AzerothCore 3.3.5a
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npc_creature_generator_akama Struct Reference
Inheritance diagram for npc_creature_generator_akama:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_creature_generator_akama (Creature *creature)
 
void Reset () override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void DoAction (int32 param) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap events
 
SummonList summons
 
InstanceScriptinstance
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_creature_generator_akama()

npc_creature_generator_akama::npc_creature_generator_akama ( Creature creature)
inline
417 : NullCreatureAI(creature), summons(me)
418 {
419 instance = creature->GetInstanceScript();
420 }
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:73
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * instance
Definition: boss_shade_of_akama.cpp:517
SummonList summons
Definition: boss_shade_of_akama.cpp:516

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ DoAction()

void npc_creature_generator_akama::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

463 {
464 if (param == ACTION_STOP_SPAWNING || param == ACTION_DESPAWN_ALL)
465 {
466 events.Reset();
467 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
468 {
469 if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
470 {
471 if (summon->GetEntry() != NPC_ASHTONGUE_SORCERER)
472 continue;
473 summon->InterruptNonMeleeSpells(false);
474 summon->GetMotionMaster()->Clear();
475 summon->SetInCombatWithZone();
476 }
477 }
478 }
479 if (param == ACTION_DESPAWN_ALL)
481 else if (param == ACTION_NO_SORCERERS)
483 else if (param == ACTION_START_ENCOUNTER)
484 {
485 events.ScheduleEvent(EVENT_SUMMON_WAVE_B, 5000);
486 events.ScheduleEvent(EVENT_SUMMON_ASHTONGUE_DEFENDER, 20000);
487 events.ScheduleEvent(EVENT_SUMMON_ASHTONGUE_SORCERER, 35000);
488 }
489 }
events
Definition: boss_sartura.cpp:43
@ NPC_ASHTONGUE_SORCERER
Definition: boss_shade_of_akama.cpp:51
@ ACTION_NO_SORCERERS
Definition: boss_shade_of_akama.cpp:68
@ ACTION_DESPAWN_ALL
Definition: boss_shade_of_akama.cpp:65
@ EVENT_SUMMON_WAVE_B
Definition: boss_shade_of_akama.cpp:80
@ ACTION_STOP_SPAWNING
Definition: boss_shade_of_akama.cpp:64
@ EVENT_SUMMON_ASHTONGUE_DEFENDER
Definition: boss_shade_of_akama.cpp:82
@ ACTION_START_ENCOUNTER
Definition: boss_shade_of_akama.cpp:63
@ EVENT_SUMMON_ASHTONGUE_SORCERER
Definition: boss_shade_of_akama.cpp:81
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
iterator begin()
Definition: ScriptedCreature.h:50
StorageType::const_iterator const_iterator
Definition: ScriptedCreature.h:39
iterator end()
Definition: ScriptedCreature.h:60
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
Definition: Creature.h:46

References ACTION_DESPAWN_ALL, ACTION_NO_SORCERERS, ACTION_START_ENCOUNTER, ACTION_STOP_SPAWNING, SummonList::begin(), SummonList::DespawnAll(), SummonList::end(), EVENT_SUMMON_ASHTONGUE_DEFENDER, EVENT_SUMMON_ASHTONGUE_SORCERER, EVENT_SUMMON_WAVE_B, ObjectAccessor::GetCreature(), CreatureAI::me, NPC_ASHTONGUE_SORCERER, and summons.

◆ JustSummoned()

void npc_creature_generator_akama::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

429 {
430 summons.Summon(summon);
431 if (summon->GetEntry() == NPC_ASHTONGUE_SORCERER)
432 {
433 std::list<Creature*> channelerList;
435 for (std::list<Creature*>::const_iterator itr = channelerList.begin(); itr != channelerList.end(); ++itr)
436 {
437 if ((*itr)->IsAlive() || (*itr)->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
438 continue;
439
440 summon->SetInCombatWithZone();
442 summon->GetMotionMaster()->MovePoint(POINT_START, **itr);
443 (*itr)->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
444 return;
445 }
446 }
447
448 summon->SetInCombatWithZone();
450 {
451 summon->AddThreat(akama, 500.0f);
452 summon->AI()->AttackStart(akama);
453 }
454 }
@ REACT_PASSIVE
Definition: Unit.h:1035
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ NPC_AKAMA_SHADE
Definition: black_temple.h:51
@ NPC_ASHTONGUE_CHANNELER
Definition: boss_shade_of_akama.cpp:49
@ POINT_START
Definition: boss_shade_of_akama.cpp:59
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
void SetInCombatWithZone()
Definition: Creature.cpp:2732
void SetReactState(ReactStates st)
Definition: Creature.h:90
CreatureAI * AI() const
Definition: Creature.h:136
uint32 GetEntry() const
Definition: Object.h:109
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition: Object.cpp:3040
Definition: Unit.h:1302
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14639
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211

References Unit::AddThreat(), Creature::AI(), UnitAI::AttackStart(), ObjectAccessor::GetCreature(), WorldObject::GetCreaturesWithEntryInRange(), Object::GetEntry(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), instance, CreatureAI::me, MotionMaster::MovePoint(), NPC_AKAMA_SHADE, NPC_ASHTONGUE_CHANNELER, NPC_ASHTONGUE_SORCERER, POINT_START, REACT_PASSIVE, Creature::SetInCombatWithZone(), Creature::SetReactState(), SummonList::Summon(), summons, and UNIT_FLAG_NOT_SELECTABLE.

◆ Reset()

void npc_creature_generator_akama::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

423 {
424 events.Reset();
426 }

References SummonList::DespawnAll(), and summons.

◆ SummonedCreatureDies()

void npc_creature_generator_akama::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

457 {
458 summon->DespawnOrUnsummon(10000);
459 summons.Despawn(summon);
460 }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117

References SummonList::Despawn(), Creature::DespawnOrUnsummon(), and summons.

◆ UpdateAI()

void npc_creature_generator_akama::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

492 {
493 events.Update(diff);
494
495 switch (events.ExecuteEvent())
496 {
499 events.ScheduleEvent(EVENT_SUMMON_WAVE_B, 45000);
500 break;
503 events.ScheduleEvent(EVENT_SUMMON_ASHTONGUE_SORCERER, 45000);
504 break;
507 events.ScheduleEvent(EVENT_SUMMON_ASHTONGUE_DEFENDER, 45000);
508 break;
509 default:
510 break;
511 }
512 }
@ SPELL_SUMMON_ASHTONGUE_DEFENDER
Definition: boss_shade_of_akama.cpp:44
@ SPELL_SUMMON_ASHTONGUE_SORCERER
Definition: boss_shade_of_akama.cpp:43
@ SPELL_ASHTONGUE_WAVE_B
Definition: boss_shade_of_akama.cpp:42
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), EVENT_SUMMON_ASHTONGUE_DEFENDER, EVENT_SUMMON_ASHTONGUE_SORCERER, EVENT_SUMMON_WAVE_B, CreatureAI::me, SPELL_ASHTONGUE_WAVE_B, SPELL_SUMMON_ASHTONGUE_DEFENDER, and SPELL_SUMMON_ASHTONGUE_SORCERER.

Member Data Documentation

◆ events

EventMap npc_creature_generator_akama::events
private

◆ instance

InstanceScript* npc_creature_generator_akama::instance
private

◆ summons

SummonList npc_creature_generator_akama::summons
private