2485 {
2486 float dist = 5.0f;
2490 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:55
constexpr auto MINUTE
Definition: Common.h:49
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ NPC_FERALFEN_TOTEM
Definition: spell_quest.cpp:2477
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
Position GetNearPosition(float dist, float angle)
Definition: Object.cpp:2716
Definition: Position.h:28
float GetOrientation() const
Definition: Position.h:120
Unit * GetCaster()
Definition: SpellScript.cpp:401