AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
boss_cthun Struct Reference
Inheritance diagram for boss_cthun:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_cthun (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void DoAction (int32 actionId) override
 
void ScheduleTasks () override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *killer) override
 
void SummonedCreatureDies (Creature *creature, Unit *) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint32 WisperTimer
 
uint8 _fleshTentaclesKilled
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_cthun()

boss_cthun::boss_cthun ( Creature creature)
inline
387 : BossAI(creature, DATA_CTHUN)
388 {
389 SetCombatMovement(false);
390 }
@ DATA_CTHUN
Definition: temple_of_ahnqiraj.h:36
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:513
Definition: ScriptedCreature.h:456

References ScriptedAI::SetCombatMovement().

Member Function Documentation

◆ DoAction()

void boss_cthun::DoAction ( int32  actionId)
inlineoverridevirtual

Reimplemented from UnitAI.

413 {
414 if (actionId == ACTION_START_PHASE_TWO)
415 {
416 // Animation only plays if Cthun already has this aura...
418
420 {
425 }, 500ms);
426
427 //Spawn flesh tentacle
428 for (uint8 i = 0; i < 2; i++)
429 {
431 }
432
434 }
435 }
std::uint8_t uint8
Definition: Define.h:110
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:47
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ ACTION_START_PHASE_TWO
Definition: boss_cthun.cpp:87
@ SPELL_TRANSFORM
Definition: boss_cthun.cpp:50
@ SPELL_CARAPACE_CTHUN
Definition: boss_cthun.cpp:49
const Position FleshTentaclePos[2]
Definition: boss_cthun.cpp:125
@ NPC_FLESH_TENTACLE
Definition: temple_of_ahnqiraj.h:63
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Definition: EventProcessor.h:109
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:369
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
Creature * me
Definition: ScriptedCreature.h:282
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
EventProcessor m_Events
Definition: Unit.h:2094
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
void ScheduleTasks() override
Definition: boss_cthun.cpp:437

References ACTION_START_PHASE_TWO, EventProcessor::AddEventAtOffset(), UnitAI::DoCastSelf(), CreatureAI::DoZoneInCombat(), FleshTentaclePos, Unit::m_Events, ScriptedAI::me, NPC_FLESH_TENTACLE, Unit::RemoveUnitFlag(), ScheduleTasks(), SPELL_CARAPACE_CTHUN, SPELL_TRANSFORM, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ JustDied()

void boss_cthun::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

532 {
533 BossAI::JustDied(killer);
534
535 if (Creature* pPortal = me->FindNearestCreature(NPC_CTHUN_PORTAL, 10.0f))
536 {
537 pPortal->DespawnOrUnsummon();
538 }
539
541 {
542 eye->DespawnOrUnsummon();
543 }
544 }
@ NPC_CTHUN_PORTAL
Definition: temple_of_ahnqiraj.h:56
@ DATA_EYE_OF_CTHUN
Definition: temple_of_ahnqiraj.h:47
InstanceScript *const instance
Definition: ScriptedCreature.h:461
void JustDied(Unit *) override
Definition: ScriptedCreature.h:484
Definition: Creature.h:46
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
Creature * GetCreature(uint32 type)
Definition: InstanceScript.cpp:99

References DATA_EYE_OF_CTHUN, WorldObject::FindNearestCreature(), InstanceScript::GetCreature(), BossAI::instance, BossAI::JustDied(), ScriptedAI::me, and NPC_CTHUN_PORTAL.

◆ JustEngagedWith()

void boss_cthun::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

408 {
410 }

References CreatureAI::DoZoneInCombat().

◆ Reset()

void boss_cthun::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

393 {
394 //One random wisper every 90 - 300 seconds
395 WisperTimer = 90000;
396
398
399 //Reset flags
402
405 }
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:33
TaskScheduler scheduler
Definition: ScriptedCreature.h:498
void Reset() override
Definition: ScriptedCreature.h:482
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
uint8 _fleshTentaclesKilled
Definition: boss_cthun.cpp:586
uint32 WisperTimer
Definition: boss_cthun.cpp:583

References _fleshTentaclesKilled, TaskScheduler::CancelAll(), ScriptedAI::me, Unit::RemoveAurasDueToSpell(), BossAI::Reset(), BossAI::scheduler, Unit::SetUnitFlag(), SPELL_TRANSFORM, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and WisperTimer.

◆ ScheduleTasks()

void boss_cthun::ScheduleTasks ( )
inlineoverridevirtual

Reimplemented from BossAI.

438 {
439 scheduler.Schedule(13800ms, [this](TaskContext context)
440 {
441 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, NotInStomachSelector()))
442 {
443 target->CastSpell(target, SPELL_MOUTH_TENTACLE, true);
444
445 target->m_Events.AddEventAtOffset([target, this]()
446 {
448 target->RemoveAurasDueToSpell(SPELL_MIND_FLAY);
449
450 target->m_Events.AddEventAtOffset([target, this]()
451 {
452 DoCast(target, SPELL_DIGESTIVE_ACID, true);
453 }, 2s);
454 }, 3800ms);
455 }
456
457 context.Repeat();
458 }).Schedule(30s, [this](TaskContext context)
459 {
461 {
462 eye->AI()->DoAction(ACTION_SPAWN_EYE_TENTACLES);
463 }
464
465 context.Repeat(30s);
466 }).Schedule(8s, [this](TaskContext context)
467 {
468 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, NotInStomachSelector()))
469 {
470 //Spawn claw tentacle on the random target
472 {
473 spawned->AI()->AttackStart(target);
474 }
475 }
476
477 context.Repeat(1min);
478 }).Schedule(38s, [this](TaskContext context)
479 {
480 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, NotInStomachSelector()))
481 {
482 //Spawn claw tentacle on the random target
484 {
485 spawned->AI()->AttackStart(target);
486 }
487 }
488
489 context.Repeat(1min);
490 });
491 }
#define STOMACH_X
Definition: boss_cthun.cpp:119
@ ACTION_SPAWN_EYE_TENTACLES
Definition: boss_cthun.cpp:85
#define STOMACH_O
Definition: boss_cthun.cpp:122
@ SPELL_MOUTH_TENTACLE
Definition: boss_cthun.cpp:66
@ SPELL_DIGESTIVE_ACID
Definition: boss_cthun.cpp:68
@ SPELL_MIND_FLAY
Definition: boss_cthun.cpp:41
#define STOMACH_Y
Definition: boss_cthun.cpp:120
#define STOMACH_Z
Definition: boss_cthun.cpp:121
@ NPC_GIANT_CLAW_TENTACLE
Definition: temple_of_ahnqiraj.h:61
@ NPC_GIANT_EYE_TENTACLE
Definition: temple_of_ahnqiraj.h:62
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:217
Definition: TaskScheduler.h:400
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:470
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
void DoTeleportPlayer(Unit *unit, float x, float y, float z, float o)
Definition: ScriptedCreature.cpp:430
Definition: Unit.h:1290
Definition: boss_cthun.cpp:132

References ACTION_SPAWN_EYE_TENTACLES, DATA_EYE_OF_CTHUN, UnitAI::DoCast(), ScriptedAI::DoTeleportPlayer(), InstanceScript::GetCreature(), BossAI::instance, ScriptedAI::me, NPC_GIANT_CLAW_TENTACLE, NPC_GIANT_EYE_TENTACLE, TaskContext::Repeat(), TaskScheduler::Schedule(), BossAI::scheduler, UnitAI::SelectTarget(), SPELL_DIGESTIVE_ACID, SPELL_MIND_FLAY, SPELL_MOUTH_TENTACLE, STOMACH_O, STOMACH_X, STOMACH_Y, STOMACH_Z, WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

Referenced by DoAction(), and SummonedCreatureDies().

◆ SummonedCreatureDies()

void boss_cthun::SummonedCreatureDies ( Creature creature,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

547 {
548 if (creature->GetEntry() == NPC_FLESH_TENTACLE)
549 {
551
552 creature->CastSpell(creature, SPELL_ROCKY_GROUND_IMPACT, true);
553
554 if (_fleshTentaclesKilled > 1)
555 {
557
559
561
564
565 scheduler.Schedule(45s, [this](TaskContext /*context*/)
566 {
568 //Remove purple coloration
571 //Spawn flesh tentacle
572 for (uint8 i = 0; i < 2; i++)
573 {
575 }
576 });
577 }
578 }
579 }
@ EMOTE_WEAKENED
Definition: boss_cthun.cpp:110
@ SPELL_ROCKY_GROUND_IMPACT
Definition: boss_cthun.cpp:73
@ SPELL_PURPLE_COLORATION
Definition: boss_cthun.cpp:51
Talk
Definition: boss_fathomlord_karathress.cpp:23
uint32 GetEntry() const
Definition: Object.h:109
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References _fleshTentaclesKilled, TaskScheduler::CancelAll(), Unit::CastSpell(), UnitAI::DoCast(), UnitAI::DoCastSelf(), EMOTE_WEAKENED, FleshTentaclePos, Object::GetEntry(), ScriptedAI::me, NPC_FLESH_TENTACLE, Unit::RemoveAurasDueToSpell(), TaskScheduler::Schedule(), BossAI::scheduler, ScheduleTasks(), SPELL_CARAPACE_CTHUN, SPELL_PURPLE_COLORATION, SPELL_ROCKY_GROUND_IMPACT, WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

◆ UpdateAI()

void boss_cthun::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

494 {
495 //Check if we have a target
496 if (!UpdateVictim())
497 {
498 //No target so we'll use this section to do our random wispers instance wide
499 //WisperTimer
500 if (WisperTimer <= diff)
501 {
502 Map* map = me->GetMap();
503 if (!map->IsDungeon())
504 return;
505
506 //Play random sound to the zone
507 Map::PlayerList const& PlayerList = map->GetPlayers();
508
509 if (!PlayerList.IsEmpty())
510 {
511 for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
512 {
513 if (Player* pPlr = itr->GetSource())
514 pPlr->PlayDirectSound(RANDOM_SOUND_WHISPER, pPlr);
515 }
516 }
517
518 //One random wisper every 90 - 300 seconds
519 WisperTimer = urand(90000, 300000);
520 }
521 else WisperTimer -= diff;
522
523 return;
524 }
525
526 me->SetTarget();
527
528 scheduler.Update(diff);
529 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ RANDOM_SOUND_WHISPER
Definition: boss_cthun.cpp:115
bool IsEmpty() const
Definition: LinkedList.h:97
Definition: LinkedList.h:139
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:15
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition: Creature.cpp:3424
Map * GetMap() const
Definition: Object.h:517
Definition: Player.h:1046
Definition: Map.h:312
bool IsDungeon() const
Definition: Map.h:447
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References MapRefMgr::begin(), MapRefMgr::end(), WorldObject::GetMap(), Map::GetPlayers(), Map::IsDungeon(), LinkedListHead::IsEmpty(), ScriptedAI::me, RANDOM_SOUND_WHISPER, BossAI::scheduler, Creature::SetTarget(), TaskScheduler::Update(), CreatureAI::UpdateVictim(), urand(), and WisperTimer.

Member Data Documentation

◆ _fleshTentaclesKilled

uint8 boss_cthun::_fleshTentaclesKilled
private

Referenced by Reset(), and SummonedCreatureDies().

◆ WisperTimer

uint32 boss_cthun::WisperTimer
private

Referenced by Reset(), and UpdateAI().