4944 {
4946 {
4948
4950 if (!item)
4951 return;
4952
4958 }
4959 }
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition: DatabaseEnv.cpp:21
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
Definition: DatabaseEnvFwd.h:70
@ MAIL_CHECK_MASK_HAS_BODY
Definition: Mail.h:52
@ ITEM_COMPETITORS_TABARD
Definition: spell_generic.cpp:4930
@ MAIL_THE_COMPETITIORS_TABARD
Definition: spell_generic.cpp:4925
@ SPELL_SPIRIT_OF_COMPETITION_PARTICIPANT_EFFECT
Definition: spell_generic.cpp:4922
@ NPC_SPIRIT_OF_COMPETITION
Definition: spell_generic.cpp:4928
static Item * CreateItem(uint32 item, uint32 count, Player const *player=nullptr, bool clone=false, uint32 randomPropertyId=0)
Definition: Item.cpp:1088
Definition: Player.h:1056
void SendMailTo(CharacterDatabaseTransaction trans, MailReceiver const &receiver, MailSender const &sender, MailCheckMask checked=MAIL_CHECK_MASK_NONE, uint32 deliver_delay=0, uint32 custom_expiration=0, bool deleteMailItemsFromDB=false, bool sendMail=true)
Definition: Mail.cpp:186
MailDraft & AddItem(Item *item)
Definition: Mail.cpp:94
Player * GetHitPlayer()
Definition: SpellScript.cpp:471