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npc_kinetic_bomb::npc_kinetic_bombAI Struct Reference
Inheritance diagram for npc_kinetic_bomb::npc_kinetic_bombAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_kinetic_bombAI (Creature *creature)
void IsSummonedBy (WorldObject *) override
void Reset () override
void DoAction (int32 action) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
void MoveInLineOfSight (Unit *) override
void AttackStart (Unit *) override
void UpdateAI (uint32) override
void EnterEvadeMode (EvadeReason) override
void OnCharmed (bool) override
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
virtual void HealDone (Unit *, uint32 &)
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

EventMap _events
float _x
float _y
float _groundZ
bool exploded

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
TaskScheduler scheduler
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_kinetic_bombAI()

npc_kinetic_bomb::npc_kinetic_bombAI::npc_kinetic_bombAI ( Creature creature)
1363 : NullCreatureAI(creature)
1364 {
1365 }
Definition: PassiveAI.h:53

Member Function Documentation

◆ DoAction()

void npc_kinetic_bomb::npc_kinetic_bombAI::DoAction ( int32  action)

Reimplemented from UnitAI.

1400 {
1402 {
1403 exploded = true;
1405 }
1406 else if (action == ACTION_KINETIC_BOMB_JUMP)
1407 {
1409 {
1411 me->StopMoving();
1413 }
1415 }
1416 }
Definition: Unit.h:379
Definition: boss_blood_prince_council.cpp:144
Definition: boss_blood_prince_council.cpp:108
Definition: boss_blood_prince_council.cpp:107
Definition: boss_blood_prince_council.cpp:135
Definition: boss_blood_prince_council.cpp:134
void RescheduleEvent(uint32 eventId, uint32 time, uint32 groupId=0, uint32 phase=0)
Definition: EventMap.cpp:81
Creature *const me
Definition: CreatureAI.h:73
float GetPositionZ() const
Definition: Position.h:119
float GetSpeed(UnitMoveType mtype) const
Definition: Unit.cpp:14409
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
void StopMoving()
Definition: Unit.cpp:16918
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5636
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
Definition: MotionMaster.cpp:628
void MovementExpired(bool reset=true)
Definition: MotionMaster.h:178
bool exploded
Definition: boss_blood_prince_council.cpp:1371
float _x
Definition: boss_blood_prince_council.cpp:1368
float _y
Definition: boss_blood_prince_council.cpp:1369
EventMap _events
Definition: boss_blood_prince_council.cpp:1367

References _events, _x, _y, ACTION_KINETIC_BOMB_JUMP, EVENT_BOMB_DESPAWN, EVENT_CONTINUE_FALLING, exploded, Unit::GetMotionMaster(), Position::GetPositionZ(), Unit::GetSpeed(), Unit::HasAura(), CreatureAI::me, MOVE_RUN, MotionMaster::MoveCharge(), MotionMaster::MovementExpired(), EventMap::RescheduleEvent(), SPELL_KINETIC_BOMB_EXPLOSION, SPELL_KINETIC_BOMB_KNOCKBACK, and Unit::StopMoving().

◆ IsSummonedBy()

void npc_kinetic_bomb::npc_kinetic_bombAI::IsSummonedBy ( WorldObject )

Reimplemented from CreatureAI.

1374 {
1375 if (InstanceScript* instance = me->GetInstanceScript())
1376 {
1377 if (Creature* valanar = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_PRINCE_VALANAR_GUID)))
1378 {
1379 valanar->AI()->JustSummoned(me);
1380 }
1381 }
1382 }
Definition: icecrown_citadel.h:120
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Definition: Creature.h:46
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Definition: InstanceScript.h:141

References DATA_PRINCE_VALANAR_GUID, ObjectAccessor::GetCreature(), WorldObject::GetInstanceScript(), and CreatureAI::me.

◆ Reset()

void npc_kinetic_bomb::npc_kinetic_bombAI::Reset ( )

Reimplemented from UnitAI.

1385 {
1386 _events.Reset();
1388 me->SetWalk(true);
1389 exploded = false;
1391 float x, y, z;
1392 me->GetPosition(x, y, z);
1393 _x = x;
1394 _y = y;
1395 _groundZ = me->GetMapHeight(x, y, z, true, 500.0f);
1397 }
Definition: Unit.h:378
void Reset()
Definition: EventMap.cpp:21
bool SetWalk(bool enable) override
Definition: Creature.cpp:3098
float GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
Definition: Object.cpp:3074
void GetPosition(float &x, float &y) const
Definition: Position.h:122
float _groundZ
Definition: boss_blood_prince_council.cpp:1370

References _events, _groundZ, _x, _y, EVENT_BOMB_DESPAWN, exploded, WorldObject::GetMapHeight(), Unit::GetMotionMaster(), Position::GetPosition(), Unit::GetSpeed(), CreatureAI::me, MOVE_WALK, MotionMaster::MoveCharge(), EventMap::RescheduleEvent(), EventMap::Reset(), and Creature::SetWalk().

◆ UpdateAI()

void npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI ( uint32  diff)

Reimplemented from NullCreatureAI.

1419 {
1420 _events.Update(diff);
1421 switch (_events.ExecuteEvent())
1422 {
1424 me->RemoveAllAuras();
1426 me->DespawnOrUnsummon(exploded ? 5000 : 0);
1427 break;
1430 me->StopMoving();
1432 break;
1433 }
1434 }
Definition: Unit.h:473
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
void RemoveAllAuras()
Definition: Unit.cpp:5259
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495

References _events, _groundZ, _x, _y, Creature::DespawnOrUnsummon(), EVENT_BOMB_DESPAWN, EVENT_CONTINUE_FALLING, EventMap::ExecuteEvent(), exploded, Unit::GetMotionMaster(), Unit::GetSpeed(), CreatureAI::me, MOVE_WALK, MotionMaster::MoveCharge(), MotionMaster::MovementExpired(), Unit::RemoveAllAuras(), Unit::SetUnitFlag(), Unit::StopMoving(), UNIT_FLAG_NOT_SELECTABLE, and EventMap::Update().

Member Data Documentation

◆ _events

EventMap npc_kinetic_bomb::npc_kinetic_bombAI::_events

Referenced by DoAction(), Reset(), and UpdateAI().

◆ _groundZ

float npc_kinetic_bomb::npc_kinetic_bombAI::_groundZ

Referenced by Reset(), and UpdateAI().

◆ _x

float npc_kinetic_bomb::npc_kinetic_bombAI::_x

Referenced by DoAction(), Reset(), and UpdateAI().

◆ _y

float npc_kinetic_bomb::npc_kinetic_bombAI::_y

Referenced by DoAction(), Reset(), and UpdateAI().

◆ exploded

bool npc_kinetic_bomb::npc_kinetic_bombAI::exploded

Referenced by DoAction(), Reset(), and UpdateAI().