AzerothCore 3.3.5a
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npc_ball_of_flame::npc_ball_of_flameAI Struct Reference
Inheritance diagram for npc_ball_of_flame::npc_ball_of_flameAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_ball_of_flameAI (Creature *creature)
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *) override
 
void MovementInform (uint32 type, uint32) override
 
void SetGUID (ObjectGuid guid, int32) override
 
void DoAction (int32 action) override
 
void DamageDealt (Unit *target, uint32 &damage, DamageEffectType) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScript_instance
 
ObjectGuid _chaseGUID
 
bool _exploded
 
bool _started
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ball_of_flameAI()

npc_ball_of_flame::npc_ball_of_flameAI::npc_ball_of_flameAI ( Creature creature)
inline
1257 : ScriptedAI(creature), _instance(creature->GetInstanceScript())
1258 {
1259 _exploded = false;
1260 _started = false;
1264 }
@ SPELL_BALL_OF_FLAMES_PROC
Definition: boss_blood_prince_council.cpp:94
@ NPC_BALL_OF_INFERNO_FLAME
Definition: icecrown_citadel.h:279
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
uint32 GetEntry() const
Definition: Object.h:109
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:20148
bool _started
Definition: boss_blood_prince_council.cpp:1269
bool _exploded
Definition: boss_blood_prince_council.cpp:1268
InstanceScript * _instance
Definition: boss_blood_prince_council.cpp:1266

References _exploded, _started, Unit::CastSpell(), Object::GetEntry(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, Unit::NearTeleportTo(), NPC_BALL_OF_INFERNO_FLAME, and SPELL_BALL_OF_FLAMES_PROC.

Member Function Documentation

◆ AttackStart()

void npc_ball_of_flame::npc_ball_of_flameAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1272 {
1273 if (_started)
1275 }
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206

References _started, and ScriptedAI::AttackStart().

Referenced by DoAction().

◆ DamageDealt()

void npc_ball_of_flame::npc_ball_of_flameAI::DamageDealt ( Unit target,
uint32 damage,
DamageEffectType   
)
inlineoverridevirtual

Reimplemented from UnitAI.

1336 {
1337 if (target->GetTypeId() != TYPEID_PLAYER)
1338 {
1339 return;
1340 }
1341
1342 if (damage > RAID_MODE<uint32>(23000, 25000, 23000, 25000))
1343 {
1345 }
1346 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ DATA_ORB_WHISPERER_ACHIEVEMENT
Definition: icecrown_citadel.h:116
TypeID GetTypeId() const
Definition: Object.h:121
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References _instance, DATA_ORB_WHISPERER_ACHIEVEMENT, Object::GetTypeId(), ZoneScript::SetData(), and TYPEID_PLAYER.

◆ DoAction()

void npc_ball_of_flame::npc_ball_of_flameAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1300 {
1301 if (action != ACTION_FLAME_BALL_CHASE || me->IsInCombat())
1302 {
1303 return;
1304 }
1305
1306 Player* target = nullptr;
1307
1308 if (_chaseGUID)
1309 {
1311 }
1312 if (!target)
1313 {
1314 target = ScriptedAI::SelectTargetFromPlayerList(150.0f, 0, true);
1315 }
1316 if (target)
1317 {
1318 // need to clear states now because this call is before AuraEffect is fully removed
1319 _started = true;
1323 me->AddThreat(target, 1000.0f);
1324 me->SetCanFly(true);
1325 me->SetDisableGravity(true);
1326 me->SetHover(true);
1328 AttackStart(target);
1330 return;
1331 }
1333 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ UNIT_STATE_STUNNED
Definition: Unit.h:328
@ ACTION_FLAME_BALL_CHASE
Definition: boss_blood_prince_council.cpp:142
@ SPELL_BALL_OF_FLAMES_PERIODIC
Definition: boss_blood_prince_council.cpp:95
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:526
void SetInCombatWithZone()
Definition: Creature.cpp:2723
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3092
bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3257
bool SetCanFly(bool enable, bool packetOnly=false) override
Definition: Creature.cpp:3177
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
Definition: Player.h:1046
void ClearUnitState(uint32 f)
Definition: Unit.h:1399
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14548
void SendMovementFlagUpdate(bool self=false)
Definition: Unit.cpp:16878
bool IsInCombat() const
Definition: Unit.h:1688
ObjectGuid _chaseGUID
Definition: boss_blood_prince_council.cpp:1267
void AttackStart(Unit *who) override
Definition: boss_blood_prince_council.cpp:1271

References _chaseGUID, _started, ACTION_FLAME_BALL_CHASE, Unit::AddThreat(), AttackStart(), Unit::CastSpell(), Unit::ClearUnitState(), Creature::DespawnOrUnsummon(), Object::GetEntry(), ObjectAccessor::GetPlayer(), Unit::IsInCombat(), ScriptedAI::me, NPC_BALL_OF_INFERNO_FLAME, ScriptedAI::SelectTargetFromPlayerList(), Unit::SendMovementFlagUpdate(), Creature::SetCanFly(), Creature::SetDisableGravity(), Creature::SetHover(), Creature::SetInCombatWithZone(), SPELL_BALL_OF_FLAMES_PERIODIC, UNIT_STATE_CASTING, and UNIT_STATE_STUNNED.

◆ MoveInLineOfSight()

void npc_ball_of_flame::npc_ball_of_flameAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1277{}

◆ MovementInform()

void npc_ball_of_flame::npc_ball_of_flameAI::MovementInform ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1280 {
1281 if (type == CHASE_MOTION_TYPE && !_exploded)
1282 {
1286 me->StopMoving();
1287 me->CastSpell(me, SPELL_FLAMES, true);
1288 me->DespawnOrUnsummon(999);
1290 _exploded = true;
1291 }
1292 }
@ REACT_PASSIVE
Definition: Unit.h:1023
@ UNIT_STATE_ROOT
Definition: Unit.h:335
@ CHASE_MOTION_TYPE
Definition: MotionMaster.h:43
@ SPELL_FLAME_SPHERE_DEATH_EFFECT
Definition: boss_blood_prince_council.cpp:91
@ SPELL_FLAMES
Definition: boss_blood_prince_council.cpp:90
void SetReactState(ReactStates st)
Definition: Creature.h:89
void StopMoving()
Definition: Unit.cpp:16824
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18192
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835

References _exploded, Unit::CastSpell(), CHASE_MOTION_TYPE, Creature::DespawnOrUnsummon(), ScriptedAI::me, REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), Unit::SetControlled(), Creature::SetReactState(), SPELL_BALL_OF_FLAMES_PERIODIC, SPELL_FLAME_SPHERE_DEATH_EFFECT, SPELL_FLAMES, Unit::StopMoving(), and UNIT_STATE_ROOT.

◆ SetGUID()

void npc_ball_of_flame::npc_ball_of_flameAI::SetGUID ( ObjectGuid  guid,
int32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

1295 {
1296 _chaseGUID = guid;
1297 }

References _chaseGUID.

Member Data Documentation

◆ _chaseGUID

ObjectGuid npc_ball_of_flame::npc_ball_of_flameAI::_chaseGUID

Referenced by DoAction(), and SetGUID().

◆ _exploded

bool npc_ball_of_flame::npc_ball_of_flameAI::_exploded

◆ _instance

InstanceScript* npc_ball_of_flame::npc_ball_of_flameAI::_instance

Referenced by DamageDealt().

◆ _started

bool npc_ball_of_flame::npc_ball_of_flameAI::_started