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npc_eris_hevenfire::npc_eris_hevenfireAI Struct Reference
Inheritance diagram for npc_eris_hevenfire::npc_eris_hevenfireAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_eris_hevenfireAI (Creature *c)
void Reset () override
void SetData (uint32 faction, uint32) override
void SetGUID (ObjectGuid guid, int32) override
bool CanBeSeen (Player const *player) override
void SummonArchers ()
void SummonPeasants ()
void JustSummoned (Creature *creature) override
void DoAction (int32 action) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool IsUniqueTimedEventDone (uint32 id) const
void SetUniqueTimedEventDone (uint32 id)
void ResetUniqueTimedEvent (uint32 id)
void ClearUniqueTimedEventsDone ()
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
virtual void HealDone (Unit *, uint32 &)
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

SummonList summons
EventMap events
ObjectGuid _playerGUID
uint8 _counter
uint8 _savedCount
uint8 _deathCount
bool _spoken
uint32 _faction
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
TaskScheduler scheduler
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_eris_hevenfireAI()

npc_eris_hevenfire::npc_eris_hevenfireAI::npc_eris_hevenfireAI ( Creature c)
83: ScriptedAI(c), summons(me) {}
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
SummonList summons
Definition: zone_eastern_plaguelands.cpp:85

Member Function Documentation

◆ CanBeSeen()

bool npc_eris_hevenfire::npc_eris_hevenfireAI::CanBeSeen ( Player const *  player)

Reimplemented from CreatureAI.

125 {
126 // requires this trinket to be seen
127 return player->HasItemOrGemWithIdEquipped(ITEM_EYE_OF_DIVINITY, 1);
128 }
Definition: zone_eastern_plaguelands.cpp:44

References Player::HasItemOrGemWithIdEquipped(), and ITEM_EYE_OF_DIVINITY.

◆ DoAction()

void npc_eris_hevenfire::npc_eris_hevenfireAI::DoAction ( int32  action)

Reimplemented from UnitAI.

182 {
183 if (action == 1)
184 _savedCount++;
185 else
186 _deathCount++;
188 if (_savedCount > 49)
189 {
190 Talk(1);
192 player->AreaExploredOrEventHappens(QUEST_BALANCE_OF_LIGHT_AND_SHADOW);
194 return;
195 }
196 else if (_deathCount > 14)
197 {
198 Talk(2);
202 return;
203 }
205 if (action == 1 && !_spoken)
206 {
207 _spoken = true;
208 Talk(0);
210 }
211 }
Definition: zone_eastern_plaguelands.cpp:43
Definition: zone_eastern_plaguelands.cpp:57
Definition: boss_fathomlord_karathress.cpp:25
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:223
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
Definition: Player.h:1056
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
uint8 _deathCount
Definition: zone_eastern_plaguelands.cpp:90
ObjectGuid _playerGUID
Definition: zone_eastern_plaguelands.cpp:87
bool _spoken
Definition: zone_eastern_plaguelands.cpp:91
uint8 _savedCount
Definition: zone_eastern_plaguelands.cpp:89

References _deathCount, _playerGUID, _savedCount, _spoken, Unit::CastSpell(), CreatureAI::EnterEvadeMode(), ObjectAccessor::GetPlayer(), ScriptedAI::me, QUEST_BALANCE_OF_LIGHT_AND_SHADOW, and SPELL_ERIS_BLESSING.

◆ JustSummoned()

void npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned ( Creature creature)

Reimplemented from ScriptedAI.

158 {
159 summons.Summon(creature);
160 if (creature->GetEntry() == NPC_INJURED_PEASANT || creature->GetEntry() == NPC_PLAGUED_PEASANT)
161 {
162 creature->SetFaction(_faction);
163 if (!_spoken)
164 {
165 _spoken = true;
166 creature->AI()->Talk(0);
167 }
169 if (creature->GetEntry() == NPC_PLAGUED_PEASANT)
170 creature->CastSpell(creature, SPELL_SEETHING_PLAGUE, true);
172 float x = 3324 + frand(-3.0f, 3.0f);
173 float y = -2966 + frand(-3.0f, 3.0f);
174 float z = 159.65f;
175 creature->SetWalk(true);
176 creature->GetMotionMaster()->MovePoint(0, x, y, z);
178 }
179 }
float frand(float min, float max)
Definition: Random.cpp:57
Definition: Unit.h:451
Definition: zone_eastern_plaguelands.cpp:47
Definition: zone_eastern_plaguelands.cpp:46
Definition: zone_eastern_plaguelands.cpp:56
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:49
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
bool SetWalk(bool enable) override
Definition: Creature.cpp:3098
CreatureAI * AI() const
Definition: Creature.h:136
uint32 GetEntry() const
Definition: Object.h:109
void SetFaction(uint32 faction)
Definition: Unit.cpp:10064
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
uint32 _faction
Definition: zone_eastern_plaguelands.cpp:92

References _faction, _spoken, Creature::AI(), Unit::CastSpell(), frand(), Object::GetEntry(), Unit::GetMotionMaster(), MotionMaster::MovePoint(), NPC_INJURED_PEASANT, NPC_PLAGUED_PEASANT, Unit::SetFaction(), Unit::SetUnitFlag(), Creature::SetWalk(), SPELL_SEETHING_PLAGUE, SummonList::Summon(), summons, CreatureAI::Talk(), and UNIT_FLAG_PLAYER_CONTROLLED.

◆ Reset()

void npc_eris_hevenfire::npc_eris_hevenfireAI::Reset ( )

Reimplemented from ScriptedAI.

95 {
96 _faction = 0;
97 _spoken = false;
98 _savedCount = 0;
99 _deathCount = 0;
100 _counter = 0;
102 events.Reset();
105 }
Definition: Unit.h:516
Definition: Unit.h:517
Definition: boss_sartura.cpp:43
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
void Clear()
Definition: ObjectGuid.h:140
void ReplaceAllNpcFlags(NPCFlags flags)
Definition: Unit.h:1663
uint8 _counter
Definition: zone_eastern_plaguelands.cpp:88

References _counter, _deathCount, _faction, _playerGUID, _savedCount, _spoken, ObjectGuid::Clear(), SummonList::DespawnAll(), ScriptedAI::me, Unit::ReplaceAllNpcFlags(), summons, UNIT_NPC_FLAG_GOSSIP, and UNIT_NPC_FLAG_QUESTGIVER.

◆ SetData()

void npc_eris_hevenfire::npc_eris_hevenfireAI::SetData ( uint32  faction,

Reimplemented from UnitAI.

108 {
109 _faction = faction;
110 }

References _faction.

◆ SetGUID()

void npc_eris_hevenfire::npc_eris_hevenfireAI::SetGUID ( ObjectGuid  guid,

Reimplemented from UnitAI.

113 {
114 _playerGUID = guid;
116 events.Reset();
119 events.ScheduleEvent(EVENT_CHECK_PLAYER, 1s);
120 events.ScheduleEvent(EVENT_SUMMON_ARCHERS, 4s);
121 events.ScheduleEvent(EVENT_SUMMON_PEASANTS, 8s);
122 }
Definition: Unit.h:515
Definition: zone_eastern_plaguelands.cpp:51
Definition: zone_eastern_plaguelands.cpp:50
Definition: zone_eastern_plaguelands.cpp:52

References _playerGUID, SummonList::DespawnAll(), EVENT_CHECK_PLAYER, EVENT_SUMMON_ARCHERS, EVENT_SUMMON_PEASANTS, ScriptedAI::me, Unit::ReplaceAllNpcFlags(), summons, and UNIT_NPC_FLAG_NONE.

◆ SummonArchers()

void npc_eris_hevenfire::npc_eris_hevenfireAI::SummonArchers ( )
131 {
132 me->SummonCreature(NPC_SCOURGE_ARCHER, 3330.18f, -3078.97f, 171.814f, 0.799463f);
133 me->SummonCreature(NPC_SCOURGE_ARCHER, 3328.34f, -3017.88f, 171.544f, 6.26976f);
134 me->SummonCreature(NPC_SCOURGE_ARCHER, 3333.71f, -3052.4f, 174.171f, 0.391055f);
135 me->SummonCreature(NPC_SCOURGE_ARCHER, 3316.22f, -3035.49f, 166.428f, 0.163288f);
136 me->SummonCreature(NPC_SCOURGE_ARCHER, 3371.54f, -3067.75f, 174.942f, 1.96578f);
137 me->SummonCreature(NPC_SCOURGE_ARCHER, 3379.39f, -3060.11f, 181.617f, 2.82186f);
138 me->SummonCreature(NPC_SCOURGE_ARCHER, 3352.44f, -3079.01f, 179.07f, 1.32175f);
139 me->SummonCreature(NPC_SCOURGE_ARCHER, 3363.07f, -3077.43f, 183.0f, 1.78121f);
140 me->SummonCreature(NPC_SCOURGE_ARCHER, 3348.11f, -2991.02f, 172.304f, 4.07064f);
141 me->SummonCreature(NPC_SCOURGE_ARCHER, 3377.42f, -3039.77f, 172.594f, 3.20671f);
142 me->SummonCreature(NPC_SCOURGE_ARCHER, 3363.87f, -3010.4f, 185.387f, 3.81932f);
143 }
Definition: zone_eastern_plaguelands.cpp:48
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343

References ScriptedAI::me, NPC_SCOURGE_ARCHER, and WorldObject::SummonCreature().

Referenced by UpdateAI().

◆ SummonPeasants()

void npc_eris_hevenfire::npc_eris_hevenfireAI::SummonPeasants ( )
146 {
147 for (uint8 i = 0; i < 12; ++i)
148 {
149 float x = 3358 + frand(-6.0f, 6.0f);
150 float y = -3049 + frand(-6.0f, 6.0f);
151 float z = 165.25;
152 float o = 2.0;
154 }
155 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:55
constexpr auto MINUTE
Definition: Common.h:49
std::uint8_t uint8
Definition: Define.h:110
bool roll_chance_i(int chance)
Definition: Random.h:59
Definition: Object.h:43

References frand(), IN_MILLISECONDS, ScriptedAI::me, MINUTE, NPC_INJURED_PEASANT, NPC_PLAGUED_PEASANT, roll_chance_i(), WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN.

Referenced by UpdateAI().

◆ UpdateAI()

void npc_eris_hevenfire::npc_eris_hevenfireAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

214 {
215 events.Update(diff);
216 switch (events.ExecuteEvent())
217 {
219 {
221 if (!player || me->GetDistance2d(player) > 100.0f)
222 {
224 return;
225 }
226 events.RepeatEvent(2000);
227 break;
228 }
231 break;
233 _spoken = false;
235 _spoken = false;
236 events.RepeatEvent(60 * IN_MILLISECONDS);
237 break;
238 }
239 }
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1263
void SummonArchers()
Definition: zone_eastern_plaguelands.cpp:130
void SummonPeasants()
Definition: zone_eastern_plaguelands.cpp:145

References _playerGUID, _spoken, CreatureAI::EnterEvadeMode(), EVENT_CHECK_PLAYER, EVENT_SUMMON_ARCHERS, EVENT_SUMMON_PEASANTS, WorldObject::GetDistance2d(), ObjectAccessor::GetPlayer(), IN_MILLISECONDS, ScriptedAI::me, SummonArchers(), and SummonPeasants().

Member Data Documentation

◆ _counter

uint8 npc_eris_hevenfire::npc_eris_hevenfireAI::_counter

Referenced by Reset().

◆ _deathCount

uint8 npc_eris_hevenfire::npc_eris_hevenfireAI::_deathCount

Referenced by DoAction(), and Reset().

◆ _faction

uint32 npc_eris_hevenfire::npc_eris_hevenfireAI::_faction

Referenced by JustSummoned(), Reset(), and SetData().

◆ _playerGUID

ObjectGuid npc_eris_hevenfire::npc_eris_hevenfireAI::_playerGUID

Referenced by DoAction(), Reset(), SetGUID(), and UpdateAI().

◆ _savedCount

uint8 npc_eris_hevenfire::npc_eris_hevenfireAI::_savedCount

Referenced by DoAction(), and Reset().

◆ _spoken

bool npc_eris_hevenfire::npc_eris_hevenfireAI::_spoken

◆ events

EventMap npc_eris_hevenfire::npc_eris_hevenfireAI::events

◆ summons

SummonList npc_eris_hevenfire::npc_eris_hevenfireAI::summons

Referenced by JustSummoned(), Reset(), and SetGUID().