AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_nether_drake::npc_nether_drakeAI Struct Reference
Inheritance diagram for npc_nether_drake::npc_nether_drakeAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_nether_drakeAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void MoveInLineOfSight (Unit *who) override
 
void MovementInform (uint32 type, uint32 id) override
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool IsNihil
 
uint32 NihilSpeech_Timer
 
uint32 NihilSpeech_Phase
 
uint32 ArcaneBlast_Timer
 
uint32 ManaBurn_Timer
 
uint32 IntangiblePresence_Timer
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_nether_drakeAI()

npc_nether_drake::npc_nether_drakeAI::npc_nether_drakeAI ( Creature creature)
inline
289: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ JustEngagedWith()

void npc_nether_drake::npc_nether_drakeAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

310{ }

◆ MoveInLineOfSight()

void npc_nether_drake::npc_nether_drakeAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

314 {
316 return;
317
319 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:157
Creature * me
Definition: ScriptedCreature.h:282
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1494

References Unit::HasUnitFlag(), ScriptedAI::me, CreatureAI::MoveInLineOfSight(), and UNIT_FLAG_NON_ATTACKABLE.

◆ MovementInform()

void npc_nether_drake::npc_nether_drakeAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

323 {
324 if (type != POINT_MOTION_TYPE)
325 return;
326
327 if (id == 0)
328 {
329 me->setDeathState(DeathState::JustDied);
330 me->RemoveCorpse();
331 me->SetHealth(0);
332 }
333 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
void setDeathState(DeathState s, bool despawn=false) override
Definition: Creature.cpp:1903
void RemoveCorpse(bool setSpawnTime=true, bool skipVisibility=false)
Definition: Creature.cpp:346
void SetHealth(uint32 val)
Definition: Unit.cpp:15464

References ScriptedAI::me, POINT_MOTION_TYPE, Creature::RemoveCorpse(), Creature::setDeathState(), and Unit::SetHealth().

◆ Reset()

void npc_nether_drake::npc_nether_drakeAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

300 {
301 IsNihil = false;
302 NihilSpeech_Timer = 3000;
304
305 ArcaneBlast_Timer = 7500;
306 ManaBurn_Timer = 10000;
308 }
bool IsNihil
Definition: zone_blades_edge_mountains.cpp:291
uint32 NihilSpeech_Phase
Definition: zone_blades_edge_mountains.cpp:293
uint32 NihilSpeech_Timer
Definition: zone_blades_edge_mountains.cpp:292
uint32 ArcaneBlast_Timer
Definition: zone_blades_edge_mountains.cpp:295
uint32 IntangiblePresence_Timer
Definition: zone_blades_edge_mountains.cpp:297
uint32 ManaBurn_Timer
Definition: zone_blades_edge_mountains.cpp:296

References ArcaneBlast_Timer, IntangiblePresence_Timer, IsNihil, ManaBurn_Timer, NihilSpeech_Phase, and NihilSpeech_Timer.

◆ SpellHit()

void npc_nether_drake::npc_nether_drakeAI::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

336 {
337 if (spell->Id == SPELL_T_PHASE_MODULATOR && caster->GetTypeId() == TYPEID_PLAYER)
338 {
339 const uint32 entry_list[4] = {ENTRY_PROTO, ENTRY_ADOLE, ENTRY_MATUR, ENTRY_NIHIL};
340 int cid = rand() % (4 - 1);
341
342 if (entry_list[cid] == me->GetEntry())
343 ++cid;
344
345 //we are nihil, so say before transform
346 if (me->GetEntry() == ENTRY_NIHIL)
347 {
350 IsNihil = false;
351 }
352
353 if (me->UpdateEntry(entry_list[cid]))
354 {
355 if (entry_list[cid] == ENTRY_NIHIL)
356 {
359 IsNihil = true;
360 }
361 else
362 AttackStart(caster);
363 }
364 }
365 }
std::uint32_t uint32
Definition: Define.h:108
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
Talk
Definition: boss_fathomlord_karathress.cpp:25
@ ENTRY_MATUR
Definition: zone_blades_edge_mountains.cpp:272
@ ENTRY_PROTO
Definition: zone_blades_edge_mountains.cpp:270
@ SAY_NIHIL_INTERRUPT
Definition: zone_blades_edge_mountains.cpp:267
@ ENTRY_NIHIL
Definition: zone_blades_edge_mountains.cpp:273
@ ENTRY_ADOLE
Definition: zone_blades_edge_mountains.cpp:271
@ SPELL_T_PHASE_MODULATOR
Definition: zone_blades_edge_mountains.cpp:275
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
bool UpdateEntry(uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
Definition: Creature.cpp:482
TypeID GetTypeId() const
Definition: Object.h:121
uint32 GetEntry() const
Definition: Object.h:109
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1496

References ScriptedAI::AttackStart(), CreatureAI::EnterEvadeMode(), ENTRY_ADOLE, ENTRY_MATUR, ENTRY_NIHIL, ENTRY_PROTO, Object::GetEntry(), Object::GetTypeId(), SpellInfo::Id, IsNihil, ScriptedAI::me, Unit::RemoveUnitFlag(), SAY_NIHIL_INTERRUPT, Unit::SetUnitFlag(), SPELL_T_PHASE_MODULATOR, TYPEID_PLAYER, UNIT_FLAG_NON_ATTACKABLE, and Creature::UpdateEntry().

◆ UpdateAI()

void npc_nether_drake::npc_nether_drakeAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

368 {
369 if (IsNihil)
370 {
371 if (NihilSpeech_Timer <= diff)
372 {
373 switch (NihilSpeech_Phase)
374 {
375 case 0:
378 break;
379 case 1:
382 break;
383 case 2:
386 break;
387 case 3:
390 break;
391 case 4:
393 //take off to location above
394 me->GetMotionMaster()->MovePoint(0, me->GetPositionX() + 50.0f, me->GetPositionY(), me->GetPositionZ() + 50.0f);
396 break;
397 }
398 NihilSpeech_Timer = 5000;
399 }
400 else NihilSpeech_Timer -= diff;
401
402 //anything below here is not interesting for Nihil, so skip it
403 return;
404 }
405
406 if (!UpdateVictim())
407 return;
408
409 if (IntangiblePresence_Timer <= diff)
410 {
412 IntangiblePresence_Timer = 15000 + rand() % 15000;
413 }
414 else IntangiblePresence_Timer -= diff;
415
416 if (ManaBurn_Timer <= diff)
417 {
418 Unit* target = me->GetVictim();
419 if (target && target->getPowerType() == POWER_MANA)
420 DoCast(target, SPELL_MANA_BURN);
421 ManaBurn_Timer = 8000 + rand() % 8000;
422 }
423 else ManaBurn_Timer -= diff;
424
425 if (ArcaneBlast_Timer <= diff)
426 {
428 ArcaneBlast_Timer = 2500 + rand() % 5000;
429 }
430 else ArcaneBlast_Timer -= diff;
431
433 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ SAY_NIHIL_2
Definition: zone_blades_edge_mountains.cpp:264
@ SAY_NIHIL_1
Definition: zone_blades_edge_mountains.cpp:263
@ SAY_NIHIL_3
Definition: zone_blades_edge_mountains.cpp:265
@ SPELL_INTANGIBLE_PRESENCE
Definition: zone_blades_edge_mountains.cpp:279
@ SAY_NIHIL_4
Definition: zone_blades_edge_mountains.cpp:266
@ SPELL_ARCANE_BLAST
Definition: zone_blades_edge_mountains.cpp:277
@ SPELL_MANA_BURN
Definition: zone_blades_edge_mountains.cpp:278
@ POWER_MANA
Definition: SharedDefines.h:269
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
bool UpdateVictim()
Definition: CreatureAI.cpp:268
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Unit.h:1302
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
Unit * GetVictim() const
Definition: Unit.h:1398
Powers getPowerType() const
Definition: Unit.h:1473
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211

References ArcaneBlast_Timer, UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::getPowerType(), Unit::GetVictim(), IntangiblePresence_Timer, IsNihil, ManaBurn_Timer, ScriptedAI::me, MotionMaster::MovePoint(), NihilSpeech_Phase, NihilSpeech_Timer, POWER_MANA, SAY_NIHIL_1, SAY_NIHIL_2, SAY_NIHIL_3, SAY_NIHIL_4, Unit::SetUnitFlag(), SPELL_ARCANE_BLAST, SPELL_INTANGIBLE_PRESENCE, SPELL_MANA_BURN, UNIT_FLAG_NOT_SELECTABLE, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ ArcaneBlast_Timer

uint32 npc_nether_drake::npc_nether_drakeAI::ArcaneBlast_Timer

Referenced by Reset(), and UpdateAI().

◆ IntangiblePresence_Timer

uint32 npc_nether_drake::npc_nether_drakeAI::IntangiblePresence_Timer

Referenced by Reset(), and UpdateAI().

◆ IsNihil

bool npc_nether_drake::npc_nether_drakeAI::IsNihil

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ ManaBurn_Timer

uint32 npc_nether_drake::npc_nether_drakeAI::ManaBurn_Timer

Referenced by Reset(), and UpdateAI().

◆ NihilSpeech_Phase

uint32 npc_nether_drake::npc_nether_drakeAI::NihilSpeech_Phase

Referenced by Reset(), and UpdateAI().

◆ NihilSpeech_Timer

uint32 npc_nether_drake::npc_nether_drakeAI::NihilSpeech_Timer

Referenced by Reset(), and UpdateAI().