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boss_grobbulus::boss_grobbulusAI Struct Reference
Inheritance diagram for boss_grobbulus::boss_grobbulusAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_grobbulusAI (Creature *c)
void Reset () override
void PullChamberAdds ()
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
void SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override
void JustSummoned (Creature *cr) override
void SummonedCreatureDespawn (Creature *summon) override
void JustDied (Unit *killer) override
void KilledUnit (Unit *who) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 ~BossAI () override
bool CanRespawn () override
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
void JustSummoned (Creature *summon) override
void SummonedCreatureDespawn (Creature *summon) override
void SummonedCreatureDespawnAll () override
void UpdateAI (uint32 diff) override
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
virtual void ExecuteEvent (uint32)
virtual void ScheduleTasks ()
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void JustDied (Unit *) override
void JustReachedHome () override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool IsUniqueTimedEventDone (uint32 id) const
void SetUniqueTimedEventDone (uint32 id)
void ResetUniqueTimedEvent (uint32 id)
void ClearUniqueTimedEventsDone ()
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
virtual void HealDone (Unit *, uint32 &)
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

EventMap events
SummonList summons
uint32 dropSludgeTimer {}
- Public Attributes inherited from BossAI
InstanceScript *const instance
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from BossAI
void _Reset ()
void _JustEngagedWith ()
void _JustDied ()
void _JustReachedHome ()
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
void TeleportCheaters ()
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from BossAI
SummonList summons
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
TaskScheduler scheduler
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ boss_grobbulusAI()

boss_grobbulus::boss_grobbulusAI::boss_grobbulusAI ( Creature c)
73 {
75 }
Definition: naxxramas.h:31
Creature * me
Definition: ScriptedCreature.h:282
Definition: ScriptedCreature.h:469
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_grobbulus.cpp:79
SummonList summons
Definition: boss_grobbulus.cpp:78

References WorldObject::GetInstanceScript(), ScriptedAI::me, and pInstance.

Member Function Documentation

◆ JustDied()

void boss_grobbulus::boss_grobbulusAI::JustDied ( Unit killer)

Reimplemented from BossAI.

134 {
135 BossAI::JustDied(killer);
137 }
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
void JustDied(Unit *) override
Definition: ScriptedCreature.h:498

References SummonList::DespawnAll(), BossAI::JustDied(), and summons.

◆ JustEngagedWith()

void boss_grobbulus::boss_grobbulusAI::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from BossAI.

101 {
105 events.ScheduleEvent(EVENT_POISON_CLOUD, 15s);
106 events.ScheduleEvent(EVENT_MUTATING_INJECTION, 20s);
107 events.ScheduleEvent(EVENT_SLIME_SPRAY, 10s);
108 events.ScheduleEvent(EVENT_BERSERK, RAID_MODE(720000, 540000));
109 }
Definition: boss_sartura.cpp:43
Definition: boss_grobbulus.cpp:48
Definition: boss_grobbulus.cpp:49
Definition: boss_grobbulus.cpp:47
Definition: boss_grobbulus.cpp:50
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:416
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497
void SetInCombatWithZone()
Definition: Creature.cpp:2732
void PullChamberAdds()
Definition: boss_grobbulus.cpp:90

References EVENT_BERSERK, EVENT_MUTATING_INJECTION, EVENT_POISON_CLOUD, EVENT_SLIME_SPRAY, BossAI::JustEngagedWith(), ScriptedAI::me, PullChamberAdds(), ScriptedAI::RAID_MODE(), and Creature::SetInCombatWithZone().

◆ JustSummoned()

void boss_grobbulus::boss_grobbulusAI::JustSummoned ( Creature cr)

Reimplemented from BossAI.

120 {
121 if (cr->GetEntry() == NPC_FALLOUT_SLIME)
122 {
124 }
125 summons.Summon(cr);
126 }
Definition: boss_grobbulus.cpp:55
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
uint32 GetEntry() const
Definition: Object.h:109

References Object::GetEntry(), NPC_FALLOUT_SLIME, Creature::SetInCombatWithZone(), SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_grobbulus::boss_grobbulusAI::KilledUnit ( Unit who)

Reimplemented from ScriptedAI.

140 {
141 if (who->GetTypeId() == TYPEID_PLAYER && pInstance)
142 {
144 }
145 }
Definition: ObjectGuid.h:38
Definition: naxxramas.h:73
TypeID GetTypeId() const
Definition: Object.h:121
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_IMMORTAL_FAIL, Object::GetTypeId(), pInstance, ZoneScript::SetData(), and TYPEID_PLAYER.

◆ PullChamberAdds()

void boss_grobbulus::boss_grobbulusAI::PullChamberAdds ( )
91 {
92 std::list<Creature*> StichedGiants;
93 me->GetCreaturesWithEntryInRange(StichedGiants, 300.0f, NPC_STICHED_GIANT);
94 for (std::list<Creature*>::const_iterator itr = StichedGiants.begin(); itr != StichedGiants.end(); ++itr)
95 {
96 (*itr)->ToCreature()->AI()->AttackStart(me->GetVictim());
97 }
98 }
Definition: boss_grobbulus.cpp:57
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition: Object.cpp:3040
Unit * GetVictim() const
Definition: Unit.h:1398

References WorldObject::GetCreaturesWithEntryInRange(), Unit::GetVictim(), ScriptedAI::me, and NPC_STICHED_GIANT.

Referenced by JustEngagedWith().

◆ Reset()

void boss_grobbulus::boss_grobbulusAI::Reset ( )

Reimplemented from BossAI.

83 {
85 events.Reset();
88 }
void Reset() override
Definition: ScriptedCreature.h:496
uint32 dropSludgeTimer
Definition: boss_grobbulus.cpp:80

References SummonList::DespawnAll(), dropSludgeTimer, BossAI::Reset(), and summons.

◆ SpellHitTarget()

void boss_grobbulus::boss_grobbulusAI::SpellHitTarget ( Unit target,
SpellInfo const *  spellInfo 

Reimplemented from ScriptedAI.

112 {
113 if (spellInfo->Id == RAID_MODE(SPELL_SLIME_SPRAY_10, SPELL_SLIME_SPRAY_25) && target->GetTypeId() == TYPEID_PLAYER)
114 {
115 me->SummonCreature(NPC_FALLOUT_SLIME, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
116 }
117 }
Definition: boss_grobbulus.cpp:32
Definition: boss_grobbulus.cpp:33
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118

References Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Object::GetTypeId(), SpellInfo::Id, ScriptedAI::me, NPC_FALLOUT_SLIME, ScriptedAI::RAID_MODE(), SPELL_SLIME_SPRAY_10, SPELL_SLIME_SPRAY_25, WorldObject::SummonCreature(), and TYPEID_PLAYER.

◆ SummonedCreatureDespawn()

void boss_grobbulus::boss_grobbulusAI::SummonedCreatureDespawn ( Creature summon)

Reimplemented from BossAI.

129 {
130 summons.Despawn(summon);
131 }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91

References SummonList::Despawn(), and summons.

◆ UpdateAI()

void boss_grobbulus::boss_grobbulusAI::UpdateAI ( uint32  diff)

Reimplemented from BossAI.

148 {
149 dropSludgeTimer += diff;
150 if (!me->IsInCombat() && dropSludgeTimer >= 5000)
151 {
152 if (me->IsWithinDist3d(3178, -3305, 319, 5.0f) && !summons.HasEntry(NPC_SEWAGE_SLIME))
153 {
154 me->CastSpell(3128.96f + irand(-20, 20), -3312.96f + irand(-20, 20), 293.25f, SPELL_BOMBARD_SLIME, false);
155 }
156 dropSludgeTimer = 0;
157 }
159 if (!UpdateVictim())
160 return;
162 events.Update(diff);
164 return;
166 switch (events.ExecuteEvent())
167 {
170 events.Repeat(15s);
171 break;
173 me->CastSpell(me, SPELL_BERSERK, true);
174 break;
178 events.Repeat(20s);
179 break;
181 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100.0f, true, true, -SPELL_MUTATING_INJECTION))
182 {
183 me->CastSpell(target, SPELL_MUTATING_INJECTION, false);
184 }
185 events.RepeatEvent(6000 + uint32(120 * me->GetHealthPct()));
186 break;
187 }
189 }
std::uint32_t uint32
Definition: Define.h:108
int32 irand(int32 min, int32 max)
Definition: Random.cpp:37
Definition: Unit.h:340
Definition: boss_grobbulus.cpp:42
Definition: boss_grobbulus.cpp:56
Definition: boss_grobbulus.cpp:37
Definition: boss_grobbulus.cpp:30
Definition: boss_grobbulus.cpp:36
Definition: boss_grobbulus.cpp:29
Definition: boss_fathomlord_karathress.cpp:25
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
bool HasEntry(uint32 entry) const
Definition: ScriptedCreature.cpp:93
bool IsWithinDist3d(float x, float y, float z, float dist) const
Definition: Object.cpp:1295
Definition: Unit.h:1302
float GetHealthPct() const
Definition: Unit.h:1462
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
bool IsInCombat() const
Definition: Unit.h:1702

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), dropSludgeTimer, EMOTE_SLIME, EVENT_BERSERK, EVENT_MUTATING_INJECTION, EVENT_POISON_CLOUD, EVENT_SLIME_SPRAY, Unit::GetHealthPct(), Unit::GetVictim(), SummonList::HasEntry(), Unit::HasUnitState(), irand(), Unit::IsInCombat(), WorldObject::IsWithinDist3d(), ScriptedAI::me, NPC_SEWAGE_SLIME, ScriptedAI::RAID_MODE(), UnitAI::SelectTarget(), SPELL_BERSERK, SPELL_BOMBARD_SLIME, SPELL_MUTATING_INJECTION, SPELL_POISON_CLOUD, SPELL_SLIME_SPRAY_10, SPELL_SLIME_SPRAY_25, summons, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ dropSludgeTimer

uint32 boss_grobbulus::boss_grobbulusAI::dropSludgeTimer {}

Referenced by Reset(), and UpdateAI().

◆ events

EventMap boss_grobbulus::boss_grobbulusAI::events

◆ pInstance

InstanceScript* boss_grobbulus::boss_grobbulusAI::pInstance

Referenced by boss_grobbulusAI(), and KilledUnit().

◆ summons

SummonList boss_grobbulus::boss_grobbulusAI::summons