AzerothCore 3.3.5a
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boss_eregos::boss_eregosAI Struct Reference
Inheritance diagram for boss_eregos::boss_eregosAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_eregosAI (Creature *c)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void KilledUnit (Unit *) override
 
void MoveInLineOfSight (Unit *) override
 
void JustSummoned (Creature *pSummon) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
uint8 shiftNumber
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_eregosAI()

boss_eregos::boss_eregosAI::boss_eregosAI ( Creature c)
inline
81 : ScriptedAI(c)
82 {
84 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_eregos.cpp:86

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ DamageTaken()

void boss_eregos::boss_eregosAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

149 {
150 if( !me->GetMap()->IsHeroic() )
151 return;
152
153 if( shiftNumber <= uint32(1) && uint32(me->GetHealth() * 100 / me->GetMaxHealth()) <= uint32(60 - shiftNumber * 40) )
154 {
155 ++shiftNumber;
156 events.RescheduleEvent(EVENT_SPELL_PLANAR_SHIFT, 0ms);
157 }
158 }
std::uint32_t uint32
Definition: Define.h:108
events
Definition: boss_sartura.cpp:43
@ EVENT_SPELL_PLANAR_SHIFT
Definition: boss_eregos.cpp:54
Creature * me
Definition: ScriptedCreature.h:282
Map * GetMap() const
Definition: Object.h:517
uint32 GetMaxHealth() const
Definition: Unit.h:1441
uint32 GetHealth() const
Definition: Unit.h:1440
bool IsHeroic() const
Definition: Map.h:451
uint8 shiftNumber
Definition: boss_eregos.cpp:88

References EVENT_SPELL_PLANAR_SHIFT, Unit::GetHealth(), WorldObject::GetMap(), Unit::GetMaxHealth(), Map::IsHeroic(), ScriptedAI::me, and shiftNumber.

◆ JustDied()

void boss_eregos::boss_eregosAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

139 {
141
142 if (pInstance)
144
145 me->SummonGameObject(GO_SPOTLIGHT, 1018.06f, 1051.09f, 605.619019f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0);
146 }
@ DONE
Definition: InstanceScript.h:59
@ SAY_DEATH
Definition: boss_eregos.cpp:65
@ GO_SPOTLIGHT
Definition: oculus.h:88
@ DATA_EREGOS
Definition: oculus.h:39
Talk
Definition: boss_fathomlord_karathress.cpp:23
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2332
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_EREGOS, DONE, GO_SPOTLIGHT, ScriptedAI::me, pInstance, SAY_DEATH, ZoneScript::SetData(), and WorldObject::SummonGameObject().

◆ JustEngagedWith()

void boss_eregos::boss_eregosAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

105 {
107
108 if (pInstance)
109 {
111
112 if( me->FindNearestCreature(NPC_AMBER_DRAKE, 750.0f, true) )
114 else
116
117 if( me->FindNearestCreature(NPC_EMERALD_DRAKE, 750.0f, true) )
119 else
121
122 if( me->FindNearestCreature(NPC_RUBY_DRAKE, 750.0f, true) )
124 else
126 }
127
129
130 shiftNumber = 0;
131
132 events.RescheduleEvent(EVENT_SPELL_ARCANE_BARRAGE, 0ms);
133 events.RescheduleEvent(EVENT_SPELL_ARCANE_VOLLEY, 5s);
134 events.RescheduleEvent(EVENT_SPELL_ENRAGED_ASSAULT, 35s);
135 events.RescheduleEvent(EVENT_SUMMON_WHELPS, 40s);
136 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ SAY_AGGRO
Definition: boss_eregos.cpp:62
@ EVENT_SPELL_ENRAGED_ASSAULT
Definition: boss_eregos.cpp:53
@ EVENT_SPELL_ARCANE_BARRAGE
Definition: boss_eregos.cpp:51
@ EVENT_SPELL_ARCANE_VOLLEY
Definition: boss_eregos.cpp:52
@ EVENT_SUMMON_WHELPS
Definition: boss_eregos.cpp:55
@ NPC_AMBER_DRAKE
Definition: oculus.h:61
@ NPC_EMERALD_DRAKE
Definition: oculus.h:62
@ NPC_RUBY_DRAKE
Definition: oculus.h:63
@ DATA_EMERALD_VOID
Definition: oculus.h:43
@ DATA_AMBER_VOID
Definition: oculus.h:42
@ DATA_RUBY_VOID
Definition: oculus.h:44
void SetInCombatWithZone()
Definition: Creature.cpp:2723
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409

References DATA_AMBER_VOID, DATA_EMERALD_VOID, DATA_EREGOS, DATA_RUBY_VOID, EVENT_SPELL_ARCANE_BARRAGE, EVENT_SPELL_ARCANE_VOLLEY, EVENT_SPELL_ENRAGED_ASSAULT, EVENT_SUMMON_WHELPS, WorldObject::FindNearestCreature(), IN_PROGRESS, ScriptedAI::me, NPC_AMBER_DRAKE, NPC_EMERALD_DRAKE, NPC_RUBY_DRAKE, pInstance, SAY_AGGRO, ZoneScript::SetData(), Creature::SetInCombatWithZone(), and shiftNumber.

◆ JustSummoned()

void boss_eregos::boss_eregosAI::JustSummoned ( Creature pSummon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

168 {
169 if( pSummon->GetEntry() != NPC_LEY_GUARDIAN_WHELP )
170 return;
171
172 DoZoneInCombat(pSummon, 300.0f);
173 }
@ NPC_LEY_GUARDIAN_WHELP
Definition: boss_eregos.cpp:45
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
uint32 GetEntry() const
Definition: Object.h:109

References CreatureAI::DoZoneInCombat(), Object::GetEntry(), and NPC_LEY_GUARDIAN_WHELP.

◆ KilledUnit()

void boss_eregos::boss_eregosAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

161 {
162 Talk(SAY_KILL);
163 }
@ SAY_KILL
Definition: boss_eregos.cpp:64

References SAY_KILL.

◆ MoveInLineOfSight()

void boss_eregos::boss_eregosAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

165{}

◆ Reset()

void boss_eregos::boss_eregosAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

91 {
92 if (pInstance)
93 {
97 else
99 }
100
101 events.Reset();
102 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ NOT_STARTED
Definition: InstanceScript.h:56
@ DATA_UROM
Definition: oculus.h:38
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52

References DATA_EREGOS, DATA_UROM, DONE, ZoneScript::GetData(), ScriptedAI::me, NOT_STARTED, pInstance, Unit::RemoveUnitFlag(), ZoneScript::SetData(), Unit::SetUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

◆ UpdateAI()

void boss_eregos::boss_eregosAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

176 {
177 if( !UpdateVictim() )
178 return;
179
181 return;
182
183 events.Update(diff);
184
186 return;
187
189
190 switch( events.ExecuteEvent() )
191 {
192 case 0:
193 break;
195 if( Unit* v = me->GetVictim() )
197 events.Repeat(2500ms);
198 break;
201 events.Repeat(8s);
202 break;
206 events.Repeat(35s);
207 break;
209 for( uint8 i = 0; i < 5; ++i )
210 events.ScheduleEvent(EVENT_SUMMON_SINGLE_WHELP, urand(0, 8000));
211 events.Repeat(40s);
212 break;
214 {
215 float x = rand_norm() * 50.0f - 25.0f;
216 float y = rand_norm() * 50.0f - 25.0f;
217 float z = rand_norm() * 50.0f - 25.0f;
219 }
220 break;
222 //me->Yell(TEXT_PLANAR_SHIFT_SAY, LANG_UNIVERSAL);
225 for( uint8 i = 0; i < 3; ++i )
226 if( Unit* t = SelectTarget(SelectTargetMethod::Random, 0, 300.0f, false) )
228 {
229 pa->SetCanFly(true);
230 pa->SetDisableGravity(true);
231 pa->SendMovementFlagUpdate();
232 pa->CastSpell(pa, SPELL_PLANAR_AURA_VISUAL, true);
233 pa->CastSpell(pa, SPELL_PLANAR_AURA_DAMAGE, true);
234 if (Aura* a = pa->GetAura(SPELL_PLANAR_AURA_DAMAGE))
235 a->SetDuration(15000);
236 if( pa->AI() )
237 {
238 pa->AI()->AttackStart(t);
239 pa->GetMotionMaster()->MoveChase(t, 0.01f);
240 }
241 }
242 break;
243 }
244 }
std::uint8_t uint8
Definition: Define.h:110
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
double rand_norm()
Definition: Random.cpp:77
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition: Object.h:45
@ UNIT_STATE_CASTING
Definition: Unit.h:340
#define SPELL_ARCANE_BARRAGE
Definition: boss_eregos.cpp:40
@ SAY_SHIELD
Definition: boss_eregos.cpp:66
@ SAY_ENRAGE
Definition: boss_eregos.cpp:63
#define SPELL_ARCANE_VOLLEY
Definition: boss_eregos.cpp:41
@ SPELL_ENRAGED_ASSAULT
Definition: boss_eregos.cpp:28
@ SPELL_DRAKE_STOP_TIME
Definition: boss_eregos.cpp:37
@ SPELL_PLANAR_AURA_DAMAGE
Definition: boss_eregos.cpp:32
@ SPELL_PLANAR_AURA_VISUAL
Definition: boss_eregos.cpp:33
@ SPELL_PLANAR_SHIFT
Definition: boss_eregos.cpp:30
@ EVENT_SUMMON_SINGLE_WHELP
Definition: boss_eregos.cpp:56
@ NPC_PLANAR_ANOMALY
Definition: boss_eregos.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Unit.h:1290
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
Definition: SpellAuras.h:87

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_SPELL_ARCANE_BARRAGE, EVENT_SPELL_ARCANE_VOLLEY, EVENT_SPELL_ENRAGED_ASSAULT, EVENT_SPELL_PLANAR_SHIFT, EVENT_SUMMON_SINGLE_WHELP, EVENT_SUMMON_WHELPS, Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasAura(), Unit::HasUnitState(), ScriptedAI::me, NPC_LEY_GUARDIAN_WHELP, NPC_PLANAR_ANOMALY, rand_norm(), SAY_ENRAGE, SAY_SHIELD, UnitAI::SelectTarget(), SPELL_ARCANE_BARRAGE, SPELL_ARCANE_VOLLEY, SPELL_DRAKE_STOP_TIME, SPELL_ENRAGED_ASSAULT, SPELL_PLANAR_AURA_DAMAGE, SPELL_PLANAR_AURA_VISUAL, SPELL_PLANAR_SHIFT, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ events

EventMap boss_eregos::boss_eregosAI::events

◆ pInstance

InstanceScript* boss_eregos::boss_eregosAI::pInstance

◆ shiftNumber

uint8 boss_eregos::boss_eregosAI::shiftNumber

Referenced by DamageTaken(), and JustEngagedWith().