AzerothCore 3.3.5a
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npc_sergeant_bly::npc_sergeant_blyAI Struct Reference
Inheritance diagram for npc_sergeant_bly::npc_sergeant_blyAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_sergeant_blyAI (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
void EnterEvadeMode (EvadeReason) override
 
void MovementInform (uint32 type, uint32) override
 
void UpdateAI (uint32 diff) override
 
void DoAction (int32) override
 
void switchFactionIfAlive (uint32 entry, Player *target)
 
void sGossipSelect (Player *player, uint32, uint32 gossipListId) override
 
void sGossipHello (Player *player) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
bool startedFight
 
bool ableToPortHome
 
uint32 postGossipStep
 
uint32 Text_Timer
 
uint32 ShieldBash_Timer
 
uint32 Revenge_Timer
 
uint32 Porthome_Timer
 
ObjectGuid PlayerGUID
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_sergeant_blyAI()

npc_sergeant_bly::npc_sergeant_blyAI::npc_sergeant_blyAI ( Creature creature)
inline
73 : ScriptedAI(creature)
74 {
75 instance = creature->GetInstanceScript();
76 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * instance
Definition: zulfarrak.cpp:88

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ DoAction()

void npc_sergeant_bly::npc_sergeant_blyAI::DoAction ( int32  )
inlineoverridevirtual

Reimplemented from UnitAI.

242 {
243 ableToPortHome = false;
244 postGossipStep = 1;
245 Text_Timer = 0;
246 }
uint32 Text_Timer
Definition: zulfarrak.cpp:93
bool ableToPortHome
Definition: zulfarrak.cpp:91
uint32 postGossipStep
Definition: zulfarrak.cpp:92

References ableToPortHome, postGossipStep, and Text_Timer.

Referenced by sGossipSelect().

◆ EnterEvadeMode()

void npc_sergeant_bly::npc_sergeant_blyAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

109 {
110 if (ableToPortHome)
111 return;
112
114 {
115 ableToPortHome = true;
116 Porthome_Timer = 156000;
117 }
118 }
@ DATA_PYRAMID
Definition: zulfarrak.h:53
@ PYRAMID_KILLED_ALL_TROLLS
Definition: zulfarrak.h:67
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
uint32 Porthome_Timer
Definition: zulfarrak.cpp:96

References ableToPortHome, DATA_PYRAMID, ZoneScript::GetData(), instance, Porthome_Timer, and PYRAMID_KILLED_ALL_TROLLS.

◆ InitializeAI()

void npc_sergeant_bly::npc_sergeant_blyAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

79 {
80 ableToPortHome = false;
81 startedFight = false;
84 Text_Timer = 0;
86 }
@ UNIT_NPC_FLAG_GOSSIP
Definition: Unit.h:516
@ FACTION_FRIENDLY
Definition: SharedDefines.h:201
Creature * me
Definition: ScriptedCreature.h:282
void SetFaction(uint32 faction)
Definition: Unit.cpp:10064
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:1661
bool startedFight
Definition: zulfarrak.cpp:90

References ableToPortHome, FACTION_FRIENDLY, ScriptedAI::me, postGossipStep, Unit::SetFaction(), Unit::SetNpcFlag(), startedFight, Text_Timer, and UNIT_NPC_FLAG_GOSSIP.

◆ MovementInform()

void npc_sergeant_bly::npc_sergeant_blyAI::MovementInform ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

121 {
122 if (type != POINT_MOTION_TYPE)
123 {
124 return;
125 }
126
128 {
130 {
131 AttackStart(shadowpriest);
132 shadowpriest->CallAssistance();
133 }
134 }
135 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ PYRAMID_WAVE_3
Definition: zulfarrak.h:66
@ NPC_SHADOWPRIEST_SEZZZIZ
Definition: zulfarrak.h:36
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
Definition: Creature.h:46
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References ScriptedAI::AttackStart(), DATA_PYRAMID, ObjectAccessor::GetCreature(), ZoneScript::GetData(), InstanceScript::GetGuidData(), instance, ScriptedAI::me, NPC_SHADOWPRIEST_SEZZZIZ, POINT_MOTION_TYPE, and PYRAMID_WAVE_3.

◆ Reset()

void npc_sergeant_bly::npc_sergeant_blyAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

100 {
101 ShieldBash_Timer = 5000;
102 Revenge_Timer = 8000;
103 Porthome_Timer = 156000;
104 ableToPortHome = false;
105 startedFight = false;
106 }
uint32 ShieldBash_Timer
Definition: zulfarrak.cpp:94
uint32 Revenge_Timer
Definition: zulfarrak.cpp:95

References ableToPortHome, Porthome_Timer, Revenge_Timer, ShieldBash_Timer, and startedFight.

◆ sGossipHello()

void npc_sergeant_bly::npc_sergeant_blyAI::sGossipHello ( Player player)
inlineoverridevirtual

Reimplemented from UnitAI.

278 {
280 {
282 SendGossipMenuFor(player, 1517, me->GetGUID());
283 }
284 else
285 {
287 {
288 SendGossipMenuFor(player, 1515, me->GetGUID());
289 }
290 else
291 {
292 SendGossipMenuFor(player, 1516, me->GetGUID());
293 }
294 }
295 }
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
@ GOSSIP_ICON_CHAT
Definition: GossipDef.h:60
#define GOSSIP_BLY
Definition: zulfarrak.cpp:64
@ PYRAMID_NOT_STARTED
Definition: zulfarrak.h:59
@ PYRAMID_MOVED_DOWNSTAIRS
Definition: zulfarrak.h:68
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106

References AddGossipItemFor(), DATA_PYRAMID, ZoneScript::GetData(), Object::GetGUID(), GOSSIP_ACTION_INFO_DEF, GOSSIP_BLY, GOSSIP_ICON_CHAT, GOSSIP_SENDER_MAIN, instance, ScriptedAI::me, PYRAMID_MOVED_DOWNSTAIRS, PYRAMID_NOT_STARTED, SendGossipMenuFor(), and startedFight.

◆ sGossipSelect()

void npc_sergeant_bly::npc_sergeant_blyAI::sGossipSelect ( Player player,
uint32  ,
uint32  gossipListId 
)
inlineoverridevirtual

Reimplemented from UnitAI.

265 {
266 uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
267 ClearGossipMenuFor(player);
268
269 if (action == GOSSIP_ACTION_INFO_DEF + 1)
270 {
271 CloseGossipMenuFor(player);
272 PlayerGUID = player->GetGUID();
273 DoAction(0);
274 }
275 }
std::uint32_t uint32
Definition: Define.h:108
void ClearGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:22
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
uint32 GetGossipOptionAction(uint32 selection) const
Definition: GossipDef.h:270
PlayerMenu * PlayerTalkClass
Definition: Player.h:2201
ObjectGuid PlayerGUID
Definition: zulfarrak.cpp:97
void DoAction(int32) override
Definition: zulfarrak.cpp:241

References ClearGossipMenuFor(), CloseGossipMenuFor(), DoAction(), PlayerMenu::GetGossipOptionAction(), Object::GetGUID(), GOSSIP_ACTION_INFO_DEF, PlayerGUID, and Player::PlayerTalkClass.

◆ switchFactionIfAlive()

void npc_sergeant_bly::npc_sergeant_blyAI::switchFactionIfAlive ( uint32  entry,
Player target 
)
inline
249 {
251 {
252 if (crew->IsAlive())
253 {
254 crew->SetFaction(FACTION_MONSTER);
255
256 if (target)
257 {
258 crew->AI()->AttackStart(target);
259 }
260 }
261 }
262 }
@ FACTION_MONSTER
Definition: SharedDefines.h:195

References FACTION_MONSTER, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), instance, and ScriptedAI::me.

Referenced by UpdateAI().

◆ UpdateAI()

void npc_sergeant_bly::npc_sergeant_blyAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

138 {
139 if (postGossipStep > 0 && postGossipStep < 4)
140 {
141 if (Text_Timer <= diff)
142 {
143 switch (postGossipStep)
144 {
145 case 1:
146 startedFight = true;
147 //weegli doesn't fight - he goes & blows up the door
149 {
150 pWeegli->AI()->DoAction(0);
151 }
152 Talk(SAY_1);
153 Text_Timer = 5000;
154 break;
155 case 2:
156 Talk(SAY_2);
157 Text_Timer = 5000;
158 break;
159 case 3:
162
167
168 if (target)
169 {
170 AttackStart(target);
171 }
172 }
173
175 }
176 else
177 {
178 Text_Timer -= diff;
179 }
180 }
181
182 if (Porthome_Timer <= diff && ableToPortHome == true)
183 {
185 {
186 weegli->CastSpell(weegli, SPELL_BLYS_BAND_ESCAPE);
187 weegli->DespawnOrUnsummon(10000);
188 }
190 {
191 raven->CastSpell(raven, SPELL_BLYS_BAND_ESCAPE);
192 raven->DespawnOrUnsummon(10000);
193 }
195 {
196 oro->CastSpell(oro, SPELL_BLYS_BAND_ESCAPE);
197 oro->DespawnOrUnsummon(10000);
198 }
200 {
201 murta->CastSpell(murta, SPELL_BLYS_BAND_ESCAPE);
202 murta->DespawnOrUnsummon(10000);
203 }
205 me->DespawnOrUnsummon(10000);
206 Porthome_Timer = 156000; //set timer back so that the event doesn't keep triggering
207 }
208 else
209 {
210 Porthome_Timer -= diff;
211 }
212
213 if (!UpdateVictim())
214 {
215 return;
216 }
217
218 if (ShieldBash_Timer <= diff)
219 {
221 ShieldBash_Timer = 15000;
222 }
223 else
224 {
225 ShieldBash_Timer -= diff;
226 }
227
228 if (Revenge_Timer <= diff)
229 {
231 Revenge_Timer = 10000;
232 }
233 else
234 {
235 Revenge_Timer -= diff;
236 }
237
239 }
@ SAY_1
Definition: zulfarrak.cpp:53
@ SAY_2
Definition: zulfarrak.cpp:54
@ SPELL_SHIELD_BASH
Definition: zulfarrak.cpp:60
@ SPELL_REVENGE
Definition: zulfarrak.cpp:61
@ SPELL_BLYS_BAND_ESCAPE
Definition: zulfarrak.cpp:59
@ NPC_WEEGLI
Definition: zulfarrak.h:42
@ NPC_ORO
Definition: zulfarrak.h:41
@ NPC_MURTA
Definition: zulfarrak.h:43
@ NPC_RAVEN
Definition: zulfarrak.h:40
Talk
Definition: boss_fathomlord_karathress.cpp:25
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:223
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:379
bool UpdateVictim()
Definition: CreatureAI.cpp:268
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
Definition: Player.h:1056
void switchFactionIfAlive(uint32 entry, Player *target)
Definition: zulfarrak.cpp:248

References ableToPortHome, ScriptedAI::AttackStart(), Creature::DespawnOrUnsummon(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), FACTION_MONSTER, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), ObjectAccessor::GetPlayer(), instance, ScriptedAI::me, NPC_MURTA, NPC_ORO, NPC_RAVEN, NPC_WEEGLI, PlayerGUID, Porthome_Timer, postGossipStep, Revenge_Timer, SAY_1, SAY_2, Unit::SetFaction(), ShieldBash_Timer, SPELL_BLYS_BAND_ESCAPE, SPELL_REVENGE, SPELL_SHIELD_BASH, startedFight, switchFactionIfAlive(), Text_Timer, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ ableToPortHome

bool npc_sergeant_bly::npc_sergeant_blyAI::ableToPortHome

◆ instance

InstanceScript* npc_sergeant_bly::npc_sergeant_blyAI::instance

◆ PlayerGUID

ObjectGuid npc_sergeant_bly::npc_sergeant_blyAI::PlayerGUID

Referenced by sGossipSelect(), and UpdateAI().

◆ Porthome_Timer

uint32 npc_sergeant_bly::npc_sergeant_blyAI::Porthome_Timer

Referenced by EnterEvadeMode(), Reset(), and UpdateAI().

◆ postGossipStep

uint32 npc_sergeant_bly::npc_sergeant_blyAI::postGossipStep

Referenced by DoAction(), InitializeAI(), and UpdateAI().

◆ Revenge_Timer

uint32 npc_sergeant_bly::npc_sergeant_blyAI::Revenge_Timer

Referenced by Reset(), and UpdateAI().

◆ ShieldBash_Timer

uint32 npc_sergeant_bly::npc_sergeant_blyAI::ShieldBash_Timer

Referenced by Reset(), and UpdateAI().

◆ startedFight

bool npc_sergeant_bly::npc_sergeant_blyAI::startedFight

◆ Text_Timer

uint32 npc_sergeant_bly::npc_sergeant_blyAI::Text_Timer

Referenced by DoAction(), InitializeAI(), and UpdateAI().