AzerothCore 3.3.5a
OpenSource WoW Emulator
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emerald_dragonAI Struct Reference
Inheritance diagram for emerald_dragonAI:
WorldBossAI ScriptedAI CreatureAI UnitAI boss_emeriss::boss_emerissAI boss_lethon::boss_lethonAI boss_taerar::boss_taerarAI boss_ysondre::boss_ysondreAI

Public Member Functions

 emerald_dragonAI (Creature *creature)
 
void Reset () override
 
void KilledUnit (Unit *who) override
 
void ExecuteEvent (uint32 eventId) override
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from WorldBossAI
 WorldBossAI (Creature *creature)
 
 ~WorldBossAI () override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 
virtual void ExecuteEvent (uint32)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from WorldBossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from WorldBossAI
EventMap events
 
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ emerald_dragonAI()

emerald_dragonAI::emerald_dragonAI ( Creature creature)
inline
98 : WorldBossAI(creature)
99 {
100 }
Definition: ScriptedCreature.h:518

Member Function Documentation

◆ ExecuteEvent()

void emerald_dragonAI::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from WorldBossAI.

Reimplemented in boss_ysondre::boss_ysondreAI, boss_emeriss::boss_emerissAI, and boss_taerar::boss_taerarAI.

123 {
124 switch (eventId)
125 {
127 // Seeping Fog appears only as "pairs", and only ONE pair at any given time!
128 // Despawntime is 2 minutes, so reschedule it for new cast after 2 minutes + a minor "random time" (30 seconds at max)
131 events.ScheduleEvent(EVENT_SEEPING_FOG, urand(120000, 150000));
132 break;
134 // Noxious Breath is cast on random intervals, no less than 7.5 seconds between
136 events.ScheduleEvent(EVENT_NOXIOUS_BREATH, urand(7500, 15000));
137 break;
138 case EVENT_TAIL_SWEEP:
139 // Tail Sweep is cast every two seconds, no matter what goes on in front of the dragon
141 events.ScheduleEvent(EVENT_TAIL_SWEEP, 2000);
142 break;
144 if (Unit* target = me->GetVictim())
145 if (!target->IsWithinRange(me, 50.f))
147 events.ScheduleEvent(EVENT_SUMMON_PLAYER, 500ms);
148 break;
149 }
150 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
events
Definition: boss_sartura.cpp:43
@ SPELL_SUMMON_PLAYER
Definition: boss_emerald_dragons.cpp:51
@ SPELL_SEEPING_FOG_RIGHT
Definition: boss_emerald_dragons.cpp:55
@ SPELL_TAIL_SWEEP
Definition: boss_emerald_dragons.cpp:50
@ SPELL_SEEPING_FOG_LEFT
Definition: boss_emerald_dragons.cpp:54
@ SPELL_NOXIOUS_BREATH
Definition: boss_emerald_dragons.cpp:56
@ EVENT_TAIL_SWEEP
Definition: boss_emerald_dragons.cpp:71
@ EVENT_SUMMON_PLAYER
Definition: boss_emerald_dragons.cpp:72
@ EVENT_NOXIOUS_BREATH
Definition: boss_emerald_dragons.cpp:70
@ EVENT_SEEPING_FOG
Definition: boss_emerald_dragons.cpp:69
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
Creature * me
Definition: ScriptedCreature.h:282
Definition: Unit.h:1302
Unit * GetVictim() const
Definition: Unit.h:1398

References UnitAI::DoCast(), EVENT_NOXIOUS_BREATH, EVENT_SEEPING_FOG, EVENT_SUMMON_PLAYER, EVENT_TAIL_SWEEP, Unit::GetVictim(), ScriptedAI::me, SPELL_NOXIOUS_BREATH, SPELL_SEEPING_FOG_LEFT, SPELL_SEEPING_FOG_RIGHT, SPELL_SUMMON_PLAYER, SPELL_TAIL_SWEEP, and urand().

Referenced by boss_ysondre::boss_ysondreAI::ExecuteEvent(), boss_emeriss::boss_emerissAI::ExecuteEvent(), boss_taerar::boss_taerarAI::ExecuteEvent(), and UpdateAI().

◆ JustSummoned()

void emerald_dragonAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from WorldBossAI.

153 {
154 if (summon->GetEntry() == NPC_DREAM_FOG)
155 {
156 summon->AI()->SetGUID(me->GetGUID(), GUID_DRAGON);
157 }
158 }
@ GUID_DRAGON
Definition: boss_emerald_dragons.cpp:40
@ NPC_DREAM_FOG
Definition: boss_emerald_dragons.cpp:34
virtual void SetGUID(ObjectGuid, int32=0)
Definition: UnitAI.h:204
CreatureAI * AI() const
Definition: Creature.h:136
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106

References Creature::AI(), Object::GetEntry(), Object::GetGUID(), GUID_DRAGON, ScriptedAI::me, NPC_DREAM_FOG, and UnitAI::SetGUID().

◆ KilledUnit()

void emerald_dragonAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in boss_emeriss::boss_emerissAI.

116 {
117 if (who->GetTypeId() == TYPEID_PLAYER)
118 who->CastSpell(who, SPELL_MARK_OF_NATURE, true);
119 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SPELL_MARK_OF_NATURE
Definition: boss_emerald_dragons.cpp:57
TypeID GetTypeId() const
Definition: Object.h:121
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), Object::GetTypeId(), SPELL_MARK_OF_NATURE, and TYPEID_PLAYER.

Referenced by boss_emeriss::boss_emerissAI::KilledUnit().

◆ Reset()

void emerald_dragonAI::Reset ( )
inlineoverridevirtual

Reimplemented from WorldBossAI.

Reimplemented in boss_ysondre::boss_ysondreAI, boss_lethon::boss_lethonAI, boss_emeriss::boss_emerissAI, and boss_taerar::boss_taerarAI.

103 {
108 events.ScheduleEvent(EVENT_TAIL_SWEEP, 4000);
109 events.ScheduleEvent(EVENT_NOXIOUS_BREATH, urand(7500, 15000));
110 events.ScheduleEvent(EVENT_SEEPING_FOG, urand(12500, 20000));
111 events.ScheduleEvent(EVENT_SUMMON_PLAYER, 1s);
112 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1037
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ SPELL_MARK_OF_NATURE_AURA
Definition: boss_emerald_dragons.cpp:58
void Reset() override
Definition: ScriptedCreature.h:534
void SetReactState(ReactStates st)
Definition: Creature.h:90
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1496

References UnitAI::DoCast(), EVENT_NOXIOUS_BREATH, EVENT_SEEPING_FOG, EVENT_SUMMON_PLAYER, EVENT_TAIL_SWEEP, ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), WorldBossAI::Reset(), Creature::SetReactState(), SPELL_MARK_OF_NATURE_AURA, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and urand().

Referenced by boss_ysondre::boss_ysondreAI::Reset(), boss_lethon::boss_lethonAI::Reset(), boss_emeriss::boss_emerissAI::Reset(), and boss_taerar::boss_taerarAI::Reset().

◆ UpdateAI()

void emerald_dragonAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from WorldBossAI.

Reimplemented in boss_taerar::boss_taerarAI.

161 {
162 if (!UpdateVictim())
163 return;
164
165 events.Update(diff);
166
168 return;
169
170 while (uint32 eventId = events.ExecuteEvent())
171 ExecuteEvent(eventId);
172
174 }
std::uint32_t uint32
Definition: Define.h:108
@ UNIT_STATE_CASTING
Definition: Unit.h:340
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:268
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
void ExecuteEvent(uint32 eventId) override
Definition: boss_emerald_dragons.cpp:122

References UnitAI::DoMeleeAttackIfReady(), ExecuteEvent(), Unit::HasUnitState(), ScriptedAI::me, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Referenced by boss_taerar::boss_taerarAI::UpdateAI().