1145 {
1147
1149 {
1150
1151 const uint32 TigerFury[6] = { 5217, 6793, 9845, 9846, 50212, 50213 };
1152 const uint32 DireMaul[6] = { 33878, 33986, 33987, 48563, 48564 };
1153
1154
1155 for (auto& i : TigerFury)
1157
1158
1159 for (auto& i : DireMaul)
1161 }
1162 }
std::uint32_t uint32
Definition: Define.h:108
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
Player * ToPlayer()
Definition: Object.h:195
TypeID GetTypeId() const
Definition: Object.h:121
void RemoveSpellCooldown(uint32 spell_id, bool update=false)
Definition: Player.cpp:3462
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
Unit * GetCaster()
Definition: SpellScript.cpp:401