF_TONGUES
Definition: boss_ossirian.cpp:40
@ SPELL_SPEED_BURST
Definition: boss_ossirian.cpp:47
@ SPELL_WAR_STOMP
Definition: boss_ossirian.cpp:42
@ SPELL_ENVELOPING_WINDS
Definition: boss_ossirian.cpp:41
@ SAY_SUPREME
Definition: boss_ossirian.cpp:31
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:249
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
bool UpdateVictim()
Definition: CreatureAI.cpp:269
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610

References UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EVENT_CYCLONE, EVENT_SILENCE, EVENT_SPEEDUP, EVENT_STOMP, Unit::HasAura(), ScriptedAI::me, SAY_SUPREME, SPELL_CURSE_OF_TONGUES, SPELL_ENVELOPING_WINDS, SPELL_SPEED_BURST, SPELL_STRENGTH_OF_OSSIRIAN, SPELL_WAR_STOMP, spellWeakness, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _crystalIterator

uint8 boss_ossirian::_crystalIterator
protected

Referenced by Reset(), and SpawnNextCrystal().

◆ _firstCrystalGUID

ObjectGuid boss_ossirian::_firstCrystalGUID
protected

Referenced by Reset(), and SetGUID().

◆ _saidIntro

bool boss_ossirian::_saidIntro
protected

Referenced by boss_ossirian(), and MoveInLineOfSight().