72 {
74 switch(
events.ExecuteEvent())
75 {
76 case 0:
77 break;
78 case 1:
79 {
81 {
84 }
85
90 {
92 {
97 }
98
101 }
102 else
103 {
104 events.RescheduleEvent(2, 2500ms);
105 }
106 }
107 break;
108 case 2:
111 {
112 c->setActive(true);
114 }
115
116 events.RescheduleEvent(3, 7s);
117 break;
118 case 3:
122
123 events.RescheduleEvent(4, 14s);
124 break;
125 case 4:
127 {
130 if (n1 && n2)
131 {
133 {
137 }
139 {
143 }
145
146
149
150
153 {
154 if (c->GetPositionX() < 440.0f)
155 continue;
156 if (c->GetPositionY() > 215.0f)
157 c->GetMotionMaster()->MoveChase(n2, 0.0f,
rand_norm() * 2 * M_PI);
158 else
159 c->GetMotionMaster()->MoveChase(n1, 0.0f,
rand_norm() * 2 * M_PI);
160 }
161 }
162 }
163
164 events.RescheduleEvent(5, 1ms);
165 break;
166 case 5:
168
169 events.RescheduleEvent(6, 1s);
170 break;
171 case 6:
175
176 events.RescheduleEvent(7, 5s);
177 break;
178 case 7:
180 {
185
188 {
189 if (c->GetPositionX() < 450.0f)
190 continue;
192 c->GetMotionMaster()->Clear(false);
193 c->GetMotionMaster()->MoveIdle();
194 c->StopMoving();
195 c->CastSpell(c, 69413, true);
196 c->SetCanFly(true);
197 c->SetDisableGravity(true);
198 c->SendMovementFlagUpdate();
201 c->GetMotionMaster()->MoveTakeoff(0, c->GetPositionX() + dist * cos(angle), c->GetPositionY() + dist * std::sin(angle), c->GetPositionZ() + 6.0f + (
float)
urand(0, 4), 1.5f +
frand(0.0f, 1.5f));
202 }
203 }
204
205 events.RescheduleEvent(8, 7s);
206 break;
207 case 8:
210 c->CastSpell(c, 69753, false);
211
212 events.RescheduleEvent(9, 400ms);
213 break;
214 case 9:
218 {
219 if (c->GetPositionX() < 450.0f)
220 continue;
222 c->RemoveAllAuras();
223 c->GetMotionMaster()->MoveFall(0, true);
224 }
225
226 events.RescheduleEvent(10, 1s);
227 break;
228 case 10:
230
231 events.RescheduleEvent(11, 1s);
232 break;
233 case 11:
237 {
238 if (c->GetPositionX() < 450.0f)
239 continue;
240 c->SetCanFly(false);
241 c->SetDisableGravity(false);
242 c->SendMovementFlagUpdate();
243 c->CastSpell(c, 69350, true);
244 }
245
246 events.RescheduleEvent(12, 2s);
247 break;
248 case 12:
250 {
253
256 {
257 if (c->GetPositionX() < 450.0f)
258 continue;
259 c->SetHomePosition(c->GetPositionX(), c->GetPositionY(), c->GetPositionZ(), c->GetOrientation());
260 c->Respawn(true);
261 c->UpdateEntry(36796, 0, false);
262 c->SetFacingTo(M_PI);
264 }
265 }
266
267 events.RescheduleEvent(13, 3s);
268 break;
269 case 13:
271 {
274 {
275 if (c->GetPositionX() < 450.0f)
276 continue;
281 c->SetInCombatWithZone();
282 c->GetMotionMaster()->MoveChase(
me, dist, angle);
284 }
285 }
286
287 events.RescheduleEvent(14, 2s);
288 break;
289 case 14:
291 {
293 {
296 }
297 else
298 {
300 for (
uint8 i = 0; i < 2; ++i)
302 c->CastSpell(c, 70513, false);
303 }
304 }
305
306 events.RescheduleEvent(15, 2s);
307 break;
308 case 15:
310 {
313
315 {
316 for (
uint8 i = 0; i < 2; ++i)
318 c->CastSpell(c, 70464, false);
319 }
320 }
321
322 events.RescheduleEvent(16, 3s);
323 break;
324 case 16:
327 {
328 for (
uint8 i = 0; i < 2; ++i)
331
334 {
335 if (c->IsAlive())
336 {
338 continue;
339
341 }
342 c->DespawnOrUnsummon(10000);
343 }
345 }
346
347 events.RescheduleEvent(17, 5s);
348 break;
349 case 17:
352
353 break;
354 }
355
357 return;
358
360 }
std::uint8_t uint8
Definition: Define.h:110
float frand(float min, float max)
Definition: Random.cpp:57
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
double rand_norm()
Definition: Random.cpp:77
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
@ MOVEMENTFLAG_WALKING
Definition: Unit.h:560
@ REACT_PASSIVE
Definition: Unit.h:1035
@ UNIT_STATE_NO_ENVIRONMENT_UPD
Definition: Unit.h:353
@ MOVE_RUN
Definition: Unit.h:379
@ DATA_TEAMID_IN_INSTANCE
Definition: trial_of_the_champion.h:45
@ SAY_JAINA_INTRO_4
Definition: forge_of_souls.cpp:30
@ SAY_SYLVANAS_INTRO_3
Definition: forge_of_souls.cpp:38
@ SAY_JAINA_INTRO_5
Definition: forge_of_souls.cpp:31
@ SAY_SYLVANAS_INTRO_4
Definition: forge_of_souls.cpp:39
@ SAY_JAINA_INTRO_2
Definition: forge_of_souls.cpp:28
@ SAY_JAINA_INTRO_1
Definition: forge_of_souls.cpp:27
@ SAY_SYLVANAS_INTRO_2
Definition: forge_of_souls.cpp:37
@ SAY_JAINA_INTRO_3
Definition: forge_of_souls.cpp:29
@ SAY_SYLVANAS_INTRO_1
Definition: forge_of_souls.cpp:36
@ NPC_JAINA_PART1
Definition: forge_of_souls.h:42
@ NPC_KALIRA
Definition: forge_of_souls.h:44
@ NPC_KORELN
Definition: forge_of_souls.h:47
@ NPC_LORALEN
Definition: forge_of_souls.h:46
@ NPC_ELANDRA
Definition: forge_of_souls.h:45
const Position LeaderIntroPos
Definition: pit_of_saron.h:167
const Position NecrolytePos2
Definition: pit_of_saron.h:169
@ SAY_TYRANNUS_INTRO_3
Definition: pit_of_saron.h:155
@ SAY_TYRANNUS_INTRO_2
Definition: pit_of_saron.h:154
@ SAY_TYRANNUS_INTRO_1
Definition: pit_of_saron.h:151
@ SAY_TYRANNUS_INTRO_4
Definition: pit_of_saron.h:158
const Position NecrolytePos1
Definition: pit_of_saron.h:168
const Position SBSTyrannusStartPos
Definition: pit_of_saron.h:240
const ChampionPosition introPositions[]
Definition: pit_of_saron.h:177
@ SPELL_NECROLYTE_CHANNELING
Definition: pit_of_saron.h:132
@ INSTANCE_PROGRESS_FINISHED_INTRO
Definition: pit_of_saron.h:57
const Position PortalPos
Definition: pit_of_saron.h:166
@ DATA_GUARD_1_GUID
Definition: pit_of_saron.h:40
@ DATA_NECROLYTE_1_GUID
Definition: pit_of_saron.h:38
@ DATA_TYRANNUS_EVENT_GUID
Definition: pit_of_saron.h:37
@ DATA_NECROLYTE_2_GUID
Definition: pit_of_saron.h:39
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ EMOTE_STATE_READY1H
Definition: SharedDefines.h:1938
@ TEAM_ALLIANCE
Definition: SharedDefines.h:732
virtual void DoAction(int32)
Definition: UnitAI.h:201
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
iterator begin()
Definition: ScriptedCreature.h:50
iterator end()
Definition: ScriptedCreature.h:60
StorageType::iterator iterator
Definition: ScriptedCreature.h:38
Definition: Creature.h:46
CreatureAI * AI() const
Definition: Creature.h:135
uint32 GetEntry() const
Definition: Object.h:109
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4712
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17940
MotionMaster * GetMotionMaster()
Definition: Unit.h:2274
bool IsAlive() const
Definition: Unit.h:1820
void AddUnitMovementFlag(uint32 f)
Definition: Unit.h:2284
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool IsInCombat() const
Definition: Unit.h:1700
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
Map * instance
Definition: InstanceScript.h:146
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3304
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
uint32 entry[2]
Definition: pit_of_saron.h:173